Difference between revisions of "Wide-Screen HUD"
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− | == | + | ==Introduction== |
Wide-Screen HUD is the first Oolite HUD designed specifically, and only, for screens with 8:5 and 16:9 aspect ratios. It makes full use of the screen width to avoid cluttering other HUD elements around the crucial scanner and compass instruments. | Wide-Screen HUD is the first Oolite HUD designed specifically, and only, for screens with 8:5 and 16:9 aspect ratios. It makes full use of the screen width to avoid cluttering other HUD elements around the crucial scanner and compass instruments. | ||
[[File:Wide-Screen-HUD.png]] | [[File:Wide-Screen-HUD.png]] | ||
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+ | ==Space Compass== | ||
It is also the first Oolite HUD to feature separate gravimeter (for locating celestial bodies) and transponder (for beacons) displays linked to the space compass. The displays are separated even without an [[Advanced Space Compass]], so there is never any confusion regarding the target of a basic compass. | It is also the first Oolite HUD to feature separate gravimeter (for locating celestial bodies) and transponder (for beacons) displays linked to the space compass. The displays are separated even without an [[Advanced Space Compass]], so there is never any confusion regarding the target of a basic compass. | ||
+ | Basic or advanced space compass fixed on a planet: | ||
[[File:Wide-Screen_HUD_compasses_1.png]] | [[File:Wide-Screen_HUD_compasses_1.png]] | ||
+ | Basic space compass fixed on a main station: | ||
[[File:Wide-Screen_HUD_compasses_3.png]] | [[File:Wide-Screen_HUD_compasses_3.png]] | ||
+ | Advanced space compass fixed on a main station: | ||
[[File:Wide-Screen_HUD_compasses_2.png]] | [[File:Wide-Screen_HUD_compasses_2.png]] | ||
+ | |||
+ | ==Other Features== | ||
Obviously, Wide-Screen HUD is a scripted HUD, which means its appearance will vary according to current conditions. However, I've tried to use the scripting for subtle usability improvements, rather than in-your-face gimmicks. An example is the ship's clock, which is high-lighted while you have passenger or cargo deadlines to meet, but fades away when less relevant. | Obviously, Wide-Screen HUD is a scripted HUD, which means its appearance will vary according to current conditions. However, I've tried to use the scripting for subtle usability improvements, rather than in-your-face gimmicks. An example is the ship's clock, which is high-lighted while you have passenger or cargo deadlines to meet, but fades away when less relevant. | ||
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+ | Wide-Screen HUD also features a unique jump stability meter which appears during the countdown to a witchspace jump. | ||
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+ | [[File:Wide-screen-hud-3.png]] | ||
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+ | ==Radar Scanner== | ||
Wide-Screen HUD features a colour-changing radar scanner, whose appearance varies to emphasize current alert conditions. | Wide-Screen HUD features a colour-changing radar scanner, whose appearance varies to emphasize current alert conditions. | ||
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[[File:Wide-screen-hud-police.png]] | [[File:Wide-screen-hud-police.png]] | ||
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To use, place the Wide-Screen HUD OXP into your "AddOns" folder, and remove any other HUD OXPs. Also remove any OXPs which announce beacons, such as [[Talkative Space Compass]] OXP; when cycling the Advanced Space Compass through beacons mode, Wide-Screen HUD will announce full beacon codes. | To use, place the Wide-Screen HUD OXP into your "AddOns" folder, and remove any other HUD OXPs. Also remove any OXPs which announce beacons, such as [[Talkative Space Compass]] OXP; when cycling the Advanced Space Compass through beacons mode, Wide-Screen HUD will announce full beacon codes. |
Revision as of 15:19, 5 September 2012
Introduction
Wide-Screen HUD is the first Oolite HUD designed specifically, and only, for screens with 8:5 and 16:9 aspect ratios. It makes full use of the screen width to avoid cluttering other HUD elements around the crucial scanner and compass instruments.
Space Compass
It is also the first Oolite HUD to feature separate gravimeter (for locating celestial bodies) and transponder (for beacons) displays linked to the space compass. The displays are separated even without an Advanced Space Compass, so there is never any confusion regarding the target of a basic compass.
Basic or advanced space compass fixed on a planet:
Basic space compass fixed on a main station:
Advanced space compass fixed on a main station:
Other Features
Obviously, Wide-Screen HUD is a scripted HUD, which means its appearance will vary according to current conditions. However, I've tried to use the scripting for subtle usability improvements, rather than in-your-face gimmicks. An example is the ship's clock, which is high-lighted while you have passenger or cargo deadlines to meet, but fades away when less relevant.
Wide-Screen HUD also features a unique jump stability meter which appears during the countdown to a witchspace jump.
Radar Scanner
Wide-Screen HUD features a colour-changing radar scanner, whose appearance varies to emphasize current alert conditions.
Like my previous MilHUD 4000, Wide-Screen HUD will also detect the use of Police IFF Scanner Upgrade OXP, and if the player has purchased the upgraded scanner, will change to a special police scanner colour that de-emphasises police vessels and maximizes visibility of civilian vessels on the scanner.
To use, place the Wide-Screen HUD OXP into your "AddOns" folder, and remove any other HUD OXPs. Also remove any OXPs which announce beacons, such as Talkative Space Compass OXP; when cycling the Advanced Space Compass through beacons mode, Wide-Screen HUD will announce full beacon codes.
Download
Download from the box.
Discussion
Please use this forum thread for questions, comments or difficulties related to this OXP.