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  • large star, as it may be impossible to get your frame of reference
    37 KB (5,883 words) - 10:33, 11 April 2021
  • collides with an object at a given time frame of the simulation. When you positions in space if you are moving. If your position at one time frame
    119 KB (15,305 words) - 19:16, 22 April 2021
  • ...someone to take care of business and take them out, and your name's in the frame. To kick off the mission, fly to the main station in the [[Sector3/Beenbeor ...nder for the implementation of the scanner functions in 1.74, and a nod to Frame for his discussions on stealth ships on the forum. Also thanks to bjasspa f
    4 KB (625 words) - 04:30, 29 February 2024
  • ...and meaning of the tracking ID is unspecified and may change at any time. Frame callbacks are automatically removed when the game resets (for instance, whe ...time since the last frame (in [[Time_scales in Oolite|game clock time]]). Frame callbacks fire even when the game is paused, in which case <code>delta</cod
    21 KB (2,783 words) - 03:18, 29 February 2024
  • |aut=[[User:Frame|Frame]] |aut=[[User:Frame|Frame]]
    169 KB (24,764 words) - 08:35, 18 March 2024
  • |Frame |Frame
    7 KB (1,032 words) - 08:24, 15 April 2022
  • |Frame
    2 KB (337 words) - 15:25, 28 May 2012
  • Changed synchronised jump mechanism to use ship.velocity and a frame callback to simulate synchronised jump behaviour rather than a ‘teleport/
    20 KB (3,222 words) - 14:40, 18 March 2024
  • ...uce a numeric gauge animation with the use of frame callbacks for frame-by-frame updating of the display. This is a first for Oolite and a must-see feature.
    10 KB (1,497 words) - 03:15, 29 February 2024
  • *[[Oolite]] version 1.75.3+ due to CTD frame callback issues in previous oolite versions.
    4 KB (635 words) - 04:27, 29 February 2024
  • [[File:Convoy.png|right|frame|The Convoy formation avoids surprises on the spacelane by placing a fighter
    4 KB (558 words) - 02:40, 29 February 2024
  • * Author: [[User:Frame|Frame]] ...outs of this) to [https://bb.oolite.space/ucp.php?i=pm&mode=compose&u=1663 Frame] on the BB.
    3 KB (428 words) - 02:29, 29 February 2024
  • [[Image:Keyconfig_keyboard_1_3.png|frame|Virtual keyboard]]
    2 KB (218 words) - 03:00, 29 February 2024
  • ...station will be made of glass-like material rendering it visible as a wire frame.
    20 KB (3,284 words) - 13:49, 22 May 2024
  • [[Image:Talkative_space_compass.png|frame|Compass announcements]]
    2 KB (244 words) - 04:32, 29 February 2024
  • ...AI provides an intermediate level of control between moving a ship with a frame callback, and using stock AI routines such as <code>performAttack</code> ...#scriptedAI|scriptedAI]]</code> function in the ship script is called each frame to determine the behaviour.
    4 KB (563 words) - 22:35, 3 March 2022
  • ...ly when the player leaves the system. This is a good place to clean up any frame callbacks or timers associated with this effect.
    8 KB (1,128 words) - 10:38, 19 September 2023
  • ...ve a few event handlers but provide a convenient place to store timers and frame callbacks associated with the effect.
    5 KB (769 words) - 07:54, 5 June 2024
  • ...mets for a solar system, see [https://bb.oolite.space/viewtopic.php?t=4578 Frame's Solar Systems OXP] (don't forget to change "www.box.net" to "app.box.net"
    2 KB (425 words) - 02:28, 29 February 2024
  • *And see [[User:Frame|Frame]]'s 2017 [https://www.youtube.com/watch?v=e03qmsNYbkM YouTube film] where h
    6 KB (851 words) - 04:31, 29 February 2024

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