Difference between revisions of "RELOP and PROHIP"

From Elite Wiki
(Added links (and OXP recommendations).)
(small text improve, img rejig)
 
Line 2: Line 2:
 
The acronyms '''RELOP''' and '''PROHIP''' compress the concepts of '''''Retro Low Poly''''' and '''''Progressive High Poly''''', referring to the low or high number of polygons used in the [https://en.wikipedia.org/wiki/Polygon_mesh polygon mesh] of a computer graphics model, and whether the style of its use looks back to nostalgic ideals, or forward to push technical and creative boundaries.  
 
The acronyms '''RELOP''' and '''PROHIP''' compress the concepts of '''''Retro Low Poly''''' and '''''Progressive High Poly''''', referring to the low or high number of polygons used in the [https://en.wikipedia.org/wiki/Polygon_mesh polygon mesh] of a computer graphics model, and whether the style of its use looks back to nostalgic ideals, or forward to push technical and creative boundaries.  
  
[[File:Spinning boa.gif|thumb|left|200px|The first [[Boa (classic)|Boa]], stylistic genius in simplicity.]]
+
While the defining threshold of what is a [https://en.wikipedia.org/wiki/Low_poly high or low poly] count is a subjective one, – and this has increased greatly with time and advancement in technology – in terms of ''[[Elite]]'' and ''[[Oolite]]'', there may be found a relative scale considering the very seminal wire-frame 3D graphics from which ''Elite'' came, to the possibilities that are now available in ''Oolite''.
While the defining threshold of what is a [https://en.wikipedia.org/wiki/Low_poly high or low poly] count is a subjective one, – and this has increased greatly with time and advancement in technology – in terms of [[Elite]] and [[Oolite]], there may be found a relative scale considering the very seminal wire-frame 3D graphics from which Elite came, to the possibilities that are now available in Oolite.
 
  
 +
[[File:Spinning boa.gif|thumb|left|The first [[Boa (classic)|Boa]], stylistic genius in simplicity.]]
 +
[[File:IA skinkPlanet.jpg|thumb|left|240px|The [[Skink]] has 4 faces; can the envelope be pushed further?]]
 
==RELOPy style==
 
==RELOPy style==
[[File:IA skinkPlanet.jpg|thumb|left|280px|The [[Skink]] has 4 faces; can the envelope be pushed further?]]
+
[[File:GriffBoa planet.jpg|thumb|right|400px| At the other end of the spectrum –the [[Griff Boa]], famously featured in the "''Oolite'' - It's not just for triangles anymore" thread]]
 +
''Elite'' gave birth to the stylised low poly space ship. Exactly to what degree the technical limitations of the times dictated the visual choices that were made, we just don't know, but in any event it gave birth to a ''style''.
  
Elite gave birth to the stylised low poly space ship. Exactly to what degree the technical limitations of the times dictated the visual choices that were made, we just don't know, but in any event it gave birth to a ''style''.  
+
The famous classical ''Elite'' ship shapes average around a dozen polygons, and with time, these recognisable geometric shapes came to have meaning. The sight of a particular shape and one's ability to define the significance of that shape was central to the experience of ''Elite'', and continued with ''Oolite'' from the beginning.  
  
The famous classical Elite ship shapes average around a dozen polygons, and with time, these recognisable geometric shapes came to have meaning. The sight of a particular shape and one's ability to define the significance of that shape was central to the experience of Elite, and continued with Oolite from the beginning.  
+
Now, although the possibilities of creating shapes have considerably fewer limits, some enthusiasts opt to look back in reverence to the original simplistic form, as an essential part of what makes ''Elite/Oolite'' unique. This is the RELOPy school.
  
Now, although the possibilities of creating shapes have considerably fewer limits, some enthusiasts opt to look back in reverence to the original simplistic form, as an essential part of what makes Elite/Oolite unique. This is the RELOPy school.
+
[[File:Griff Krait.PNG|thumb|left|240px|The [[Griff Krait]], another demonstration of the pinnacle of high-poly visual pleasure.]]
[[File:GriffBoa planet.jpg|thumb|right|400px| At the other end of the spectrum –the [[Griff Boa]], famously featured in the "Oolite - It's not just for triangles anymore" thread]]
 
 
==PROHIPy style==
 
==PROHIPy style==
[[File:Griff Krait.PNG|thumb|left|280px|The [[Griff Krait]], another demonstration of the pinnacle of high-poly visual pleasure.]]
+
What amounted to prudent use of polygons in the early 2000s isn't the case several decades later. With a larger polygon budget, the possibilities for detail are greatly expanded.  
What amounted to prudent use of polygons in the early 2000s isn't the case decades on. With a larger polygon budget, the possibilities for detail are expanded.  
 
