Difference between revisions of "Shrews Rights"

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== Version History ==
 
== Version History ==
 +
*0.8 (24th April 2024)
 +
:Fixed spelling mistakes in descriptions and mission text. Removed comms messages from bad guys as they were not varied enough.
 
*0.7 (15th April 2024)
 
*0.7 (15th April 2024)
 
:Fixed spelling mistakes in descriptions and mission text. Reworked the mission screens, some now have a second page
 
:Fixed spelling mistakes in descriptions and mission text. Reworked the mission screens, some now have a second page

Latest revision as of 08:17, 24 April 2024

ShrewsRights horz 59.png

Mission set in Galaxy 2

Overview

The mission takes place in Galaxy 2 when the player has reached at least dangerous levels and finds the system with "vicious shrews". Just dock at the main station to get an initial meeting and further details. Also, you will get some hints about where the mission starts. As you progress through, there will be a square the colour of most shrews (brown!) on the F6 galactic chart to indicate your next destination. You should dock at the main station of a system when arriving at your destination.

You will need to be capable of defending yourself to finish this mission!

A few addons to help protect yourself and attack your enemies will make your life less like that of a rabbit and more like that of a fox. You will be attacked, so be prepared. A fuel scoop and an advanced space compass will come in handy, but they are not necessary. But what "dangerous" commander does not have those already?

The accuracy, strength and number of the bad guys will be adjusted depending on how many kills you have and how well your ship is equipped. The bad guys will get slightly harder and more numerous as the mission progresses. Get ready for a fight. You are fighting on the side of the minority and against the status quo.

Following the latest news will help: you will need to install the extension Galactic News Network, oolite.oxp.Svengali.GNN.oxp. This gives a bit more background to what is happening as you progress through the mission.


Requirements

  • GNN (Galactic News Network) - needed for news updates

Optional

  • YAH (Your Ad Here) - this OXP adds some advertisements if you have YAH installed


Version History

  • 0.8 (24th April 2024)
Fixed spelling mistakes in descriptions and mission text. Removed comms messages from bad guys as they were not varied enough.
  • 0.7 (15th April 2024)
Fixed spelling mistakes in descriptions and mission text. Reworked the mission screens, some now have a second page
  • 0.6 (15th April 2024)
Fixes and updates adverts, mission and news text. Removed names of reporters from news reports.
Reworked main script to give an upper limit to the number of bad guys and reduce their chatter.
  • 0.5 (31st March 2024)
First published version. A mission, in Galaxy 2, should you decide to take it. Will you do what it takes to help out a new, evolving species gain the rights of full citizens?

License

  • Author: Zafrusteria
  • License: CC BY-NC-SA 4
  • Version: 0.7
  • Requires: Oolite Version v.1.90 and the oxp's listed above.

Links

BB Thread (2024)

Difficulty Rating

Levelindicator6.png
5-6

You need an Elite Rating of Dangerous or above.

Credits

My thanks to:

  • CaptSolo's Cobra Mk II-XT for the AI.
  • Cholmondely, for encouragement and pointing out loads of documentation and helping me though.
  • cim's Black Box Coding and for setting comms role and personalities coding from oolite.oxp.cim.comms-pack-a.oxz
  • DaddyHoggy, Svengali, Drew and Disembodied for GNN, Rooters and Snoopers.
  • Eric Walsh's DeepSpaceDredger OXP.
  • mossfoot and Norby for the Collector mission code.
  • phkb for Gal Cop missions, GalCopBB_Derelict(), Death comms and Bulletin Board System.
  • Thargoid for retro rockets.

Resources and websites use to create this mission: