Difference between revisions of "New Deal"

From Elite Wiki
m (Added mention of 3D font)
(Updating BB links)
 
(4 intermediate revisions by one other user not shown)
Line 1: Line 1:
[[File:Vincentz's Icons.png|thumb|right|320px|Some of Vincentz's new icons]]
+
[[File:Vincentz's Icons.png|thumb|right|500px|Vincentz's 8 new green/yellow icons for his 8 economies (black silhouettes)]]
 
The New Deal splits up the 2 part economical system (agricultural/industrial) into 8 different markets, and changes the Imports/Exports for commodities. It also adds a slight randomness to most goods prices.
 
The New Deal splits up the 2 part economical system (agricultural/industrial) into 8 different markets, and changes the Imports/Exports for commodities. It also adds a slight randomness to most goods prices.
  
{{OXPNote|This OXP is unfinished: ''So far it is still in a very primitive stage. Mainly graphical, Changing the names for Economies and Main Export/Import Goods for economies.
+
{{OXPNote|This OXP is unfinished: ''So far it is still in a ''very'' primitive stage. Mainly graphical, changing the names for Economies and Main Export/Import Goods for those economies.
I also upscaled the randomness of prices slightly, except for Gold, Platinum and Gems, to make it more interesting, and hopefully to reduce the difficulty a bit, which was otherwise upscaled by the more specific markets''.}}
+
I also increased the randomness of prices slightly, except for Gold, Platinum and Gems. This was to make it more interesting, and hopefully to reduce the difficulty a bit, which was otherwise increased by the much more specific markets''.}}
 
<br><br>
 
<br><br>
 
== Overview ==
 
== Overview ==
 
The current Oolite trading model is based on 8-bit Classic Elite which fitted into 32k of memory (Oolite v.1.90 takes up over 3,000x as much memory)! There were eight basic economies on a simple bipolar range from poor agricultural to rich industrial (there were eight of many things - species, government types, galaxies, ''etc'').
 
The current Oolite trading model is based on 8-bit Classic Elite which fitted into 32k of memory (Oolite v.1.90 takes up over 3,000x as much memory)! There were eight basic economies on a simple bipolar range from poor agricultural to rich industrial (there were eight of many things - species, government types, galaxies, ''etc'').
  
While many prefer a tripolar economy (agricultural, mining, industrial), Vincentz came up with a four-polar economy:
+
While some prefer a tripolar economy (agricultural, mining, industrial), Vincentz came up with a four-polar economy:
  
... instead of having 2 (industrial/agricultural) in different wealths, which regarding commodities influence them on a single level (for example poor agricultural means lowest food prices and rich industrial means lowest computer prices), I suggest having four logical systems. They are :
+
... instead of having 2 economies (industrial & agricultural) of different wealth standards, which regarding commodities influence them along a single dimension (for example poor agricultural means lowest food prices and rich industrial means lowest computer prices), I suggest having four logical systems. They are:
  
 
*'''Financial'''
 
*'''Financial'''
Line 27: Line 27:
  
 
<br><br>
 
<br><br>
[[File:ENrAmbO.png|500px|right]]
+
[[File:ENrAmbO.png|thumb|500px|right|New icons for financial/extractive economies interspersed with traditional agricultural/industrial icons]]
 
The overall system would look like this:
 
The overall system would look like this:
  
Line 64: Line 64:
 
=== Commodities ===
 
=== Commodities ===
  
*'''Food''' Agric -> Comme
+
*'''Food''' Agricultural -> Commercial
 
:Being produced in farming worlds and being sold highest in commercial worlds
 
:Being produced in farming worlds and being sold highest in commercial worlds
*'''Textile''' Indus -> Comme
+
*'''Textile''' Industrial -> Commercial
 
:Being produced in industrial worlds, and being sold highest in commercial worlds
 
:Being produced in industrial worlds, and being sold highest in commercial worlds
*'''Radioactives''' Explo -> Hi Tech
+
*'''Radioactives''' Exploratory -> Hi Tech
 
