Difference between revisions of "Planet Forests and Oceans"
Cholmondely (talk | contribs) (Page Created) |
Cholmondely (talk | contribs) (Added a little more) |
||
(One intermediate revision by the same user not shown) | |||
Line 9: | Line 9: | ||
This OXP rectifies the matter for the vanilla-game code planet textures where they are described as containing forests or oceans. | This OXP rectifies the matter for the vanilla-game code planet textures where they are described as containing forests or oceans. | ||
+ | |||
+ | === More detail === | ||
+ | The Oolite planets are either generated by the game engine ''or'' are created by planet-texture images which are then wrapped around the planet. The first are created from a number of variables which are either specified in the [[Planetinfo.plist]] - or are scripted ([[Oolite JavaScript Reference: Planet]]). | ||
== History == | == History == | ||
− | Classic Elite (1984) had no planet textures - just wire frames. And the F7 screen descriptions were added in by the infamous Goat-Soup recipe. As computing improved, planet textures were added. | + | Classic Elite (1984) had no planet textures - just wire frames. And the F7 screen descriptions were added in by the infamous [[Oolite planet list|Goat-Soup recipe]]. As computing improved, planet textures were added. And... the one did not always match the other! |
This was originally two separate OXPs (Planet Oceans and Planet Forests). | This was originally two separate OXPs (Planet Oceans and Planet Forests). | ||
Line 26: | Line 29: | ||
:- Initial release. | :- Initial release. | ||
+ | == Links == | ||
+ | *[https://bb.oolite.space/viewtopic.php?f=4&t=20179 BB Thread] (2019-date) | ||
+ | *[[User:Phkb|Phkb]] (OXP author) | ||
+ | *[[Guide to Ambience OXPs]] - includes details on Planet Textures OXPs | ||
== Gameplay and Balance Indicator == | == Gameplay and Balance Indicator == | ||
− | [[File:Tag-colour-green.png | + | [[File:Tag-colour-green.png]] |
This OXP merely affects the look of planets, having no effect on gameplay. | This OXP merely affects the look of planets, having no effect on gameplay. | ||
{{ambience-OXP}} | {{ambience-OXP}} |
Latest revision as of 09:24, 23 June 2024
Ensures that the Planet Textures reflect the F7 screen descriptions
Contents
Overview
The vanilla-game planet textures are often wildly different from the descriptions on the F7 screen.
This OXP rectifies the matter for the vanilla-game code planet textures where they are described as containing forests or oceans.
More detail
The Oolite planets are either generated by the game engine or are created by planet-texture images which are then wrapped around the planet. The first are created from a number of variables which are either specified in the Planetinfo.plist - or are scripted (Oolite JavaScript Reference: Planet).
History
Classic Elite (1984) had no planet textures - just wire frames. And the F7 screen descriptions were added in by the infamous Goat-Soup recipe. As computing improved, planet textures were added. And... the one did not always match the other!
This was originally two separate OXPs (Planet Oceans and Planet Forests).
License
- Author: Phkb
- License: CC-BY-NC-SA 4.0
Version History
1.1
- - Increased cloud cover on planets with "rain forests".
1.0
- - Initial release.
Links
- BB Thread (2019-date)
- Phkb (OXP author)
- Guide to Ambience OXPs - includes details on Planet Textures OXPs
Gameplay and Balance Indicator
This OXP merely affects the look of planets, having no effect on gameplay.