Difference between revisions of "Sector1/Ininbi"
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{{GalacticCatalogueEntry|Name=Ininbi|Sector=1|System=112|Description=The world Ininbi is reasonably famous for its inhabitants' exceptional loathing of casinos.}} | {{GalacticCatalogueEntry|Name=Ininbi|Sector=1|System=112|Description=The world Ininbi is reasonably famous for its inhabitants' exceptional loathing of casinos.}} | ||
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== Witchspace Routes == | == Witchspace Routes == | ||
There are 4 direct Witchspace Routes from/to Ininbi: | There are 4 direct Witchspace Routes from/to Ininbi: | ||
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{{WitchspaceFooter}} | {{WitchspaceFooter}} | ||
{{LocalAreaMapHeader|Name=Ininbi|Sector=1|X=173|Y=242|Radius=5}}{{LocalAreaMapEntry|Name=Retila|RX=2|RY=-24|Radius=5}}{{LocalAreaMapEntry|Name=Ququor|RX=-9|RY=-22|Radius=4}}{{LocalAreaMapEntry|Name=Riraes|RX=9|RY=-18|Radius=5}}{{LocalAreaMapEntry|Name=Bibe|RX=-1|RY=-4|Radius=4}}{{LocalAreaMapFooter}} | {{LocalAreaMapHeader|Name=Ininbi|Sector=1|X=173|Y=242|Radius=5}}{{LocalAreaMapEntry|Name=Retila|RX=2|RY=-24|Radius=5}}{{LocalAreaMapEntry|Name=Ququor|RX=-9|RY=-22|Radius=4}}{{LocalAreaMapEntry|Name=Riraes|RX=9|RY=-18|Radius=5}}{{LocalAreaMapEntry|Name=Bibe|RX=-1|RY=-4|Radius=4}}{{LocalAreaMapFooter}} | ||
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== Trade == | == Trade == | ||
{{PricelistEconomy2|MachineryNote=Ininbian bulldozers}} | {{PricelistEconomy2|MachineryNote=Ininbian bulldozers}} | ||
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+ | [[Image:G1_Ininbi_human_colonists.jpg|thumb|right|280px|<center>2 human businessmen in front of the only mega-city on the planet</center>]] | ||
+ | == Inhabitants == | ||
+ | The human colonists on Ininbi are skilled engineers and technicians, but best known for their exceptional loathing of casinos or gambling in general. If you fancy a relaxing card game you better do it on the GalCop station except you want to risk being executed. With the only Witchspace Routes to GalCop space leading through systems controlled by criminals it was a matter of survival to make arrangements with the Devil's Triangle groups too. | ||
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== OXPs == | == OXPs == | ||
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{{QuoteText|Text=When cash matters more than cargo capacity, I give you this advice: The top choice in Ininbi is to transport either microprocessors or bulldozers to Bibe. The first give you a quite nice 27 to 35% when you sell them in Bibe. With a little lower gain you can also transport the those microprocessors I mentioned to Ququor. Furthermore, your ship should have more than a normal pulse laser if you want to trade in Bibe.|Source=(Excerpt from: [[The Traders Almanach]] entry for 1:112)}} | {{QuoteText|Text=When cash matters more than cargo capacity, I give you this advice: The top choice in Ininbi is to transport either microprocessors or bulldozers to Bibe. The first give you a quite nice 27 to 35% when you sell them in Bibe. With a little lower gain you can also transport the those microprocessors I mentioned to Ququor. Furthermore, your ship should have more than a normal pulse laser if you want to trade in Bibe.|Source=(Excerpt from: [[The Traders Almanach]] entry for 1:112)}} | ||
<div style="clear:both"></div> | <div style="clear:both"></div> | ||
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+ | == Credits == | ||
+ | *human colonist (Lustin / [https://www.cleanpng.com/free/dsa-flyer.html CleanPNG]) - free downloads | ||
+ | *human colonist (Narame / [https://www.cleanpng.com/png-dungeons-dragons-druid-elf-pathfinder-roleplaying-7026718/ CleanPNG]) - free downloads | ||
