Difference between revisions of "Eel Rapier"
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− | {{Infobox ShipStats Oolite| title=Eel Rapier | + | {{Semantic Infobox ShipStats Oolite| title=Eel Rapier |
|image = [[Image: Eel_Rapier.png |250px]] | |image = [[Image: Eel_Rapier.png |250px]] | ||
− | | | + | |width = 14m |
+ | |height = 14m | ||
+ | |length = 90m | ||
|capacity = 10 TC | |capacity = 10 TC | ||
|capacityext = No | |capacityext = No | ||
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|isoxp = OXP | |isoxp = OXP | ||
|isplayer = Yes | |isplayer = Yes | ||
− | |baseprice = 500000 | + | |baseprice = 500000 Cr |
}} | }} | ||
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{{Oolite-ship-stub}} | {{Oolite-ship-stub}} | ||
+ | |||
+ | === Comment === | ||
+ | While in a TL15 station ([[Sector5/Xevera|Xevera]], G5) I traded in my [[SuperCobra]] for an Eel Rapier, re-bought all of the expensive gizmos and left the station without saving to disk. | ||
+ | |||
+ | The first thing I noticed is that it's fast; slightly slower than a [[Tiger Mark I|Tiger]], but noticeably quicker than my SuperCobra. The difference in speed is multiplied when using the injectors. But this plus-point is counter-balanced by a poor rate of climb and dive. Never mind. The real test would come in combat, so I witched to some anarchy systems to see how it fared. | ||
+ | |||
+ | Oh, Lord Lummy! I nearly felt sorry for the pirates. I could speed into a group of 5 or 6 of them, with most of the group attempting to hit me with laser fire. Even at a distance of 3 or 4 km, perhaps only one of their laser bursts would actually make contact with the Eel's super-slender hull. By contrast, I'd knock out a couple of them before my front laser overheated. Then I'd fly through their group, switching to the rear laser to polish off something large and cumbersome like a [[Longshot]] or [[Mosquito Trader]]. Then at close quarters, it was clear-up time, which was slowed down by the Eel's pitch rate. | ||
+ | |||
+ | In combat, it's a fantastic ship - fast and hard to hit with a laser. Once you've added a naval energy unit, military shield enhancement and a cloaking device, it's nigh-on invincible. Forget mere bounty hunting; if you wanted to take on the Galactic Navy, you could do it with this ship. | ||
+ | |||
+ | But what it gains in combat, it loses as a trader. That 10 tonne cargo hold means that although it would be perfect for hauling a couple of thousand kilos of platinum across the galaxy, those contracts will never be offered to a ship that hasn't already shifted its fair share of textiles and machinery. | ||
+ | |||
+ | So for now, it's back to the Soopy. | ||
== Download == | == Download == | ||
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The [[Murgh_Xships OXP|''Murgh's X-Ships'']] containing the Eel. | The [[Murgh_Xships OXP|''Murgh's X-Ships'']] containing the Eel. | ||
− | + | == Links == | |
+ | *Author: [[User:Murgh|Murgh]] | ||
+ | *[https://bb.oolite.space/viewtopic.php?t=5091 I've test-driven an Eel Rapier] (2008) |
Latest revision as of 08:38, 15 September 2024
Eel Rapier | |
---|---|
Size (W×H×L) | 14m×14m×90m |
Cargo capacity | 10 TC |
Cargo bay extension | No |
Maximum speed | 0.495 LM |
Manoeuvrability | Roll: 1.8 Pitch: 0.6 |
Energy banks | 4 |
Energy recharge rate |
Unknown |
Gun mounts | Fore, Aft |
Missile slots | 3 |
Shield boosters available | Yes |
Military shields available | Yes |
Hyperspace capable | Yes |
OXP or standard | OXP |
Available to player | Yes |
Base price | 500000 Cr |
Contents
Overview
- This article about an Oolite ship is a stub. You can help EliteWiki by expanding it.
Comment
While in a TL15 station (Xevera, G5) I traded in my SuperCobra for an Eel Rapier, re-bought all of the expensive gizmos and left the station without saving to disk.
The first thing I noticed is that it's fast; slightly slower than a Tiger, but noticeably quicker than my SuperCobra. The difference in speed is multiplied when using the injectors. But this plus-point is counter-balanced by a poor rate of climb and dive. Never mind. The real test would come in combat, so I witched to some anarchy systems to see how it fared.
Oh, Lord Lummy! I nearly felt sorry for the pirates. I could speed into a group of 5 or 6 of them, with most of the group attempting to hit me with laser fire. Even at a distance of 3 or 4 km, perhaps only one of their laser bursts would actually make contact with the Eel's super-slender hull. By contrast, I'd knock out a couple of them before my front laser overheated. Then I'd fly through their group, switching to the rear laser to polish off something large and cumbersome like a Longshot or Mosquito Trader. Then at close quarters, it was clear-up time, which was slowed down by the Eel's pitch rate.
In combat, it's a fantastic ship - fast and hard to hit with a laser. Once you've added a naval energy unit, military shield enhancement and a cloaking device, it's nigh-on invincible. Forget mere bounty hunting; if you wanted to take on the Galactic Navy, you could do it with this ship.
But what it gains in combat, it loses as a trader. That 10 tonne cargo hold means that although it would be perfect for hauling a couple of thousand kilos of platinum across the galaxy, those contracts will never be offered to a ship that hasn't already shifted its fair share of textiles and machinery.
So for now, it's back to the Soopy.
Download
The Murgh's X-Ships containing the Eel.
Links
- Author: Murgh
- I've test-driven an Eel Rapier (2008)