Difference between revisions of "Galactic Navy OXP"
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===Requires=== | ===Requires=== | ||
[[Image:fg2.png|right|thumb|200px|A Navy Frigate.]] | [[Image:fg2.png|right|thumb|200px|A Navy Frigate.]] | ||
− | This OXP requires the [[Behemoth|Behemoth OXP]] to function properly. The OXP [[http://wiki.alioth.net/images/f/fe/Thorgorn_Threat.zip | + | This OXP requires the [[Behemoth|Behemoth OXP]] to function properly. The OXP [[http://wiki.alioth.net/images/f/fe/Thorgorn_Threat.zip Thargorn Threat]] is highly recommended. |
===Updates=== | ===Updates=== |
Revision as of 17:54, 13 December 2007
Contents
Overview
The Galactic Navy OXP introduces a more visible Galactic Navy presence to the Ooniverse. Each galaxy now contains 14 individual Sector Commands with base systems and stations. There are several new navy ships and navy patrols including Navy Carrier Groups, frigate patrols, and convoys.
Specifically this OXP adds 6 new NPC ships:
The Navy Frigate, Rogue Frigate, Navy Medical Ship, Navy MineSweeper, Navy Transport, and Navy Shuttle.
It also adds Fourteen Navy SecCom Stations in each Galaxy orbiting their home planets in highly militarized systems.
Requires
This OXP requires the Behemoth OXP to function properly. The OXP [Thargorn Threat] is highly recommended.
Updates
Version 2.0
-SecComs are now interactive with options to:
-Check the latest Navy News
-Buy Victory Bonds to support the war (benefits to patrons)
-And coming soon... signup for Reserve Navy Missions
-Improved SecCom AI (now random shuttle launches)
-Improved MineSweeper AI (now respond to aggressors)
-Increased Thargoid vs Frigate ratio in interstellar space 3 to 1
-Relocated another SecCom in galaxy 3
Version 1.6
-Added AI to Medical Ships allowing them to recover Escape-Capsules
-Added Missile capability to Frigates
-Fixed a few typos and errors
Version 1.5
-Added new NPC Navy Shuttle
-Added Abandon Ship AI to Behemoths causing Shuttle launches before they explode
-Added all 16 Named Behemoths to OXP instead of Generic Behemoth
-Relocated 3 SecComs in Galaxy 3
-SecCom's now have more variation of ships in Orbit
-Improved SecCom AI and Hails
Version 1.2
- Corrected Script to keep Navy Patrols and Convoys from appearing in Interstellar Space
- Added Script action to place Navy Frigates in Interstellar Space
- Script adds 2 extra Thargoids for every 1 Frigate in Interstellar Space
- Updated Frigate AI for Interstellar operation
- SecCom Stations now rotate
Download Link