User:Cim
From Elite Wiki
First played Elite back on the old BBC Model B, though never got further than Dangerous. Played Frontier and First Encounters when they came out, and enjoyed them despite the bugs. Again, didn't get past Dangerous. Discovered Oolite accidentally in late 2011 and thoroughly approve. Oolite was the first one where I made it to Elite ranking - probably because there's always something new to do!
My OXPs
I have far more ideas for OXPs than I have time to implement, but here's what I've released so far.
- New Cargoes - over 100 new cargoes to trade in, and a variety of additional cargo contracts.
- Rescue Stations - a new organisation and station for stable systems, with a variety of missions available there.
- Escort Formations - vary the escort formations used by traders and pirates
- Skilled NPCs - make the NPC opponents fight more effectively (1.77 only)
- System Features: Rings - planetary ring systems (1.77 + shader support only)
- System Features: Sunspots - sunspots (1.77 + shader support only)
- Talkative Space Compass - an upgrade to the Advanced Space Compass
- Camera Drones - some animated external views for your ship (1.77 only)
- Enhanced Misjumps - an extra graphical effect for misjumps.
- Galactic Misjumps - reach intergalactic space, if you dare.
- Fair Cobra III - upgrade the NPC Cobra IIIs to match the player ship specification
Testing OXPs
I also have a few OXPs for testing new features in Oolite 1.77. OXP writers and testers may find these OXPs useful for quick access to the features and example code. None of them will work in Oolite 1.76
- Combat Arena lets you set up fights under controlled conditions to test side lasers, accuracy, etc. For a more in-game experience, see Skilled NPCs above.
- MultiDock Test: adds a giant metal brick with four docking bays to high planetary orbit for testing of the multiple docking bay traffic control.
- Orbital Patrol: a simple demonstration of scripted AI