Difference between revisions of "Screenbackgrounds.plist"
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Cholmondely (talk | contribs) (Added in Ahruman quote as advised, and more examples) |
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In the JavaScript cases, passing null or "" will remove any existing overlay/background, overriding screenbackgrounds.plist. | In the JavaScript cases, passing null or "" will remove any existing overlay/background, overriding screenbackgrounds.plist. | ||
− | Taken from [ | + | Taken from [https://bb.oolite.space/viewtopic.php?p=127716#p127716 BB "Progress" thread] |
[[Category:Oolite scripting]] | [[Category:Oolite scripting]] |
Latest revision as of 02:44, 29 February 2024
Contents
Examples
Vanilla game code
The .plist in the Vanilla game code looks like this:
{ short_range_chart = "oolite-short-range-chart.png"; long_range_chart = "oolite-long-range-chart.png"; system_data_nova = "oolite-nova-system.png"; /* // This section is commented out, and not used by standard Oolite. // Use the following settings to add custom images to Oolite's screens intro = "intro.png"; // background for the ships at game start shiplibrary = "shiplibrary.png"; // background for the ship library screen keyboardsettings = "keyboardsettings.png"; // background for the keyboard settings display newgame = "newgame.png"; // background for the new game (scenario select) screen status = "status.png"; status_docked = "status-docked.png"; // if not defined, same as status status_in_flight = "status-in-flight.png"; // if not defined, same as status status_red_alert = "status-red-alert.png"; // if not defined, same as status report = "report.png"; // if not defined, same as status_docked manifest = "manifest.png"; equip_ship = "equip-ship.png"; mount_weapon = "mount-weapon.png"; // if not defined, same as equip_ship shipyard = "shipyard.png"; interfaces = "interfaces.png"; long_range_chart1 = "long-range-chart1.png"; // if not defined, same as long_range_chart long_range_chart2 = "long-range-chart2.png"; // if not defined, same as long_range_chart long_range_chart3 = "long-range-chart3.png"; // if not defined, same as long_range_chart long_range_chart4 = "long-range-chart4.png"; // if not defined, same as long_range_chart long_range_chart5 = "long-range-chart5.png"; // if not defined, same as long_range_chart long_range_chart6 = "long-range-chart6.png"; // if not defined, same as long_range_chart long_range_chart7 = "long-range-chart7.png"; // if not defined, same as long_range_chart long_range_chart8 = "long-range-chart8.png"; // if not defined, same as long_range_chart short_range_chart_mission = "short-range-chart-mission.png"; // if not defined, same as short_range_chart custom_chart_mission = "custom-chart-mission.png"; // if not defined, same as short_range_chart_mission and then short_range_chart long_range_chart_mission = "long-range-chart-mission.png"; // if not defined, same as long_range_chart long_range_chart1_mission = "long-range-chart-mission.png"; // if not defined, same as long_range_chart_mission and then long_range_chart1 long_range_chart2_mission = "long-range-chart-mission.png"; // if not defined, same as long_range_chart_mission and then long_range_chart2 long_range_chart3_mission = "long-range-chart-mission.png"; // if not defined, same as long_range_chart_mission and then long_range_chart3 long_range_chart4_mission = "long-range-chart-mission.png"; // if not defined, same as long_range_chart_mission and then long_range_chart4 long_range_chart5_mission = "long-range-chart-mission.png"; // if not defined, same as long_range_chart_mission and then long_range_chart5 long_range_chart6_mission = "long-range-chart-mission.png"; // if not defined, same as long_range_chart_mission and then long_range_chart6 long_range_chart7_mission = "long-range-chart-mission.png"; // if not defined, same as long_range_chart_mission and then long_range_chart7 long_range_chart8_mission = "long-range-chart-mission.png"; // if not defined, same as long_range_chart_mission and then long_range_chart8 system_data = "system-data.png"; market = "market.png"; marketinfo = "marketinfo.png"; settings = "settings.png"; // game options / settings load_save = "load-save.png"; // load / save game screens mission = "mission.png"; // default mission background, overridden by mission's background parameter. // Use overlays to add extra info / graphic elements to the screen. mission_overlay_with_title = "mission-overlay1.png"; // generic mission overlay, used when there is a mission tile. Overridden by mission's overlay parameter. mission_overlay_no_title = "mission-overlay2.png"; // overlay used when mission title is a blank string. Overridden by mission's overlay parameter. overlay = "overlay.png"; // in-flight overlay docked_overlay = "docked-overlay.png"; paused_overlay = "paused-overlay.png"; // in-flight and paused paused_docked_overlay = "paused-docked-overlay.png"; newgame_overlay = "newgame_overlay.png"; overwrite_overlay = "overwrite-overlay.png"; // overlay used in the 'overwrite saved game?' screen */ }
