Difference between revisions of "Turret Toggler"

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(Added History, clarifications)
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* [[Yasen-N Turret]] is a purchasable turret (if you have the 15TC spare cargo space for the equipment)!
 
* [[Yasen-N Turret]] is a purchasable turret (if you have the 15TC spare cargo space for the equipment)!
  
[[Category:Oolite_expansion_packs]] [[Category:Equipment]]
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[[Category:Oolite_expansion_packs]] [[Category:Equipment]] {{Equipment-OXP}}

Latest revision as of 10:35, 17 July 2026

Toggles your turrets off to prevent their spontaneously attacking everything you look at!

Fer-De Lance 3G with blackened side turrets

Overview

Since the introduction of the semi AI plasma turret technology, the mounting of such plasma turrets has become increasingly popular. No longer are they exclusive domain of carriers, frigates and similar large craft. The technology has been miniaturized in so much that even fighter class craft have been fitted with these plasma turrets. But something seemed missing, something so simple that it was surprising it was overlooked. It was the uncontrollable and unsafe nature of the these plasma turrets being always on all the time. This has lead to numerous friendly fire incidents resulting in destruction of property, loss of life and otherwise innocent commanders being tagged fugitives because of a design flaw in the implementation of this plasma turret technology.

But no more!

Solonar of Esceso, having spotted this seeming oversight early on, devoted his time and resources from his personal assets to develop a technology to improve the safety and controlability of the semi AI plasma turret technology. The first prototype of this device was installed and tested on a modified Fer de Lance 3G+, the Wayward, and seeing the possibilities of the application of so simple an innovation, he improved on the device until it was ready for final release. Thus was the founding of what has come to be known as SolarTech Industries. SolarTech, operating out of a refitted dodec station in Esceso space, now holds the GalCop patent for the Plasma Turret Regulator Device Apparatus, otherwise known as the Turret Toggler, is the sole producer of the Turret Toggler and at the time of this printing is dedicated only to producing the Turret Toggler.


Turret Toggler OXP
Name Turret Toggler
Cost 2,000₢
TL Availability 7

Lone Wolf's encomium

Plasma turrets are non-buyable weapons that are present on some oxp ships.

They emit clouds of very hot plasma in the direction of targets. The clouds move slowly, expand and keep moving until they disperse.

The cloud will damage any vessel in its path. In case the vessel was non-hostile, it will turn hostile and attack the ship that launched the cloud.

This can lead to allies becoming hostile, players attacking neutral/police ships and becoming criminals with a bounty on them...

Turret Toggler oxp allows disabling the turrets to avoid friendly fire accidents.

My favorite ship was a Fer-de-Lance 3G+(t) - without turret toggler it's almost impossible to stay clean with that ship. Lone Wolf (2025)

Requirements

  • Turret Toggler v.1.2 requires Oolite v.1.82+
  • Turret Toggler v.1.1 requires Oolite v.1.75+

Downloads

Turret Toggler v1.2 by Lone Wolf is in the Expansion Manager, or you can download here: TurretToggler_1.2.oxz

Download Turret Toggler 1.1 OXP here

History

The original code was developed by Thargoid for his Vortex OXP back in 19/02/2011

Version history

12-01-2012: 0.01 - Proof of concept and test release
12-02-2012: 0.02 - Added docking event handler scripts to correct maintenance offers for missing sub-entities.
12-04-2012: 1.0 - Final release, corrected some typos, works as advertised.
01-31-2013: 1.1 - Made the equipment removable through the ship outfitter. Raised tech level and price to fit into the grand scheme of the Ooniverse.
20-08-2015: 1.2 - Lone Wolf's update
no longer removes all subentities, only turrets.
cleanup/restructuring of code, including renaming of scripts, variables and functions
device is now invulnerable
upon docking turrets HAVE to be restored to avoid getting unnecessary maintenance overhaul in F3 screen.
This means OXPs that check for turrets while docked (Feudal States does), will see your ship as having turrets even though you have deactivated them.
Given that you can re-enable turrets at any time in-flight, I think this is correct behaviour.

Further Info