Sector1/Aesbion

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Revision as of 20:22, 27 October 2009 by Treczoks (talk | contribs) (OXPs)
Logo64 CorporateState.png Aesbion Logo64 MainlyIndustrial.png
Logo TL10.png
GalCat ID: 1:50
Location: 45,139 in the medium nine o'clock direction of GalSector 1
Government: Corporate State
Economy: Mainly Industrial
Technology Level: 10
Population: 4.7 Billion
(Green Frogs)
Productivity: 28952 MCr
Planet Radius: 6701km
Location of Aesbion in Sector 1
Sector1Overview.png
MicroCircle.png
The planet Aesbion is cursed by dreadful civil war.
Old Galactic Catalogue Entry for 1:50 (Aesbion)

Witchspace Routes

There are 4 direct Witchspace Routes from/to Aesbion:

Destination Distance Gov. Eco. TL Pop. Prod
Isence 3.2 LY 2Logo64 MultiGovernment.png 0Logo64 RichIndustrial.png 09Logo TL9s.png 3.5 Bln. 01680016800 MCr
Aronar 4.8 LY 1Logo64 Feudal.png 2Logo64 PoorIndustrial.png 08Logo TL8s.png 3.2 Bln. 01024010240 MCr
Eninre 6.4 LY 0Logo64 Anarchy.png 2Logo64 PoorIndustrial.png 09Logo TL9s.png 3.5 Bln. 0089608960 MCr
Zarece 4.0 LY 5Logo64 Confederacy.png 7Logo64 PoorAgricultural.png 05Logo TL5s.png 2.9 Bln. 0062646264 MCr

Trade

Item Price Quantity Avail-
ability
Annotations
Min Avg Max Min Avg Max
Food 5.2 5.4 5.6 12 12.5 13 100.0%
Textiles 6.8 7.3 8.0 13 14.5 16 100.0%
Radioactives 22.4 23.7 25.2 11 14.5 18 100.0%
Slaves 10.0 16.2 22.4 0 8.5 16 50.0%
Liquor/Wines 27.2 30.1 33.2 10 17.5 25 100.0%
Luxuries 88.0 88.6 89.2 30 31.5 33 100.0%
Narcotics 26.4 50.3 74.4 0 21.0 41 37.5%
Computers 78.4 79.0 79.6 14 15.5 17 100.0%
Machinery 54.0 55.3 56.8 22 25.5 29 100.0%
Alloys 32.4 38.5 44.8 14 29.5 45 100.0%
Firearms 65.2 66.6 68.0 0 0.0 0 0.0%
Furs 59.6 72.2 84.8 0 27.5 54 84.3%
Minerals 11.6 12.2 12.8 56 57.5 59 100.0%
Gold 37.6 39.0 40.4 5 8.5 12 100.0%
Platinum 66.0 72.1 78.4 0 19.0 63 96.8%
Gem-Stones 16.8 19.8 22.8 0 6.5 12 75.0%
Alien Items 39.2 40.6 42.0 0 0.0 0 0.0%
Average prices are based on long-term established averages (the so-called arithmetic mean). The average quantity is based only on quantity values greater zero. Availability gives a percentage whether a good is available in this system. Please note that these are statistical data. GalCop regulations expressively forbids the broadcasting of actual prices beyond the current system.

OXPs

Famous Planets 2.0

Aesbion
Aesbion map with warzones

The planet Aesbion is a planet with difficult living conditions. The weather is humid and storms are an almost constant factor. Furthermore conflict between the green frogs of Aesbion has been raging for thousands of years now and the fact that the planet is a Corporate State doesn't make it any better: corporate wars are notoriously savage. Luckily for the visitor this war is confined to the surface, for the time being. (Famous Planets 2.0.OXP)

Galactic Navy

Sector1 Navy Sector Command 4 SmallNavySectorMap.png

This system falls under the responsibility of the Navy Command Station 4 in Tibionis. (Galactic Navy OXP)

Fiction

Routes and Regions

Spaceway L1

Spaceway L1

The Spaceway L1 passes through this system, coming from Zarece and going to Aronar.

Rough Guide

The Rough Guide on the Ooniverse also has an entry on Aesbion.

Regardless of how he feels about GalCop when he's being chased by a blue-light-flashing Viper while carrying a full cargo hold of Benulobiweed, deep down in his heart the average spacer has at least a grudging respect for the system because it /works/. The Galactic Cooperative of Worlds polices the spaceways and provides neutral markets where spacers can trade without being hassled by planet-bound authorities (for which we all should be thankful; heaven /knows/ that GalCop regulations are hassle enough...), in exchange for which they let the local administrations--or lack thereof--run the planets however they see fit. While this setup isn't perfect, it does make traveling among the stars considerably safer. Only very rarely has GalCop ever needed to directly intervene in the affairs of its member planets, but when it does, it brings its full strength to bear, as the example of Aesbion clearly demonstrates.
Excerpt from "Rough Guide on the Ooniverse: Aesbion"

The Traders Almanach

If the limiting factor is the size of the cargo bay, you've got to get the best gain per unit: Top choice in Aesbion is to move either microprocessors or luxuries to Zarece. I'd say those microprocessors I mentioned are the way to go, indeed, and will probably sell with a profit of 22 Credits for each and every ton you move. On a closer look, transporting Aesbionian coats to Isence is also a viable alternative.

Excerpt from: The Traders Almanach entry for 1:50