:Being excavated in Exploratory worlds and being used in Hi Tech systems
 
:Being excavated in Exploratory worlds and being used in Hi Tech systems
 
*'''Slaves''' Untouched
 
*'''Slaves''' Untouched
*'''Liquor/Wines''' Agron -> Explo
+
*'''Liquor/Wines''' Agronomical -> Explorational
 
:Being grown and distilled/fermented in agronomical worlds and used widely but especially in hard working exploratory/industrial/prospecting worlds
 
:Being grown and distilled/fermented in agronomical worlds and used widely but especially in hard working exploratory/industrial/prospecting worlds
*'''Luxuries''' Agron -> Finan
+
*'''Luxuries''' Agronomical -> Financial
 
:Being grown/produced in agronomical worlds (spices/coffee/exotics)
 
:Being grown/produced in agronomical worlds (spices/coffee/exotics)
 
*'''Narcotics''' Untouched
 
*'''Narcotics''' Untouched
*'''Computers''' Hi Tech -> Finan
+
*'''Computers''' Hi Tech -> Financial
 
:Being produced in Hi Tech worlds and sold and used primarily in Financial worlds
 
:Being produced in Hi Tech worlds and sold and used primarily in Financial worlds
*'''Machinery''' Indus -> Agron
+
*'''Machinery''' Industrial -> Agronomical
 
:Being produced in Industrial worlds and sold in agri/agro/pros/explo systems
 
:Being produced in Industrial worlds and sold in agri/agro/pros/explo systems
*'''Alloys''' Hi Tech -> Indus
+
*'''Alloys''' Hi Tech -> Industrial
 
:Advanced alloys are being manufactured in Hi Tech worlds and sold on to Industrial worlds to use them in large scale
 
:Advanced alloys are being manufactured in Hi Tech worlds and sold on to Industrial worlds to use them in large scale
 
*'''Firearms''' Untouched
 
*'''Firearms''' Untouched
*'''Furs''' Agric -> Finan
+
*'''Furs''' Agricultural -> Financial
 
:Ripped off of poor animals and sold to people who could afford wearing gold, but rather want to walk in dead skin
 
:Ripped off of poor animals and sold to people who could afford wearing gold, but rather want to walk in dead skin
*'''Minerals''' Explo -> Indus
+
*'''Minerals''' Explorational -> Industrial
 
:Mainly extracted from exploratory worlds and sold to industrial worlds for further processing.
 
:Mainly extracted from exploratory worlds and sold to industrial worlds for further processing.
*'''Gold''' Prosp -> Finan
+
*'''Gold''' Prospecting -> Financial
 
:Bling...
 
:Bling...
*'''Platinum''' Prosp -> Finan
+
*'''Platinum''' Prospecting -> Financial
 
:Bling...
 
:Bling...
*'''Gems''' Prosp -> Finan
+
*'''Gems''' Prospecting -> Financial
 
:Bling for the honey
 
:Bling for the honey
  
Line 103: Line 103:
 
[[File:NovaLux HUD (1).png|thumb|right|500px|Vincentz's Nova Lux HUD]]
 
[[File:NovaLux HUD (1).png|thumb|right|500px|Vincentz's Nova Lux HUD]]
 
== Links ==
 
== Links ==
*[http://www.aegidian.org/bb/viewtopic.php?f=4&t=17360 BB Thread] (2015+)
+
*[https://bb.oolite.space/viewtopic.php?f=4&t=17360 BB Thread] (2015+)
 
*Vincentz's [[Nova Lux HUD]]
 
*Vincentz's [[Nova Lux HUD]]
*Vincentz also designed the [[Oolite Fonts|3D font]].
+
*Vincentz also designed the [[Oolite Fonts|3D font]], which uses the standard icons for economies.
  
 
{{mechanics-OXP}}
 
{{mechanics-OXP}}

Latest revision as of 02:14, 29 February 2024

Vincentz's 8 new green/yellow icons for his 8 economies (black silhouettes)

The New Deal splits up the 2 part economical system (agricultural/industrial) into 8 different markets, and changes the Imports/Exports for commodities. It also adds a slight randomness to most goods prices.



