Difference between revisions of "Modifying a Model"
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Conversion utilities are available here [http://svn.berlios.de/svnroot/repos/oolite-linux/trunk/tools/meshConverters/], although they are listed under Linux they are cross-platform and require the installation of Python[http://Python.org]. | Conversion utilities are available here [http://svn.berlios.de/svnroot/repos/oolite-linux/trunk/tools/meshConverters/], although they are listed under Linux they are cross-platform and require the installation of Python[http://Python.org]. | ||
− | Oolite forum thread about the conversion tools: [ | + | Oolite forum thread about the conversion tools: [https://bb.oolite.space/viewtopic.php?t=842] |
Run dat2obj or dat2objTex on the .dat. | Run dat2obj or dat2objTex on the .dat. |
Latest revision as of 02:11, 29 February 2024
The underlying 3D models in Oolite are contained in .dat files.
$PROGDIR/ AddOns/ ShipX/ ShipY/
To modify a .dat the file must first be converted to a Wavefront .obj file. Conversion utilities are available here [1], although they are listed under Linux they are cross-platform and require the installation of Python[2].
Oolite forum thread about the conversion tools: [3]
Run dat2obj or dat2objTex on the .dat.
The resulting file can be imported into any 3D program that supports .obj.
[The free, open source program Wings3D [4] is the de facto standard, Blender also works.]
When finished export the model as an .obj and run obj2dat.
Links
- OXP howto model - much more detail (and pretty pictures too!)