Difference between revisions of "Crosshairs - Laser-ific"
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== Links == | == Links == | ||
− | *[ | + | *[https://bb.oolite.space/viewtopic.php?f=4&t=14368 BB Thread] (2014+) |
== Gameplay and Balance Indicator == | == Gameplay and Balance Indicator == |
Latest revision as of 01:31, 29 February 2024
Adds a circular dial showing the laser heat level around the central cross-hairs. Compatible with most HUDs.
Known bugs
In _hideDisplay function:
// FixMe: player.ship.crosshairs = null causes a HUD reset; // similar fix to that used in Auto Crosshairs required.
Change Log
- 1.3 (October 6th, 2014) Revised all crosshair files again, made script compatible with Auto Crosshairs OXP.
- 1.2 (October 4th, 2014) Revised all crosshair files: now have pulse laser crosshair as well as animation.
- 1.1.2 (October 4th, 2014) Load all crosshair files at start-up, to avoid stuttering on first display.
- 1.1.1 (October 4th, 2014) Fixed bug: crosshairs not being reset when frame callback ended by shipWillEnrterWitchspace etc.
- 1.1 (October 4th, 2014) Improved 16-step dial animation.
- 1.0 (October 3rd, 2014) First published.
License
- "See within" where one finds nothing!
- Author: Wildeblood
- Version: 1.3
- Required Oolite Version: v.1.80
Links
- BB Thread (2014+)
Gameplay and Balance Indicator
Having the laser temperature right beside your crosshairs helps most people in combat.