BGS
{ // Stick manager is missing - GUI_SCREEN_STICKMAPPER and GUI_SCREEN_STICKPROFILE paused_docked_overlay = "bgs_ov_paused.png"; // Problem, overwrites existing, won't get reset paused_overlay = "bgs_ov_paused.png"; // Problem, overwrites existing, won't get reset intro = "bgs_intro.png"; // no JS keyboardsettings = "bgs_fullscr.png"; // partly JS, no guiScreenChanged load_save = "bgs_options.png"; // partly JS, no guiScreenChanged newgame = "bgs_intro.png"; // no JS oxz-manager = "bgs_fullscr.png"; // no JS settings = "bgs_options.png"; // partly JS, no guiScreenChanged shiplibrary = "bgs_fullscr.png"; // partly JS, no guiScreenChanged // Still necessary. JS only via overlay! long_range_chart_mission = "lib_black.png"; short_range_chart_mission = "lib_black.png"; }
Life in the Frontier
{ // 262, 54 // 509x332 station_anarchy = "litf_bg_anarchy.png"; station_communist = "litf_bg_communist.png"; station_confederacy = "litf_bg_confederacy.png"; station_corporate = "litf_bg_corporate.png"; station_democracy = "litf_bg_democracy.png"; station_dictatorship = "litf_bg_dictatorship.png"; station_feudal = "litf_bg_feudal.png"; station_multigovernment = "litf_bg_multigovernment.png"; station_hitech = "litf_bg_hitech.png"; station_lowtech = "litf_bg_lowtech.png"; station_agricultural = "litf_bg_agricultural.png"; station_industrial = "litf_bg_industrial.png"; station_tube1 = "litf_bg_tube1.png"; station_tube2 = "litf_bg_tube2.png"; station_maintenance = "litf_bg_maintenancearea.png"; station_storage = "litf_bg_storagearea.png"; station_mainconcourse1 = "litf_bg_mainconcourse1.png"; station_mainconcourse2 = "litf_bg_mainconcourse2.png"; station_hydroponics = "litf_bg_hpgardens.png"; station_cargo = "litf_bg_cargoarea.png"; station_entcorridor = "litf_bg_entcorridor.png"; station_terminal = "litf_bg_terminal.png"; station_corridor1 = "litf_bg_corridor1.png"; station_corridor2 = "litf_bg_corridor2.png"; station_corridor3 = "litf_bg_corridor3.png"; station_corridor4 = "litf_bg_corridor4.png"; station_corridor5 = "litf_bg_corridor5.png"; station_corridor6 = "litf_bg_corridor6.png"; station_corridor7 = "litf_bg_corridor7.png"; station_corridor8 = "litf_bg_corridor8.png"; station_corridor9 = "litf_bg_corridor9.png"; station_corridor10 = "litf_bg_corridor10.png"; station_corridor11 = "litf_bg_corridor11.png"; station_medcenter = "litf_bg_medcenter.png"; station_hangar = "litf_bg_hangar.png"; station_localbar = "litf_bg_localbar.png"; station_docks = "litf_bg_docks.png"; station_map = "litf_bg_stationmap.png"; }
Ahruman's Comments (2011)
Screen backgrounds/overlays can now be scaled, allowing for more than 480 pixels vertically. Welcome to the 1990s! This works by providing a dictionary/JS object instead of a string. The dictionary must have a “name” property, and may also have “width” and/or “height”; if only one dimension is specified, the texture is scaled proportionately. If neither is specified, they will default to the pixel dimensions of the image, which matches the old behaviour (unless your texture has a non-power-of-two size, in which case the behaviour now makes more sense). The scaling works as follows: the Oolite display space is always 480 units high, while the width varies with the window’s aspect ratio. If the window is at a 4:3 aspect ratio, the width will be 640 units. If a background/overlay has dimensions specified as 640 by 480, it will fill up the screen. The most common cases are likely to be: A higher-resolution version of your current background/overlay, with the same margins: use the dimensions of the old versions. For a full-screen backdrop, this will generally be width = 1024, height = 512 (or just height = 512). A proportionately scaled-up version of your current background/overlay with the margins trimmed: height = 480. An image scaled disproportionately to fit into a power-of-two aspect ratio (this is fiddly, but makes the best use of memory): the ideal dimensions of the image, scaled to a height of 480. For instance, for a 4:3 image, you’d use width = 640, height = 480. In this case, both dimensions must be specified. I believe I’ve covered all the situations in which overlays can be specified, namely: screenbackgrounds.plist mission.runScreen() setScreenBackground() and setScreenOverlay() In the JavaScript cases, passing null or "" will remove any existing overlay/background, overriding screenbackgrounds.plist.
Taken from BB "Progress" thread