+ | *sci-fi city (Belovp / [https://www.goodfon.com/wallpaper/gorod-budushchee-neon-vyveski-sci-fi-city-megapolis.html GoodFon.com]) | ||
+ | |||
+ | '''Disclaimer:''' | ||
+ | |||
+ | *The art on this page is borrowed from various sources on the Internet. While we usually add the artist and/or a link, we might have missed something. If you are the artist of a work and would like credit or to have the art removed, please contact us immediately. |
Latest revision as of 06:48, 5 February 2022
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The world Ininbi is reasonably famous for its inhabitants' exceptional loathing of casinos. |
Old Galactic Catalogue Entry for 1:112 (Ininbi) |
Contents
Witchspace Routes
There are 4 direct Witchspace Routes from/to Ininbi:
|
Trade
Item | Price | Quantity | Avail- ability |
Annotations | ||||
Min | Avg | Max | Min | Avg | Max | |||
Food | 6.0 | 6.2 | 6.4 | 10 | 10.5 | 11 | 100.0% | |
Textiles | 7.2 | 7.8 | 8.4 | 12 | 13.5 | 15 | 100.0% | |
Radioactives | 23.6 | 25.0 | 26.4 | 8 | 11.5 | 15 | 100.0% | |
Slaves | 12.0 | 18.2 | 24.4 | 0 | 6.0 | 11 | 34.3% | |
Liquor/Wines | 29.2 | 32.1 | 35.2 | 5 | 12.5 | 20 | 100.0% | |
Luxuries | 84.8 | 85.3 | 86.0 | 38 | 39.5 | 41 | 100.0% | |
Narcotics | 14.8 | 38.8 | 62.8 | 0 | 30.8 | 62 | 56.2% | |
Computers | 72.8 | 73.4 | 74.0 | 28 | 29.5 | 31 | 100.0% | |
Machinery | 51.6 | 53.0 | 54.4 | 28 | 31.5 | 35 | 100.0% | Ininbian bulldozers |
Alloys | 32.0 | 38.1 | 44.4 | 15 | 30.5 | 46 | 100.0% | |
Firearms | 60.0 | 61.3 | 62.8 | 3 | 6.5 | 10 | 100.0% | |
Furs | 63.2 | 75.8 | 88.4 | 0 | 23.0 | 45 | 70.3% | |
Minerals | 12.0 | 12.6 | 13.2 | 55 | 56.5 | 58 | 100.0% | |
Gold | 38.0 | 39.3 | 40.8 | 4 | 7.5 | 11 | 100.0% | |
Platinum | 66.8 | 73.0 | 79.2 | 0 | 21.1 | 63 | 96.8% | |
Gem-Stones | 17.2 | 20.1 | 23.2 | 0 | 6.0 | 11 | 68.7% | |
Alien Items | 33.2 | 34.6 | 36.0 | 0 | 0.0 | 0 | 0.0% | |
Average prices are based on long-term established averages (the so-called arithmetic mean). The average quantity is based only on quantity values greater zero. Availability gives a percentage whether a good is available in this system. Please note that these are statistical data. GalCop regulations expressively forbids the broadcasting of actual prices beyond the current system. |
Inhabitants
The human colonists on Ininbi are skilled engineers and technicians, but best known for their exceptional loathing of casinos or gambling in general. If you fancy a relaxing card game you better do it on the GalCop station except you want to risk being executed. With the only Witchspace Routes to GalCop space leading through systems controlled by criminals it was a matter of survival to make arrangements with the Devil's Triangle groups too.
OXPs
This system falls under the responsibility of the Navy Command Station 10 in Oresle. (Galactic Navy OXP)
Fiction
The Traders Almanach
When cash matters more than cargo capacity, I give you this advice: The top choice in Ininbi is to transport either microprocessors or bulldozers to Bibe. The first give you a quite nice 27 to 35% when you sell them in Bibe. With a little lower gain you can also transport the those microprocessors I mentioned to Ququor. Furthermore, your ship should have more than a normal pulse laser if you want to trade in Bibe. |
(Excerpt from: The Traders Almanach entry for 1:112) |
Credits
- human colonist (Lustin / CleanPNG) - free downloads
- human colonist (Narame / CleanPNG) - free downloads
- sci-fi city (Belovp / GoodFon.com)
Disclaimer:
- The art on this page is borrowed from various sources on the Internet. While we usually add the artist and/or a link, we might have missed something. If you are the artist of a work and would like credit or to have the art removed, please contact us immediately.