Difference between revisions of "VariableMasslock"
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| − | + | Speeds up Masslock locks - by creating ''smaller'' Masslock radii (as in Classic Elite). | |
| + | === Overview === | ||
This .oxp reduces the masslock radius of a ship according to its mass. | This .oxp reduces the masslock radius of a ship according to its mass. | ||
| Line 20: | Line 21: | ||
Anaconda 438 t 26 km | Anaconda 438 t 26 km | ||
| − | You can't use Torus | + | But. You can't use your [[Torus Drive]] in combat situations due to red alert, regardless of these distances! |
| − | The Torus drive will turn off when a new ship arrives into scanner range but you can re-engage the Torus drive | + | The Torus drive will turn off when a new ship arrives into scanner range but you can re-engage the Torus drive when your alert level is green. |
Ships over masslock range are marked with a darker yellow 'lollipop' in green alert. | Ships over masslock range are marked with a darker yellow 'lollipop' in green alert. | ||
| Line 28: | Line 29: | ||
Torus will turn off when there are asteroids, buoys, cargo boxes or mines on a collision course (to slow down in time and help prevent an impact). | Torus will turn off when there are asteroids, buoys, cargo boxes or mines on a collision course (to slow down in time and help prevent an impact). | ||
| − | |||
| − | |||
| − | |||
=== License === | === License === | ||
| − | This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike License version 4.0. | + | *This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike License version 4.0. |
| − | If you are re-using any piece of this OXP, please let me know by sending an e-mail to norbylite at gmail.com. | + | *If you are re-using any piece of this OXP, please let me know by sending an e-mail to norbylite at gmail.com. |
=== Changelog === | === Changelog === | ||
| Line 42: | Line 40: | ||
=== Download === | === Download === | ||
| + | Either from the in-game [[Expansions Manager]] | ||
| + | |||
| + | or: | ||
[[Media:VariableMasslock_1.1.oxz|VariableMasslock_1.1.oxz]] (downloaded {{#downloads:VariableMasslock_1.1.oxz}} times). | [[Media:VariableMasslock_1.1.oxz|VariableMasslock_1.1.oxz]] (downloaded {{#downloads:VariableMasslock_1.1.oxz}} times). | ||
[[Media:VariableMasslock_1.0.oxz|VariableMasslock_1.0.oxz]] (downloaded {{#downloads:VariableMasslock_1.0.oxz}} times). | [[Media:VariableMasslock_1.0.oxz|VariableMasslock_1.0.oxz]] (downloaded {{#downloads:VariableMasslock_1.0.oxz}} times). | ||
| + | |||
| + | Do not unzip the .oxz file above, just move it into the AddOns folder of your Oolite installation. | ||
| + | |||
| + | === Tweaks === | ||
| + | *[https://bb.oolite.space/viewtopic.php?p=251801#p251801 Alter masslocking by role of ship, not by mass] Redspear, 2016 | ||
| + | *[https://bb.oolite.space/viewtopic.php?p=263290#p263290 Stealth Tweak] Stranger, 2018 | ||
| + | |||
| + | You might wish to consult [[How to tweak OXZ's]] | ||
| + | |||
| + | === Summary of Masslock OXPs === | ||
| + | {{:Masslock OXP's Summary}} | ||
===Quick Facts=== | ===Quick Facts=== | ||
| Line 55: | Line 67: | ||
|category = Mechanics OXPs | |category = Mechanics OXPs | ||
|author = [[User:Norby|Norby]] | |author = [[User:Norby|Norby]] | ||
| − | |feedback = [ | + | |feedback = [https://bb.oolite.space/viewtopic.php?f=4&t=17379 BB-Link] |
}} | }} | ||
[[Category:Oolite expansion packs]] | [[Category:Oolite expansion packs]] | ||
[[Category:Mechanics_OXPs]] | [[Category:Mechanics_OXPs]] | ||
Latest revision as of 10:41, 29 May 2025
Speeds up Masslock locks - by creating smaller Masslock radii (as in Classic Elite).
Contents
Overview
This .oxp reduces the masslock radius of a ship according to its mass.
Ship name Mass Masslock radius (r=mass*0.02+17000) Adder 16 t 17 km Gecko 25 t 17.5 km Sidewinder 25 t 17.5 km Viper 34 t 17.7 km Mamba 36 t 17.7 km Moray 51 t 18 km Cobra Mk I 52 t 18 km Fer-de-Lance 53 t 18 km Asp 76 t 18.5 km Krait 93 t 19 km Boa 182 t 20.5 km Cobra Mk III 215 t 21 km Boa2 216 t 21 km Python 267 t 22 km Anaconda 438 t 26 km
But. You can't use your Torus Drive in combat situations due to red alert, regardless of these distances!
The Torus drive will turn off when a new ship arrives into scanner range but you can re-engage the Torus drive when your alert level is green.
Ships over masslock range are marked with a darker yellow 'lollipop' in green alert.
Torus will turn off when there are asteroids, buoys, cargo boxes or mines on a collision course (to slow down in time and help prevent an impact).
License
- This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike License version 4.0.
- If you are re-using any piece of this OXP, please let me know by sending an e-mail to norbylite at gmail.com.
Changelog
2015.05.22. v1.1 Set proper scannerDisplayColors for ships out of masslock range.
Torus stop before Buoys and cargo boxes, not only asteroids.
2015.04.20. v1.0 First release.
Download
Either from the in-game Expansions Manager
or:
VariableMasslock_1.1.oxz (downloaded 2740 times).
VariableMasslock_1.0.oxz (downloaded 358 times).
Do not unzip the .oxz file above, just move it into the AddOns folder of your Oolite installation.
Tweaks
- Alter masslocking by role of ship, not by mass Redspear, 2016
- Stealth Tweak Stranger, 2018
You might wish to consult How to tweak OXZ's
Summary of Masslock OXPs
Redspear's summary of his four Masslock OXP's (from the BB)
Masslock Compensator (2018)
- Speedboost (200%) when masslocked but cancelled by red alert
- No benefit for combat
- Significant reduction of time spent in masslock
Power To Engines (2019)
- Speedboost (150%) when weapons offline
- Useful for escaping faster opponents (if they did same then they wouldn't be able to shoot)
- Helps reduce duration of masslocks
Traffic Redistributer (2017)
- Adjusts traffic to increase frequency of slower traders (and so that the 'best' courier ships aren't also the most common)
- Station bound traffic becomes easier to overtake because it's usually slower
- Pirates, hunters and police are unaffected
Redspear's three older OXPs above are complementary and do not conflict with each other
Masslock Reimagined (2022)
- Masslock lasts for a fixed duration rather than until scanner is clear
- No speed changes to either player or average encountered NPC
- Taking fire negates the effect but possible to dodge your way out of a masslock without being the faster ship
- Likely to make Masslock Compensators obsolete if it develops as I hope
Norby also wrote an older Masslock OXP:
Variable Masslock (2015)
- Reduces Radii of masslocking NPCs by the mass of their ships (copying Classic Elite)
- Non-masslocking ships appear as a darker yellow on the scanner
- Masslock reintroduced to stop one smashing into unpowered asteroids/cargo pods etc.
Quick Facts
| Version | Released | License | Features | Category | Author(s) | Feedback |
|---|---|---|---|---|---|---|
| 1.1 | 2015-05-22 | CC BY-NC-SA 4 | Mass based masslock radiuses | Mechanics OXPs | Norby | BB-Link |