Difference between revisions of "OXP Levelindicators"
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− | {{ | + | {{Infobox_Ranks_Oolite}} |
+ | Note: there are two rating systems for OXPs. This one (devised by [[User:Svengali|Svengali]]) seems better suited to [[Oolite Missions|missions]], whilst Smivs' seems more suited to the other OXPs. | ||
+ | |||
== Introduction == | == Introduction == | ||
− | The idea behind | + | The idea behind level indicators is to give players a quick overview about the difficulties they have to expect when installing (and using) an [[OXP]]. In particular, new Commanders will need this additional information to decide if a OXP is maybe a bit too tough or could change the game too much for them to become familiar with [[Oolite]] itself. The indicator should be chosen based on the strongest aspect and it's up to the OXPer/Editor to choose it carefully. |
− | |||
− | familiar with Oolite itself. The indicator should be | ||
− | + | == Difficulty ratings == | |
− | == Level 0 == | + | === Level 0 === |
{{OXPLevel|0}} | {{OXPLevel|0}} | ||
− | Indicates that a | + | Indicates that a OXP ''doesn't'' use ships that are stronger than native Oolite ships or alter Oolite in a way that makes it harder for a player. |
− | This indicator is suitable for texture-, planet- or | + | This indicator is suitable for texture-, planet- or sound- packs, eye-candy OXPs and OXPs that are meant as a helper without behaviour changing elements. |
− | == Level 1 == | + | === Level 1 === |
{{OXPLevel|1}} | {{OXPLevel|1}} | ||
− | Indicates that a | + | Indicates that a OXP adds or alters aspects of the game a little bit, e.g. reduces the ambient lighting level or gives NPCs weapons from native Oolite. |
− | This indicator is suitable for planetpacks and ship- | + | This indicator is suitable for planetpacks and ship-OXPs that are adding e.g. rearlasers for NPCs. |
− | == Level 2 == | + | === Level 2 === |
{{OXPLevel|2}} | {{OXPLevel|2}} | ||
− | Indicates that a | + | Indicates that a OXP alters Oolite or adds a few more opponents, but stays generally within Oolite's own difficulty. |
− | This indicator is suitable for missions for beginners and ships that have only a few aspects over | + | This indicator is suitable for missions for '''beginners''' and ships that have only a few aspects over Oolite's own range. |
− | == Level 3 == | + | === Level 3 === |
{{OXPLevel|3}} | {{OXPLevel|3}} | ||
− | Indicates that a | + | Indicates that a OXP adds a bit stronger opponents or alters Oolite in a way to make it harder for the player. |
− | This indicator is suitable for above average rated commanders. | + | This indicator is suitable for '''above average''' rated commanders. |
− | == Level 4 == | + | === Level 4 === |
{{OXPLevel|4}} | {{OXPLevel|4}} | ||
− | Indicates that a | + | Indicates that a OXP adds ... or alters Oolite... |
− | This indicator is suitable for competent rated commanders | + | This indicator is suitable for '''competent''' rated commanders. |
− | == Level 5 == | + | === Level 5 === |
{{OXPLevel|5}} | {{OXPLevel|5}} | ||
− | Indicates that a | + | Indicates that a OXP adds ... or alters Oolite... |
− | This indicator is suitable for dangerous rated commanders | + | This indicator is suitable for '''dangerous''' rated commanders. |
− | == Level 6 == | + | === Level 6 === |
{{OXPLevel|6}} | {{OXPLevel|6}} | ||
− | Indicates that a | + | Indicates that a OXP adds ... or alters Oolite... |
+ | |||
+ | This indicator is suitable for pretty difficult mission- or ship-OXPs that need '''deadly''' or '''elite''' rated commanders. | ||
+ | |||
+ | === Mix and match: === | ||
+ | Does not seem to change colour bar! | ||
+ | |||
+ | ==== Levels 0-3 ==== | ||
+ | {{OXPLevel|0|3}}<br><br> | ||