Overview

The current Oolite trading model is based on 8-bit Classic Elite which fitted into 32k of memory (Oolite v.1.90 takes up over 3,000x as much memory)! There were eight basic economies on a simple bipolar range from poor agricultural to rich industrial (there were eight of many things - species, government types, galaxies, etc).

While some prefer a tripolar economy (agricultural, mining, industrial), Vincentz came up with a four-polar economy:

... instead of having 2 economies (industrial & agricultural) of different wealth standards, which regarding commodities influence them along a single dimension (for example poor agricultural means lowest food prices and rich industrial means lowest computer prices), I suggest having four logical systems. They are:

  • Financial
(these are strong high tech political centers, imagine New York, London, Washington etc)
  • Industrial
(these are productive, manufacturing systems, imagine Europe in the industrial era or China/Asia in the modern day)
  • Extracting /exploratory/prospecting
(these are extracting/excavating resources, imagine areas in Russia, South Africa, Australia where they mine)
  • Agricultural
(these are planets with plantations/farms/sea resource harvesters, imagine rural areas with lots of farming)

each of the worlds would have 2 variants :

DEVELOPED
UNDEVELOPED



New icons for financial/extractive economies interspersed with traditional agricultural/industrial icons

The overall system would look like this:

Financial Stock markets and business centers

EXPORT : None
IMPORT : Luxuries, Computers, Furs, Gold, Platinum and Gems

Commerce Trading and retailing

EXPORT : None
IMPORT : Food, Textiles

Hi-Tech Industrial Advanced technical manufacturing

EXPORT : Computers, Alloys
IMPORT : Radioactives

Industrial Manufacturing and processing.

EXPORT : Textiles, Machines
IMPORT : Minerals, Liquor/Wines

Explorational Biological and Geological resource extraction.

EXPORT : Radioactives, Minerals
IMPORT : Machines

Prospecting Mineral surveying and excavation.

EXPORT : Gold, Platinum, Gems
IMPORT : Machines

Agronomical Scientific and technical farming and cash crops plantations.

EXPORT : Liqour/Wines, Luxuries
IMPORT : Machines

Agricultural Farms, pastures, plantations.

EXPORT : Food, Furs
IMPORT : Machines

Commodities

  • Food Agricultural -> Commercial
Being produced in farming worlds and being sold highest in commercial worlds
  • Textile Industrial -> Commercial
Being produced in industrial worlds, and being sold highest in commercial worlds
  • Radioactives Exploratory -> Hi Tech
Being excavated in Exploratory worlds and being used in Hi Tech systems
  • Slaves Untouched
  • Liquor/Wines Agronomical -> Explorational
Being grown and distilled/fermented in agronomical worlds and used widely but especially in hard working exploratory/industrial/prospecting worlds
  • Luxuries Agronomical -> Financial
Being grown/produced in agronomical worlds (spices/coffee/exotics)
  • Narcotics Untouched
  • Computers Hi Tech -> Financial
Being produced in Hi Tech worlds and sold and used primarily in Financial worlds
  • Machinery Industrial -> Agronomical
Being produced in Industrial worlds and sold in agri/agro/pros/explo systems
  • Alloys Hi Tech -> Industrial
Advanced alloys are being manufactured in Hi Tech worlds and sold on to Industrial worlds to use them in large scale
  • Firearms Untouched
  • Furs Agricultural -> Financial
Ripped off of poor animals and sold to people who could afford wearing gold, but rather want to walk in dead skin
  • Minerals Explorational -> Industrial
Mainly extracted from exploratory worlds and sold to industrial worlds for further processing.
  • Gold Prospecting -> Financial
Bling...
  • Platinum Prospecting -> Financial
Bling...
  • Gems Prospecting -> Financial
Bling for the honey

License

"Public domain."

Download

Note that this is unfinished, merely replacing the icons. Vincentz explained in his thread linked below that his programming skills were not the greatest... He disappeared back into Real Life shortly after proposing this, and has not been heard of since...
Vincentz's Nova Lux HUD

Links