Difference between revisions of "Tianve OXP"
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[[File:Tianve_Tourism.png|500px|thumb|right|Note the liners advertising seats!]] | [[File:Tianve_Tourism.png|500px|thumb|right|Note the liners advertising seats!]] | ||
+ | [[File:Tianve Pulsar v2.0.png|500px|thumb|right|Tianve v.2.0]] | ||
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Additional: Zero-gee Cricket is banned on Tianve in order to preserve equanimity for the native feline population. | Additional: Zero-gee Cricket is banned on Tianve in order to preserve equanimity for the native feline population. | ||
+ | |||
+ | ---- | ||
+ | [[File:IconPF2.png|right |link=Planetfall2 OXP|PlanetFall2 adds lore-based landing sites]] | ||
+ | [[File:New Cargoes icon.png|right |link=New Cargoes|This OXP provides a new commodity for New Cargoes OXP]] | ||
+ | == OXP features == | ||
+ | :•Pulsar | ||
+ | :•Pulsar Monitoring Station | ||
+ | :•Nebulae | ||
+ | :•Tianve traffic/ships (mostly for the tourist trade) & advertising bill boards | ||
+ | :•Detailed planet texture for Tianve complete with city lights (this will trump those from other texture-providing OXPs) | ||
+ | :•[[New Cargoes]] commodity available at Pulsar Monitoring Station | ||
+ | :•[[Planetfall2 OXP]] adds lore-based landing sites | ||
---- | ---- | ||
== Author == | == Author == | ||
− | + | The original .oxp was written by [[Drew Wagar]], author of Status Quo and the other 4 novellae in the series. | |
− | ==Download== | + | == Download == |
− | Available on the [[Expansions Manager]] or download here: [[Media: | + | Available on the [[Expansions Manager]] or download here: [[Media:Tianve_2.6.oxz|Tianve_2.6.oxz]] |
− | Note that the oxp | + | === Previous Versions === |
+ | [[media:Tianve-1.3.oxz|Tianve-1.3.oxz]] | ||
+ | |||
+ | Note that the original "oxp versions" currently only work with the older versions of Oolite such as v.1.77 downloadable [https://drive.google.com/drive/folders/0ByCxD7Tzau-cfld6Q3BhTWcwY2hQbmIzUzV2N0tqN2p1dmlqMEZaeWYtMTZZeUdGY3FseXM here] | ||
+ | |||
+ | === Version History === | ||
+ | :2.6 Added Planetfall 2.0 integration. | ||
+ | :2.5 Ensured new planet textures as used in all circumstances. | ||
+ | :2.4 Made all spawned items relative to the pulsar location, which is now adjustable via JS. | ||
+ | ::Switched the AI for Rebecca to the AI provided by the mod (rather than route1Trader). | ||
+ | ::Further tweaks to the Liner AI to not get too close to the pulsar. | ||
+ | ::Fixed issues in liner AI that was sending ships to the witchpoint instead of the pulsar. | ||
+ | ::Tweaked the position of the billboard and liners at the main station, so they're not almost directly in line with the dock. | ||
+ | ::Corrected emission_map key in Liner shipdata. | ||
+ | ::Added a unique cargo to New Cargoes that is only purchasable at the Pulsar Station. | ||
+ | ::Redid the planet lights to hopefully fix issues on MacOS. | ||
+ | :2.3 Corrected planet normal map to reflect light correctly. (Thanks to another_commander) | ||
+ | ::Updated pulsar effect data so pulsar is brighter and has a blue color emitter. (Thanks to another_commander) | ||
+ | ::Updated diffuse and specular maps for Rebecca's ship. | ||
+ | :2.2 Reduced the number of flashers in the pulsar to improve performance. | ||
+ | :2.1 Added normal and specular map to planet texture, and added city lights to the diffuse map. | ||
+ | ::Fixed liner AI so it circles the pulsar at a safe distance. | ||
+ | ::Message when first arriving in system will now come from the witchpoint beacon, rather than being a console message. | ||
+ | ::Updated sample savegame to 1.90 format. | ||
+ | :2.0 New design for pulsar that looks more like a pulsar. | ||
+ | ::Update Rebecca's ship model to KillerWolf's Vampire Mk1. | ||
+ | ::Update station model to Octahedron Station from Z-GrOovY. | ||
+ | ::Updated equipment logic to no longer need TL99. | ||
+ | ::Added a unique planet texture, which will be used if Famous Planets Overhaul isn't installed. | ||
+ | ::Changed readme to plain text file. | ||
+ | :1.3 Fixed bugs with ship AI preventing correct behaviour around the pulsar | ||
+ | ::Fixed bugs causing ships to crash when docking at Pulsar Station | ||
+ | ::Removed extraneous ships from planetinfo.plist | ||
+ | ::Added Tianve Pulsar specific equipment item, descriptions and availability | ||
+ | ::Added player interaction to internal character | ||
+ | ::Revised planet descriptions | ||
+ | ::Altered in game graphics | ||
+ | :1.2 Fixed bug with shipdata.plist where equipment was erroneously selected. | ||
+ | ::Fixed bug with chance encounter ship location, which was making it almost impossible to locate. | ||
+ | :1.1 Fixed bug with shipdata.plist where equipment wasn't selected as 'true' correctly. | ||
== Links == | == Links == | ||
*[[Tianve]] | *[[Tianve]] | ||
− | *[ | + | *[https://bb.oolite.space/viewtopic.php?f=4&t=21481 Tianve 2.0] BB Thread (2023-date) |
− | *[[Status Quo]] novella | + | *[https://bb.oolite.space/viewtopic.php?f=4&t=2331 Tianve.oxp] BB Thread (2006-23) |
+ | *[[Status Quo]] novella (readable through the Ship's Library OXP!) | ||
+ | *[https://bb.oolite.space/viewtopic.php?p=126726#p126726 Tales from the SpaceLanes] (2011) | ||
+ | |||
{{ambience-OXP}} | {{ambience-OXP}} |
Latest revision as of 12:07, 16 June 2024
Fleshes out Tianve in line with the descriptions in the Oolite Saga
Visit Tianve! Home of the galaxy famous Pulsar and the legendary Elite Combateer 'Rebecca Weston'.
