Planet Forests and Oceans

From Elite Wiki
Vanilla game Tibionis (Tibionis is most noted for the Tibionisian deadly goat and its vast rain forests)
Tibionis with this OXP
Vanilla game Isinor (This world is very fabled for its unusual oceans)
Isinor with this OXP

Ensures that the Planet Textures reflect the F7 screen descriptions

Overview

The vanilla-game planet textures are often wildly different from the descriptions on the F7 screen.

This OXP rectifies the matter for the vanilla-game code planet textures where they are described as containing forests or oceans.

More detail

The Oolite planets are either generated by the game engine or are created by planet-texture images which are then wrapped around the planet. The first are created from a number of variables which are either specified in the Planetinfo.plist - or are scripted (Oolite JavaScript Reference: Planet).

History

Classic Elite (1984) had no planet textures - just wire frames. And the F7 screen descriptions were added in by the infamous Goat-Soup recipe. As computing improved, planet textures were added. And... the one did not always match the other!

This was originally two separate OXPs (Planet Oceans and Planet Forests).

License

  • Author: Phkb
  • License: CC-BY-NC-SA 4.0

Version History

1.1

- Increased cloud cover on planets with "rain forests".

1.0

- Initial release.

Links

Gameplay and Balance Indicator

Tag-colour-green.png This OXP merely affects the look of planets, having no effect on gameplay.