Difference between revisions of "New Deal"
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− | [[File:Vincentz's Icons.png|thumb|right| | + | [[File:Vincentz's Icons.png|thumb|right|500px|Vincentz's 8 new green/yellow icons for his 8 economies (black silhouettes)]] |
The New Deal splits up the 2 part economical system (agricultural/industrial) into 8 different markets, and changes the Imports/Exports for commodities. It also adds a slight randomness to most goods prices. | The New Deal splits up the 2 part economical system (agricultural/industrial) into 8 different markets, and changes the Imports/Exports for commodities. It also adds a slight randomness to most goods prices. | ||
− | {{OXPNote|This OXP is unfinished: ''So far it is still in a very primitive stage. Mainly graphical, | + | {{OXPNote|This OXP is unfinished: ''So far it is still in a ''very'' primitive stage. Mainly graphical, changing the names for Economies and Main Export/Import Goods for those economies. |
− | I also | + | I also increased the randomness of prices slightly, except for Gold, Platinum and Gems. This was to make it more interesting, and hopefully to reduce the difficulty a bit, which was otherwise increased by the much more specific markets''.}} |
<br><br> | <br><br> | ||
== Overview == | == Overview == | ||
The current Oolite trading model is based on 8-bit Classic Elite which fitted into 32k of memory (Oolite v.1.90 takes up over 3,000x as much memory)! There were eight basic economies on a simple bipolar range from poor agricultural to rich industrial (there were eight of many things - species, government types, galaxies, ''etc''). | The current Oolite trading model is based on 8-bit Classic Elite which fitted into 32k of memory (Oolite v.1.90 takes up over 3,000x as much memory)! There were eight basic economies on a simple bipolar range from poor agricultural to rich industrial (there were eight of many things - species, government types, galaxies, ''etc''). | ||
− | While | + | While some prefer a tripolar economy (agricultural, mining, industrial), Vincentz came up with a four-polar economy: |
− | ... instead of having 2 (industrial | + | ... instead of having 2 economies (industrial & agricultural) of different wealth standards, which regarding commodities influence them along a single dimension (for example poor agricultural means lowest food prices and rich industrial means lowest computer prices), I suggest having four logical systems. They are: |
*'''Financial''' | *'''Financial''' | ||
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<br><br> | <br><br> | ||
− | [[File:ENrAmbO.png|500px|right]] | + | [[File:ENrAmbO.png|thumb|500px|right|New icons for financial/extractive economies interspersed with traditional agricultural/industrial icons]] |
The overall system would look like this: | The overall system would look like this: | ||
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=== Commodities === | === Commodities === | ||
− | *'''Food''' | + | *'''Food''' Agricultural -> Commercial |
:Being produced in farming worlds and being sold highest in commercial worlds | :Being produced in farming worlds and being sold highest in commercial worlds | ||
− | *'''Textile''' | + | *'''Textile''' Industrial -> Commercial |
:Being produced in industrial worlds, and being sold highest in commercial worlds | :Being produced in industrial worlds, and being sold highest in commercial worlds | ||
− | *'''Radioactives''' | + | *'''Radioactives''' Exploratory -> Hi Tech |
:Being excavated in Exploratory worlds and being used in Hi Tech systems | :Being excavated in Exploratory worlds and being used in Hi Tech systems | ||
*'''Slaves''' Untouched | *'''Slaves''' Untouched | ||
− | *'''Liquor/Wines''' | + | *'''Liquor/Wines''' Agronomical -> Explorational |
:Being grown and distilled/fermented in agronomical worlds and used widely but especially in hard working exploratory/industrial/prospecting worlds | :Being grown and distilled/fermented in agronomical worlds and used widely but especially in hard working exploratory/industrial/prospecting worlds | ||
− | *'''Luxuries''' | + | *'''Luxuries''' Agronomical -> Financial |
:Being grown/produced in agronomical worlds (spices/coffee/exotics) | :Being grown/produced in agronomical worlds (spices/coffee/exotics) | ||
*'''Narcotics''' Untouched | *'''Narcotics''' Untouched | ||
− | *'''Computers''' Hi Tech -> | + | *'''Computers''' Hi Tech -> Financial |
:Being produced in Hi Tech worlds and sold and used primarily in Financial worlds | :Being produced in Hi Tech worlds and sold and used primarily in Financial worlds | ||
− | *'''Machinery''' | + | *'''Machinery''' Industrial -> Agronomical |
:Being produced in Industrial worlds and sold in agri/agro/pros/explo systems | :Being produced in Industrial worlds and sold in agri/agro/pros/explo systems | ||
− | *'''Alloys''' Hi Tech -> | + | *'''Alloys''' Hi Tech -> Industrial |
:Advanced alloys are being manufactured in Hi Tech worlds and sold on to Industrial worlds to use them in large scale | :Advanced alloys are being manufactured in Hi Tech worlds and sold on to Industrial worlds to use them in large scale | ||
*'''Firearms''' Untouched | *'''Firearms''' Untouched | ||
− | *'''Furs''' | + | *'''Furs''' Agricultural -> Financial |
:Ripped off of poor animals and sold to people who could afford wearing gold, but rather want to walk in dead skin | :Ripped off of poor animals and sold to people who could afford wearing gold, but rather want to walk in dead skin | ||
− | *'''Minerals''' | + | *'''Minerals''' Explorational -> Industrial |
:Mainly extracted from exploratory worlds and sold to industrial worlds for further processing. | :Mainly extracted from exploratory worlds and sold to industrial worlds for further processing. | ||
− | *'''Gold''' | + | *'''Gold''' Prospecting -> Financial |
:Bling... | :Bling... | ||
− | *'''Platinum''' | + | *'''Platinum''' Prospecting -> Financial |
:Bling... | :Bling... | ||
− | *'''Gems''' | + | *'''Gems''' Prospecting -> Financial |
:Bling for the honey | :Bling for the honey | ||
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[[File:NovaLux HUD (1).png|thumb|right|500px|Vincentz's Nova Lux HUD]] | [[File:NovaLux HUD (1).png|thumb|right|500px|Vincentz's Nova Lux HUD]] | ||
== Links == | == Links == | ||
− | *[ | + | *[https://bb.oolite.space/viewtopic.php?f=4&t=17360 BB Thread] (2015+) |
*Vincentz's [[Nova Lux HUD]] | *Vincentz's [[Nova Lux HUD]] | ||
+ | *Vincentz also designed the [[Oolite Fonts|3D font]], which uses the standard icons for economies. | ||
{{mechanics-OXP}} | {{mechanics-OXP}} |
Latest revision as of 02:14, 29 February 2024
The New Deal splits up the 2 part economical system (agricultural/industrial) into 8 different markets, and changes the Imports/Exports for commodities. It also adds a slight randomness to most goods prices.
