Difference between revisions of "Riredi OXP"

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(Added in a section explaining how this OXP has developed over the past decade.)
(New Version!: Updated the update)
 
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The station is thus unique (designed and built by Coluber) and is guarded by [[Coluber Pitviper|Pitviper Mark II]]s which are manufactured locally by Coluber.
 
The station is thus unique (designed and built by Coluber) and is guarded by [[Coluber Pitviper|Pitviper Mark II]]s which are manufactured locally by Coluber.
  
This OXP was created by Captain Beatnik in 2014.
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This OXP was initially created by Captain Beatnik in 2014.
  
 
=== Riredi v.2.0 ===
 
=== Riredi v.2.0 ===
This OXP has been updated by [[User:Phkb|Phkb]] in 2024 (currently v.2.2)
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This OXP has been updated by [[User:Phkb|Phkb]] in 2024 (currently v.2.4)
  
 
The new version includes  
 
The new version includes  
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== Development ==
 
== Development ==
*The original OXP was created by Captain Beatnik back in 2014 (planet texture, description, station).  
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*The original OXP was created by Captain Beatnik back in 2014 (planet texture, F7 screen description, station).  
 
*It was then rejigged as an OXZ for the in-game [[Expansions Manager]] by Dybal in 2020.  
 
*It was then rejigged as an OXZ for the in-game [[Expansions Manager]] by Dybal in 2020.  
 
*Phkb then added in city lights to the planet textures, improved ship textures, New Cargoes and planet landing sites for PlanetFall2 in 2024.
 
*Phkb then added in city lights to the planet textures, improved ship textures, New Cargoes and planet landing sites for PlanetFall2 in 2024.
 +
*Captain Beatnik is currently adding more: a lore-based planet texture, greeting screen on docking, ''etc''.
  
*Captain Beatnik has since added much lore for the planet (see his [[User:Captain Beatnik|User:page]] for links to it).
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*Captain Beatnik has also added much lore for the planet and its denizens (see his [[User:Captain Beatnik|User:page]] for links to it).
  
 
== Links ==
 
== Links ==
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== Download ==
 
== Download ==
This oxp was repackaged and placed on the [[Expansions Manager]] by [[User:Dybal|Dybal]].
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This oxp was repackaged and placed on the [[Expansions Manager]] by [[User:Dybal|Dybal]] and has since been updated by Phkb.
 +
=== New Version! ===
 +
*[[User:Captain Beatnik|Captain Beatnik]] has been working on updating this OXP further: [https://app.box.com/s/kkbg2ceb45aisg88npzq9o0wqxkebcy0 ''download here (9th Aug 2026 update)''].
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(i) Planet Texture: It now contains a lore-based planet texture with the appropriate geography (the vast central sea; Apex Mons (a gigantic, extinct shield volcano with three military research facilities on its crater rim, faintly visible at night); and the massive Coluber Works and Shipyards complex, situated in isolation within an ancient southern meteorite crater. The city night-lights now allow the N-Ddshriiipjiziss mega-metropolitan region to become visible in-game whenever the peninsula it occupies is on the planet's night side. Even the gigantic palace complex of the Three Protecting Mothers is now visible — albeit only as a tiny lightspot — from orbit, just as described in the lore.
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(ii) Panorama: Minor tweaks now position the station to allow fantastic views of the planet — including the day-night terminator — both upon arrival at the Witchpoint and after launching from the station.
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(iii) Greeting: You are now met with an immersive greeting when you dock at the station - a welcome screen that displays useful information alongside some humorous messages — such as alerts if the ship has damaged modules or requires maintenance. The screen also shows your legal status, with the greeting becoming more reserved or even hostile if you are flagged as an Offender or Fugitive.
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==== Possible future improvements ====
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If I find the time, I’ll try building some interior facilities for the station next. I already have a few ideas, but I’m still working out a concept for how to implement them. (Captain Beatnik, August 2026).
  
 
[[File:Tag-colour-green.png]]
 
[[File:Tag-colour-green.png]]

Latest revision as of 23:35, 9 August 2026

Riredi sodalite orbital station
Riredi.oxp's Riredi

Overview

  • Custom texture for the planet
  • New F7 description of the planet
  • Unique orbital station
  • Custom docking tunnel for BGS
  • Special station defenders

Sector1/Riredi is the home of Coluber Inc. (Coluber Works and Shipyards Ltd.) and Riredisec Ltd. (a well established transport company that is specialized in the transportation of larger quantities of gold, platinum and gemstones).

The station is thus unique (designed and built by Coluber) and is guarded by Pitviper Mark IIs which are manufactured locally by Coluber.

This OXP was initially created by Captain Beatnik in 2014.

Riredi v.2.0

This OXP has been updated by Phkb in 2024 (currently v.2.4)

The new version includes

  • retextures of the Sodalite station & buoy,
  • retexture of the planet (now includes city lights)
  • introduces various trading tweaks (illegality of radioactives, a New Cargoes commodity)
  • creates a preponderance of Coluber ships in the station shipyard (if the various Coluber ship OXPs are loaded)
  • introduces retextured Coluber police ships to the system.
  • includes PlanetFall 2 integration.

It links in with Phkb's Pitviper Mark II Facelift OXP (See Coluber Pitviper).

BGS enhances this OXP
PlanetFall2 adds lore-based landing sites
New Cargoes commodity added in

Development

  • The original OXP was created by Captain Beatnik back in 2014 (planet texture, F7 screen description, station).
  • It was then rejigged as an OXZ for the in-game Expansions Manager by Dybal in 2020.
  • Phkb then added in city lights to the planet textures, improved ship textures, New Cargoes and planet landing sites for PlanetFall2 in 2024.
  • Captain Beatnik is currently adding more: a lore-based planet texture, greeting screen on docking, etc.
  • Captain Beatnik has also added much lore for the planet and its denizens (see his User:page for links to it).

Links

Download

This oxp was repackaged and placed on the Expansions Manager by Dybal and has since been updated by Phkb.

New Version!

(i) Planet Texture: It now contains a lore-based planet texture with the appropriate geography (the vast central sea; Apex Mons (a gigantic, extinct shield volcano with three military research facilities on its crater rim, faintly visible at night); and the massive Coluber Works and Shipyards complex, situated in isolation within an ancient southern meteorite crater. The city night-lights now allow the N-Ddshriiipjiziss mega-metropolitan region to become visible in-game whenever the peninsula it occupies is on the planet's night side. Even the gigantic palace complex of the Three Protecting Mothers is now visible — albeit only as a tiny lightspot — from orbit, just as described in the lore.

(ii) Panorama: Minor tweaks now position the station to allow fantastic views of the planet — including the day-night terminator — both upon arrival at the Witchpoint and after launching from the station.

(iii) Greeting: You are now met with an immersive greeting when you dock at the station - a welcome screen that displays useful information alongside some humorous messages — such as alerts if the ship has damaged modules or requires maintenance. The screen also shows your legal status, with the greeting becoming more reserved or even hostile if you are flagged as an Offender or Fugitive.

Possible future improvements

If I find the time, I’ll try building some interior facilities for the station next. I already have a few ideas, but I’m still working out a concept for how to implement them. (Captain Beatnik, August 2026).

Tag-colour-green.png