  
 
The use of the term "high poly" is here exaggerated, because in another context, even a smoothly detailed object like the Griff Boa may be considered low poly. This isn't a case of Pixar models using supercomputers to render images, but it is a stylistic difference.  
 
The use of the term "high poly" is here exaggerated, because in another context, even a smoothly detailed object like the Griff Boa may be considered low poly. This isn't a case of Pixar models using supercomputers to render images, but it is a stylistic difference.  
Line 22: Line 22:
 
The smartly designed PROHIPy object isn't indiscriminately high poly but still made a with modest polygon budget while making shrewd use of the mapping tools available to complete the illusion.  
 
The smartly designed PROHIPy object isn't indiscriminately high poly but still made a with modest polygon budget while making shrewd use of the mapping tools available to complete the illusion.  
  
Nevertheless, this is a stylistic choice of pushing forward to shape objects with more ornamentation, greater detail and realism, which is the essence of the PROHIPy school, or as the French would call it, ''École Griff''.
+
Nevertheless, this is a stylistic choice of pushing forward to shape objects with more ornamentation, greater detail and realism, and freedom from low polygon constraints, which is the essence of the PROHIPy school, or as the French might call it, ''École Griff''.
  
 
==OXPs==
 
==OXPs==
Line 31: Line 31:
 
*[https://bb.oolite.space/viewtopic.php?t=3591 Ship designs.] (2007) Miangele and a chorus of others celebrating the original "low poly" designs
 
*[https://bb.oolite.space/viewtopic.php?t=3591 Ship designs.] (2007) Miangele and a chorus of others celebrating the original "low poly" designs
 
*[https://bb.oolite.space/viewtopic.php?f=7&t=17608 What would a 'real' spaceship actually look like?]: debate (2014) - [[User:Smivs|Smivs]] starts arguing for low poly...
 
*[https://bb.oolite.space/viewtopic.php?f=7&t=17608 What would a 'real' spaceship actually look like?]: debate (2014) - [[User:Smivs|Smivs]] starts arguing for low poly...
*[[Low-poly aesthetics]] - more from Murgh on his favourite model styles
+
*[[Low-poly aesthetics]] notes for a WIP essay on stylistic simplicity by Murgh
  
 
[[Category:Concepts]]
 
[[Category:Concepts]]

Latest revision as of 23:40, 8 March 2026

From the one style of expression, Smivs chose to cultivate the simplistic retro style

The acronyms RELOP and PROHIP compress the concepts of Retro Low Poly and Progressive High Poly, referring to the low or high number of polygons used in the polygon mesh of a computer graphics model, and whether the style of its use looks back to nostalgic ideals, or forward to push technical and creative boundaries.

While the defining threshold of what is a high or low poly count is a subjective one, – and this has increased greatly with time and advancement in technology – in terms of Elite and Oolite, there may be found a relative scale considering the very seminal wire-frame 3D graphics from which Elite came, to the possibilities that are now available in Oolite.

The first Boa, stylistic genius in simplicity.
The Skink has 4 faces; can the envelope be pushed further?

RELOPy style

At the other end of the spectrum –the Griff Boa, famously featured in the "Oolite - It's not just for triangles anymore" thread

Elite gave birth to the stylised low poly space ship. Exactly to what degree the technical limitations of the times dictated the visual choices that were made, we just don't know, but in any event it gave birth to a style.

The famous classical Elite ship shapes average around a dozen polygons, and with time, these recognisable geometric shapes came to have meaning. The sight of a particular shape and one's ability to define the significance of that shape was central to the experience of Elite, and continued with Oolite from the beginning.

Now, although the possibilities of creating shapes have considerably fewer limits, some enthusiasts opt to look back in reverence to the original simplistic form, as an essential part of what makes Elite/Oolite unique. This is the RELOPy school.

The Griff Krait, another demonstration of the pinnacle of high-poly visual pleasure.

PROHIPy style

What amounted to prudent use of polygons in the early 2000s isn't the case several decades later. With a larger polygon budget, the possibilities for detail are greatly expanded.

The use of the term "high poly" is here exaggerated, because in another context, even a smoothly detailed object like the Griff Boa may be considered low poly. This isn't a case of Pixar models using supercomputers to render images, but it is a stylistic difference.

The smartly designed PROHIPy object isn't indiscriminately high poly but still made a with modest polygon budget while making shrewd use of the mapping tools available to complete the illusion.

Nevertheless, this is a stylistic choice of pushing forward to shape objects with more ornamentation, greater detail and realism, and freedom from low polygon constraints, which is the essence of the PROHIPy school, or as the French might call it, École Griff.

OXPs

  • RELOPy: See Murgh's Iron Ass OXP suite for a set of modern Low Poly ship models.
  • PROHIPy: The vanilla game already comes with Griff's High Poly models. He has others on the in-game Expansions Manager. But see also Killer Wolf.

Links