Contents
Overview
The current Oolite trading model is based on 8-bit Classic Elite which fitted into 32k of memory (Oolite v.1.90 takes up over 3,000x as much memory)! There were eight basic economies on a simple bipolar range from poor agricultural to rich industrial (there were eight of many things - species, government types, galaxies, etc).
While some prefer a tripolar economy (agricultural, mining, industrial), Vincentz came up with a four-polar economy:
... instead of having 2 economies (industrial & agricultural) of different wealth standards, which regarding commodities influence them along a single dimension (for example poor agricultural means lowest food prices and rich industrial means lowest computer prices), I suggest having four logical systems. They are:
- Financial
- (these are strong high tech political centers, imagine New York, London, Washington etc)
- Industrial
- (these are productive, manufacturing systems, imagine Europe in the industrial era or China/Asia in the modern day)
- Extracting /exploratory/prospecting
- (these are extracting/excavating resources, imagine areas in Russia, South Africa, Australia where they mine)
- Agricultural
- (these are planets with plantations/farms/sea resource harvesters, imagine rural areas with lots of farming)
each of the worlds would have 2 variants :
- DEVELOPED
- UNDEVELOPED
The overall system would look like this:
Financial Stock markets and business centers
- EXPORT : None
- IMPORT : Luxuries, Computers, Furs, Gold, Platinum and Gems
Commerce Trading and retailing
- EXPORT : None
- IMPORT : Food, Textiles
Hi-Tech Industrial Advanced technical manufacturing
- EXPORT : Computers, Alloys
- IMPORT : Radioactives
Industrial Manufacturing and processing.
- EXPORT : Textiles, Machines
- IMPORT : Minerals, Liquor/Wines
Explorational Biological and Geological resource extraction.
- EXPORT : Radioactives, Minerals
- IMPORT : Machines
Prospecting Mineral surveying and excavation.
- EXPORT : Gold, Platinum, Gems
- IMPORT : Machines
Agronomical Scientific and technical farming and cash crops plantations.
- EXPORT : Liqour/Wines, Luxuries
- IMPORT : Machines
Agricultural Farms, pastures, plantations.
- EXPORT : Food, Furs
- IMPORT : Machines
Commodities
- Food Agricultural -> Commercial
- Being produced in farming worlds and being sold highest in commercial worlds
- Textile Industrial -> Commercial
- Being produced in industrial worlds, and being sold highest in commercial worlds
- Radioactives Exploratory -> Hi Tech
- Being excavated in Exploratory worlds and being used in Hi Tech systems
- Slaves Untouched
- Liquor/Wines Agronomical -> Explorational
- Being grown and distilled/fermented in agronomical worlds and used widely but especially in hard working exploratory/industrial/prospecting worlds
- Luxuries Agronomical -> Financial
- Being grown/produced in agronomical worlds (spices/coffee/exotics)
- Narcotics Untouched
- Computers Hi Tech -> Financial
- Being produced in Hi Tech worlds and sold and used primarily in Financial worlds
- Machinery Industrial -> Agronomical
- Being produced in Industrial worlds and sold in agri/agro/pros/explo systems
- Alloys Hi Tech -> Industrial
- Advanced alloys are being manufactured in Hi Tech worlds and sold on to Industrial worlds to use them in large scale
- Firearms Untouched
- Furs Agricultural -> Financial
- Ripped off of poor animals and sold to people who could afford wearing gold, but rather want to walk in dead skin
- Minerals Explorational -> Industrial
- Mainly extracted from exploratory worlds and sold to industrial worlds for further processing.
- Gold Prospecting -> Financial
- Bling...
- Platinum Prospecting -> Financial
- Bling...
- Gems Prospecting -> Financial
- Bling for the honey
License
"Public domain."
Download
- NewDeal.oxz (2015)
- Note that this is unfinished, merely replacing the icons. Vincentz explained in his thread linked below that his programming skills were not the greatest... He disappeared back into Real Life shortly after proposing this, and has not been heard of since...
Links
- BB Thread (2015+)
- Vincentz's Nova Lux HUD
- Vincentz also designed the 3D font, which uses the standard icons for economies.