Weapon Laws OXP

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Revision as of 10:58, 10 December 2020 by Cholmondely (talk | contribs) (Tweaks!)

This is Tionisla Station Control, how may we be of service?

I'll have 20 canisters of computers, 12 of luxuries, 3 machinery and ... a cascade mine as well please.

Can you confirm the last item please Sir?

A quirium cascade mine.

...Mines are not available at this station Sir.

Fine, fit me a rear military laser then.

Sir, this is a civilian facility, we encourage neither sale nor purchase of military hardware.

...Have you ever even left this station?... How's a lone trader supposed to survive out there against gangs of pirates?

This is a high tech democracy Sir, we have a well trained and extremely well equipped police force.

Pirates aren't as stupid as you folks within the aegis seem to think - they WAIT for viper patrols to pass.

...I'm sorry Sir, perhaps you'd like to try in one of the less 'monitored' systems.


Pick the safest milk run you can find, rinse and repeat, then soon enough you'll be piloting a fearsomely armed death machine, ready to take on anything.

Not any more...

GalCop doesn't want pirates flying around and it certainly doesn't want to be supplying them with weapons. If a pilot wants anything fiercer than a mining laser then he, she or whomever is going to have to head somewhere a little out of the average Jameson's comfort zone in order to get it.

Generally speaking, the more dangerous the item, the more dangerous the system in which you'll find it for sale. Tech level restrictions remain however and so some items will now be much rarer.

(edited list for v. 1.1)

   Corporate States
   Kindly note the dialogue above!
   Democracies
   ECM (from TL3), Shield boosters (from TL11)
   Confederacies
   Pulse lasers (from TL4), Military shield enhancement (from TL14)
   Communist States
   Missiles (from TL2), Multi-targeting system (from TL6), Target system memory expansion (from TL9)
   Dictatorships
   Beam lasers (from TL5), Scanner targeting enhancement (from TL12)
   Multi-Governments
   Military lasers (from TL11), Integrated targeting system (from TL12)
   Feudal States
   ECM hardened missile (from TL10), Quirium cascade mine (from TL7)
   Anarchies
   Energy bomb :twisted: (...if installed :wink: from TL8)


Advantages:

  • Trims the often 3+ page f3 screen down to something more manageable in many systems
  • Closer to typical risk/reward behaviour for game design
  • Prevents 'iron-assing' in the safer systems

To Do?:

  • Compatibility with other equipment altering .oxps
  • Possibly add counterbalance whereby some equipment only available in safer systems
  • Incorporate relevant .oxp equipment items


Versions

  • 1.4 AppleMac friendly
  • 1.3 Only works with Oolite 1.89 upwards - because of code change, removed energy bomb (but compatible with the energy bomb oxp), Compatibile with Laser Combat Reimagined & Missile Combat Reimagined
  • 1.2 Energy Bomb included (cim credited), ECM restrictions removed (for compatibility with Missile Combat Reimagined oxp)
  • 1.1 Tweaked restrictions to take account of systems actually extant in Galaxies!

Dependencies

  • Oolite v1.90 or later for 1.4. No dependencies on other OXPs.
  • Be aware that Famous Planets OXP changes the TL9 Anarchy Sori into a very useful TL16 Anarchy Ascension

Conflicts

Not yet found!

Instructions

Do not unzip the .oxz file, just move into the AddOns folder of your Oolite installation.

License

This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike License version 4.0.

If you are re-using any piece of this OXP, please send a PM to Redspear at the Oolite Bulletin board.

Links

Bulletin Board Discussion


Quick Facts

Minimum Oolite versionCPU usage not specifiedMemory usage not specifiedGPU usage not specified

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