+ | |||
+ | ==== Levels 5-6 ==== | ||
+ | {{OXPLevel|5|6}}<br><br> | ||
+ | |||
+ | == Usage == | ||
+ | {{OXPLevel|1}} | ||
+ | To use the indicators on a OXP page simply use the related template <code><nowiki>{{OXPLevel|0|4}}</nowiki></code>. The first parameter is the indicator for the used minumum difficulty or the starting condition, the second (optional) parameter indicates the maximum difficulty. So you can use e.g. <code><nowiki>{{OXPLevel|1}}</nowiki></code> as well. | ||
+ | |||
+ | A partial list of oxp's ranked in this way can be found on [[OXP_by_level_indicated|OXP by level indicated]] | ||
+ | |||
+ | ---- | ||
+ | == Links == | ||
+ | *[[Gameplay and Balance Indicator]]: [[User:Smivs|Smivs]]' later (2014) system - seems more suited to judging how OXPs make the game harder or easier | ||
+ | *[[Elite Rating]] | ||
− | + | [[Category:Oolite]] |
Latest revision as of 17:47, 17 December 2023
Oolite Rankings | |
---|---|
Harmless | 0 |
Mostly Harmless | 8 |
Poor | 16 |
Average | 32 |
Above Average | 64 |
Competent | 128 |
Dangerous | 512 |
Deadly | 2560 |
Elite | 6400 |
Note: there are two rating systems for OXPs. This one (devised by Svengali) seems better suited to missions, whilst Smivs' seems more suited to the other OXPs.
Contents
Introduction
The idea behind level indicators is to give players a quick overview about the difficulties they have to expect when installing (and using) an OXP. In particular, new Commanders will need this additional information to decide if a OXP is maybe a bit too tough or could change the game too much for them to become familiar with Oolite itself. The indicator should be chosen based on the strongest aspect and it's up to the OXPer/Editor to choose it carefully.
Difficulty ratings
Level 0
Indicates that a OXP doesn't use ships that are stronger than native Oolite ships or alter Oolite in a way that makes it harder for a player.
This indicator is suitable for texture-, planet- or sound- packs, eye-candy OXPs and OXPs that are meant as a helper without behaviour changing elements.
Level 1
Indicates that a OXP adds or alters aspects of the game a little bit, e.g. reduces the ambient lighting level or gives NPCs weapons from native Oolite.
This indicator is suitable for planetpacks and ship-OXPs that are adding e.g. rearlasers for NPCs.
Level 2
Indicates that a OXP alters Oolite or adds a few more opponents, but stays generally within Oolite's own difficulty.
This indicator is suitable for missions for beginners and ships that have only a few aspects over Oolite's own range.
Level 3
Indicates that a OXP adds a bit stronger opponents or alters Oolite in a way to make it harder for the player.
This indicator is suitable for above average rated commanders.
Level 4
Indicates that a OXP adds ... or alters Oolite...
This indicator is suitable for competent rated commanders.
Level 5
Indicates that a OXP adds ... or alters Oolite...
This indicator is suitable for dangerous rated commanders.
Level 6
Indicates that a OXP adds ... or alters Oolite...
This indicator is suitable for pretty difficult mission- or ship-OXPs that need deadly or elite rated commanders.
Mix and match:
Does not seem to change colour bar!
Levels 0-3
Levels 5-6
Usage
To use the indicators on a OXP page simply use the related template {{OXPLevel|0|4}}
. The first parameter is the indicator for the used minumum difficulty or the starting condition, the second (optional) parameter indicates the maximum difficulty. So you can use e.g. {{OXPLevel|1}}
as well.
A partial list of oxp's ranked in this way can be found on OXP by level indicated
Links
- Gameplay and Balance Indicator: Smivs' later (2014) system - seems more suited to judging how OXPs make the game harder or easier
- Elite Rating