Visit the only known Pulsar in drive range! Book passage on one of the famous 'SpaceFlare' Tourist Liners or make your own way there in one of our Rental Vehicles! Switch your ASC/Advanced Space Compass to position 'P' when in-system.
Please note, the Pulsar is some way from the Tianve System. Please bring adequate supplies as the trip can be quite long. Visitors are recommended to book early as the Tianve system can get quite busy at times. Liners have priority in all spacelanes.
Tianve is home to the legendary Elite Combateer Rebecca Weston: a detailed biography of Tianve's most famous resident can be found in Status Quo.
Additional: Zero-gee Cricket is banned on Tianve in order to preserve equanimity for the native feline population.
OXP features
- •Pulsar
- •Pulsar Monitoring Station
- •Nebulae
- •Tianve traffic/ships (mostly for the tourist trade) & advertising bill boards
- •Detailed planet texture for Tianve complete with city lights (this will trump those from other texture-providing OXPs)
- •New Cargoes commodity available at Pulsar Monitoring Station
- •Planetfall2 OXP adds lore-based landing sites
Author
The original .oxp was written by Drew Wagar, author of Status Quo and the other 4 novellae in the series.
Download
Available on the Expansions Manager or download here: Tianve_2.6.oxz
Previous Versions
Note that the original "oxp versions" currently only work with the older versions of Oolite such as v.1.77 downloadable here
Version History
- 2.6 Added Planetfall 2.0 integration.
- 2.5 Ensured new planet textures as used in all circumstances.
- 2.4 Made all spawned items relative to the pulsar location, which is now adjustable via JS.
- Switched the AI for Rebecca to the AI provided by the mod (rather than route1Trader).
- Further tweaks to the Liner AI to not get too close to the pulsar.
- Fixed issues in liner AI that was sending ships to the witchpoint instead of the pulsar.
- Tweaked the position of the billboard and liners at the main station, so they're not almost directly in line with the dock.
- Corrected emission_map key in Liner shipdata.
- Added a unique cargo to New Cargoes that is only purchasable at the Pulsar Station.
- Redid the planet lights to hopefully fix issues on MacOS.
- 2.3 Corrected planet normal map to reflect light correctly. (Thanks to another_commander)
- Updated pulsar effect data so pulsar is brighter and has a blue color emitter. (Thanks to another_commander)
- Updated diffuse and specular maps for Rebecca's ship.
- 2.2 Reduced the number of flashers in the pulsar to improve performance.
- 2.1 Added normal and specular map to planet texture, and added city lights to the diffuse map.
- Fixed liner AI so it circles the pulsar at a safe distance.
- Message when first arriving in system will now come from the witchpoint beacon, rather than being a console message.
- Updated sample savegame to 1.90 format.
- 2.0 New design for pulsar that looks more like a pulsar.
- Update Rebecca's ship model to KillerWolf's Vampire Mk1.
- Update station model to Octahedron Station from Z-GrOovY.
- Updated equipment logic to no longer need TL99.
- Added a unique planet texture, which will be used if Famous Planets Overhaul isn't installed.
- Changed readme to plain text file.
- 1.3 Fixed bugs with ship AI preventing correct behaviour around the pulsar
- Fixed bugs causing ships to crash when docking at Pulsar Station
- Removed extraneous ships from planetinfo.plist
- Added Tianve Pulsar specific equipment item, descriptions and availability
- Added player interaction to internal character
- Revised planet descriptions
- Altered in game graphics
- 1.2 Fixed bug with shipdata.plist where equipment was erroneously selected.
- Fixed bug with chance encounter ship location, which was making it almost impossible to locate.
- 1.1 Fixed bug with shipdata.plist where equipment wasn't selected as 'true' correctly.
Links
- Tianve
- Tianve 2.0 BB Thread (2023-date)
- Tianve.oxp BB Thread (2006-23)
- Status Quo novella (readable through the Ship's Library OXP!)
- Tales from the SpaceLanes (2011)