Difference between revisions of "Eel Rapier"

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{{Infobox ShipStats Oolite| title=Eel Rapier
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{{Semantic Infobox ShipStats Oolite| title=Eel Rapier
 
|image = [[Image: Eel_Rapier.png |250px]]
 
|image = [[Image: Eel_Rapier.png |250px]]
|dimensions = 14 x 14 x 90
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|width = 14m
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|height = 14m
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|length = 90m
 
|capacity = 10 TC
 
|capacity = 10 TC
 
|capacityext = No
 
|capacityext = No
|gunmounts = Fore, Aft
 
|missileslots = 3
 
 
|maxspeed = 0.495 LM
 
|maxspeed = 0.495 LM
 
|maneuverability = Roll: 1.8<br />Pitch: 0.6<br />
 
|maneuverability = Roll: 1.8<br />Pitch: 0.6<br />
 
|energybanks = 4
 
|energybanks = 4
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|energyrecharge = Unknown
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|gunmounts = Fore, Aft
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|missileslots = 3
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|shieldboost = Yes
 
|milshields = Yes
 
|milshields = Yes
|shieldboost = Yes
 
 
|hyperspace = Yes
 
|hyperspace = Yes
 
|isoxp = OXP
 
|isoxp = OXP
 
|isplayer = Yes
 
|isplayer = Yes
|baseprice = 500000
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|baseprice = 500000 Cr
 
}}
 
}}
  
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{{Oolite-ship-stub}}
 
{{Oolite-ship-stub}}
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=== Comment ===
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While in a TL15 station ([[Sector5/Xevera|Xevera]], G5) I traded in my [[SuperCobra]] for an Eel Rapier, re-bought all of the expensive gizmos and left the station without saving to disk.
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The first thing I noticed is that it's fast; slightly slower than a [[Tiger Mark I|Tiger]], but noticeably quicker than my SuperCobra. The difference in speed is multiplied when using the injectors. But this plus-point is counter-balanced by a poor rate of climb and dive. Never mind. The real test would come in combat, so I witched to some anarchy systems to see how it fared.
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Oh, Lord Lummy! I nearly felt sorry for the pirates. I could speed into a group of 5 or 6 of them, with most of the group attempting to hit me with laser fire. Even at a distance of 3 or 4 km, perhaps only one of their laser bursts would actually make contact with the Eel's super-slender hull. By contrast, I'd knock out a couple of them before my front laser overheated. Then I'd fly through their group, switching to the rear laser to polish off something large and cumbersome like a [[Longshot]] or [[Mosquito Trader]]. Then at close quarters, it was clear-up time, which was slowed down by the Eel's pitch rate.
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In combat, it's a fantastic ship - fast and hard to hit with a laser. Once you've added a naval energy unit, military shield enhancement and a cloaking device, it's nigh-on invincible. Forget mere bounty hunting; if you wanted to take on the Galactic Navy, you could do it with this ship.
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But what it gains in combat, it loses as a trader. That 10 tonne cargo hold means that although it would be perfect for hauling a couple of thousand kilos of platinum across the galaxy, those contracts will never be offered to a ship that hasn't already shifted its fair share of textiles and machinery.
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So for now, it's back to the Soopy.
  
 
== Download ==
 
== Download ==
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The [[Murgh_Xships OXP|''Murgh's X-Ships'']] containing the Eel.
 
The [[Murgh_Xships OXP|''Murgh's X-Ships'']] containing the Eel.
  
{{ship-OXP}}
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== Links ==
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*Author: [[User:Murgh|Murgh]]
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*[https://bb.oolite.space/viewtopic.php?t=5091 I've test-driven an Eel Rapier] (2008)

Latest revision as of 09:38, 15 September 2024

Eel Rapier
Eel Rapier.png
Size (W×H×L) 14m×14m×90m
Cargo capacity 10 TC
Cargo bay extension No
Maximum speed 0.495 LM
Manoeuvrability Roll: 1.8
Pitch: 0.6
Energy banks 4
Energy recharge rate

Unknown

Gun mounts Fore, Aft
Missile slots 3
Shield boosters available Yes
Military shields available Yes
Hyperspace capable Yes
OXP or standard OXP
Available to player Yes
Base price 500000 Cr


Overview

This article about an Oolite ship is a stub. You can help EliteWiki by expanding it.

Comment

While in a TL15 station (Xevera, G5) I traded in my SuperCobra for an Eel Rapier, re-bought all of the expensive gizmos and left the station without saving to disk.

The first thing I noticed is that it's fast; slightly slower than a Tiger, but noticeably quicker than my SuperCobra. The difference in speed is multiplied when using the injectors. But this plus-point is counter-balanced by a poor rate of climb and dive. Never mind. The real test would come in combat, so I witched to some anarchy systems to see how it fared.

Oh, Lord Lummy! I nearly felt sorry for the pirates. I could speed into a group of 5 or 6 of them, with most of the group attempting to hit me with laser fire. Even at a distance of 3 or 4 km, perhaps only one of their laser bursts would actually make contact with the Eel's super-slender hull. By contrast, I'd knock out a couple of them before my front laser overheated. Then I'd fly through their group, switching to the rear laser to polish off something large and cumbersome like a Longshot or Mosquito Trader. Then at close quarters, it was clear-up time, which was slowed down by the Eel's pitch rate.

In combat, it's a fantastic ship - fast and hard to hit with a laser. Once you've added a naval energy unit, military shield enhancement and a cloaking device, it's nigh-on invincible. Forget mere bounty hunting; if you wanted to take on the Galactic Navy, you could do it with this ship.

But what it gains in combat, it loses as a trader. That 10 tonne cargo hold means that although it would be perfect for hauling a couple of thousand kilos of platinum across the galaxy, those contracts will never be offered to a ship that hasn't already shifted its fair share of textiles and machinery.

So for now, it's back to the Soopy.

Download

The Murgh's X-Ships containing the Eel.

Links