Difference between revisions of "Alternate jump range indicator OXP"

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(Page Created)
 
(Added download link & fixed 2nd caption (I am a twit!). Added musings.)
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[[File:Alternate Jump Range Indicator.png|thumb|right|500px|F6 screen (without ANA loaded)]]
 
[[File:Alternate Jump Range Indicator.png|thumb|right|500px|F6 screen (without ANA loaded)]]
[[File:Alternate Jump Range Indicator (ANA).png|right|500px|F6 screen (with ANA & the quick many-jump route showing)]]
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[[File:Alternate Jump Range Indicator (ANA).png|thumb|right|500px|F6 screen (with ANA & the quick many-jump route showing)]]
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== Overview ==
 
== Overview ==
An alternative method of showing which systems are within jump range. The less accurate green circle is replaced by coloured lines.
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An alternative method of showing which systems are within jump range. The less accurate green circle is replaced by green lines and green names.
  
 
=== Reasoning ===
 
=== Reasoning ===
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== License ==
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== Download ==
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*[[File:Oolite.oxp.spara.alt range ind 0.1.oxz]]
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=== License ===
 
*Author: [[User:Spara|Spara]]
 
*Author: [[User:Spara|Spara]]
 
*License: CC-BY-NC-SA 4.0
 
*License: CC-BY-NC-SA 4.0
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*OXP version: 0.1
 
*OXP version: 0.1
  
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== Musings ==
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This OXP graphically emphasises the fact that one can only jump to systems - and anywhere you like in deep space! Hence opening up the "can of worms" considering systems which may be present but which [[GalCop]] has deliberately left out of your computer's jump charts - such as [[Raxxla]].
  
 
== Links ==
 
== Links ==
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== Gameplay and Balance Indicator ==
 
== Gameplay and Balance Indicator ==
[[File:Tag-colour-green.png]]
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[[File:Tag-colour-green.png|right]]
 
Minimal improvement in accuracy, minimal change to gameplay! Unless it ''really'' irks you - as it irked Spara!
 
Minimal improvement in accuracy, minimal change to gameplay! Unless it ''really'' irks you - as it irked Spara!
  

Revision as of 13:14, 7 March 2023

F6 screen (without ANA loaded)
F6 screen (with ANA & the quick many-jump route showing)


Overview

An alternative method of showing which systems are within jump range. The less accurate green circle is replaced by green lines and green names.

Reasoning

The problems with drawing a properly circular circle in the Oolite game code means that it approximates - and that reachable systems can be beyond the circumference. The game code rounds down to the integer witchspace quantum (1 IWQ = 0.4 LY) - thus 7.15ly becomes 6.8ly. This oxp is therefore more accurate.


Download

License

  • Author: Spara
  • License: CC-BY-NC-SA 4.0
  • Minimum Oolite version: v.1.81
  • OXP version: 0.1

Musings

This OXP graphically emphasises the fact that one can only jump to systems - and anywhere you like in deep space! Hence opening up the "can of worms" considering systems which may be present but which GalCop has deliberately left out of your computer's jump charts - such as Raxxla.

Links


Gameplay and Balance Indicator

Tag-colour-green.png

Minimal improvement in accuracy, minimal change to gameplay! Unless it really irks you - as it irked Spara!