Difference between revisions of "Gnat (Oolite)"
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Cholmondely (talk | contribs) (Added a little more) |
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+ | The 'Gnat', a small fighter from the aborted Elite 2 project by Braben & Bell. The '''Gnat''' in Oolite appears in a few OXPs and with differing textures. | ||
{{Semantic Infobox ShipStats Oolite | {{Semantic Infobox ShipStats Oolite | ||
− | |title= Gnat | + | |title= Gnat (Griff) |
|image = [[Image:Noshaders_gnat.jpeg|250px]] | |image = [[Image:Noshaders_gnat.jpeg|250px]] | ||
|width = | |width = | ||
|height = | |height = | ||
|length = | |length = | ||
− | |capacity = | + | |capacity = 6TC |
− | |gunmounts = | + | |gunmounts = Fore |
− | |maxspeed = 0. | + | |maxspeed = 0.380 LM |
− | |maneuverability = | + | |maneuverability = Roll: 2.8<br />Pitch: 1.6 |
− | |energybanks = | + | |energybanks = 4 |
− | |milshields = | + | |milshields = No |
− | |shieldboost = | + | |shieldboost = Yes |
|hyperspace = No | |hyperspace = No | ||
|isoxp = OXP | |isoxp = OXP | ||
|isplayer = Yes | |isplayer = Yes | ||
− | |baseprice = | + | |baseprice = 95,000 |
}} | }} | ||
− | + | ||
== Overview == | == Overview == | ||
− | + | A fragile, light fighter. Rumour has it that the original design blueprints were misinterpreted by the shipyard crew giving the ship an odd, 'back-to-front' appearance. It has two missile bays. | |
+ | |||
+ | The Decals are alterable: see [[Decal]] | ||
== Download == | == Download == | ||
+ | *Gnat by Griff - downloadable through the in-game [[Expansions Manager]] | ||
*[[Iron Ass OXP#Volume 2|Iron Ass Vol.2]] contains a dark metal retro version, the Iron Ass Gnat | *[[Iron Ass OXP#Volume 2|Iron Ass Vol.2]] contains a dark metal retro version, the Iron Ass Gnat | ||
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Image:IA_gnat.jpg|[[Iron Ass OXP#Volume 2|Iron Ass Gnat]] | Image:IA_gnat.jpg|[[Iron Ass OXP#Volume 2|Iron Ass Gnat]] | ||
</gallery> | </gallery> | ||
+ | |||
+ | == Version History == | ||
+ | (Griff Version License: CC-BY-NC-SA 4.0) | ||
+ | :V1.4.2 - 20 May 2015 - Added hull 'weathering' effects to NPC and Player versions | ||
+ | :V1.4.1 - 15 June 2014 - Fixed missing material name 'Hull' in shipdata.plist | ||
+ | :v1.4 - 14 June 2014 - New fragment shaders | ||
+ | :v1.3 - 13 December 2013 - modified alternative paint scheme texture and updated shaders accordingly, fixed ship stats | ||
+ | :v1.2.5.3 - 30 August 2013 - Simplified some of the glow code in the shader | ||
+ | :v1.2.5.2 - 30 August 2013 - Fixed bud in shader calculating lighting on ship decals. fixed engine inner glow being added twice | ||
+ | :v1.2.5.1 - 19 August 2013 - Further changes to textures. Fixed ambient lighting bug in fragment shader (paintmaps were being ignored in non-direct sunlight) | ||
+ | :v1.2.5 - 18 August 2013 - Small changes to textures. New fragment shader more closely based on the default Oolite shader | ||
+ | :V1.2.4 - 17 August 2013 - fixed bug in fragment shader causing it to fail in simple shader mode | ||
+ | :V1.2.3 - 19 July 2013 - changed the new engine flicker effect to a fuzzy noise effect | ||
+ | :V1.2.2 - 18 July 2013 - added some extra engine flicker | ||
+ | :v1.2.1 - 14 July 2013 - fixed missing normalmap texture on the cockpit 'glass' | ||
+ | :v1.2 - 14 July 2013 - Added minimum brightness check to PaintColor1 to stop it getting too dark | ||
+ | :V1.1 - 14 July 2013 - Added alternative paintmap scheme | ||
+ | :V1.0 - 14 July 2013 - first release | ||
+ | |||
+ | == Links == | ||
+ | *[[Gnat (disambiguation)]] |
Revision as of 22:18, 4 February 2023
The 'Gnat', a small fighter from the aborted Elite 2 project by Braben & Bell. The Gnat in Oolite appears in a few OXPs and with differing textures.
Gnat (Griff) | |
---|---|
Size (W×H×L) | Unknown |
Cargo capacity | 6TC |
Cargo bay extension | |
Maximum speed | 0.380 LM |
Manoeuvrability | Roll: 2.8 Pitch: 1.6 |
Energy banks | 4 |
Energy recharge rate | |
Gun mounts | Fore |
Missile slots | |
Shield boosters available | Yes |
Military shields available | No |
Hyperspace capable | No |
OXP or standard | OXP |
Available to player | Yes |
Base price | 95,000 95,000 Cr
|
Overview
A fragile, light fighter. Rumour has it that the original design blueprints were misinterpreted by the shipyard crew giving the ship an odd, 'back-to-front' appearance. It has two missile bays.
The Decals are alterable: see Decal
Download
- Gnat by Griff - downloadable through the in-game Expansions Manager
- Iron Ass Vol.2 contains a dark metal retro version, the Iron Ass Gnat
Custom Paintjobs
Version History
(Griff Version License: CC-BY-NC-SA 4.0)
- V1.4.2 - 20 May 2015 - Added hull 'weathering' effects to NPC and Player versions
- V1.4.1 - 15 June 2014 - Fixed missing material name 'Hull' in shipdata.plist
- v1.4 - 14 June 2014 - New fragment shaders
- v1.3 - 13 December 2013 - modified alternative paint scheme texture and updated shaders accordingly, fixed ship stats
- v1.2.5.3 - 30 August 2013 - Simplified some of the glow code in the shader
- v1.2.5.2 - 30 August 2013 - Fixed bud in shader calculating lighting on ship decals. fixed engine inner glow being added twice
- v1.2.5.1 - 19 August 2013 - Further changes to textures. Fixed ambient lighting bug in fragment shader (paintmaps were being ignored in non-direct sunlight)
- v1.2.5 - 18 August 2013 - Small changes to textures. New fragment shader more closely based on the default Oolite shader
- V1.2.4 - 17 August 2013 - fixed bug in fragment shader causing it to fail in simple shader mode
- V1.2.3 - 19 July 2013 - changed the new engine flicker effect to a fuzzy noise effect
- V1.2.2 - 18 July 2013 - added some extra engine flicker
- v1.2.1 - 14 July 2013 - fixed missing normalmap texture on the cockpit 'glass'
- v1.2 - 14 July 2013 - Added minimum brightness check to PaintColor1 to stop it getting too dark
- V1.1 - 14 July 2013 - Added alternative paintmap scheme
- V1.0 - 14 July 2013 - first release