Difference between revisions of "Busy Ports OXP"
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The plan here was to try and come up with a 'busy port' type .oxp, basically some small ships and stations with 'interlocking AI's' that we could quickly add to a system with a simple addship: command, by interlocking AI's what I mean is like what you suggest, autominers would pop out minerals, scoopers would scoop them, move off to the station to deliver, freighters would arrive depart ''etc'', small tugs & cargo unloader bots would move amongst the ships ''etc''. | The plan here was to try and come up with a 'busy port' type .oxp, basically some small ships and stations with 'interlocking AI's' that we could quickly add to a system with a simple addship: command, by interlocking AI's what I mean is like what you suggest, autominers would pop out minerals, scoopers would scoop them, move off to the station to deliver, freighters would arrive depart ''etc'', small tugs & cargo unloader bots would move amongst the ships ''etc''. | ||
− | At the moment I've got the autominers producing occasional batches of minerals, and the collector ship occasionally notices and moves over to collect them but there are still a lot of bugs - hopefully these can be fixed by adjusting how often the autominers release cargo, at the moment this is et to be very often as I want to test the collectors' AI, but this is confusing the collector ship and I'm often seeing it moving around the asteroid field like the Pied Piper of Hamelin with hundreds of cargo pods trailing after it, give me a moment and I'll update the link in case anybody is brave enough to have a pick through and sort out the bugs. ([ | + | At the moment I've got the autominers producing occasional batches of minerals, and the collector ship occasionally notices and moves over to collect them but there are still a lot of bugs - hopefully these can be fixed by adjusting how often the autominers release cargo, at the moment this is et to be very often as I want to test the collectors' AI, but this is confusing the collector ship and I'm often seeing it moving around the asteroid field like the Pied Piper of Hamelin with hundreds of cargo pods trailing after it, give me a moment and I'll update the link in case anybody is brave enough to have a pick through and sort out the bugs. ([https://bb.oolite.space/viewtopic.php?p=30520#p30520 Griff] Feb 2007) |
== Download == | == Download == | ||
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− | *[ | + | *[https://bb.oolite.space/viewtopic.php?f=4&t=2825 BB Thread] (2007: Docking Coordinates = 0,0,0?) |
− | *[ | + | *[https://bb.oolite.space/viewtopic.php?f=2&t=3337 Cannibalization commences] (2007) |
− | *[ | + | *[https://bb.oolite.space/viewtopic.php?p=29855#p29855 Mining Outpost & machinery] (2007) |
− | *[ | + | *[https://bb.oolite.space/viewtopic.php?p=29906#p29906 Next day] "this pack includes the mining outpost station, a freighter and the cargo unloader bots" (2007) |
*[[User:Griff|Griff]] | *[[User:Griff|Griff]] | ||
{{Ship-OXP}}{{Dockables-OXP}} | {{Ship-OXP}}{{Dockables-OXP}} |
Latest revision as of 01:21, 29 February 2024
Busy Ports! Freighters with removable cargo pods, loading bots and a station, all busy doing their thing!
Overview
Griff created this OXP back in 2007. It was in effect "eye-candy" as the loading bots did not bring their cargo pods inside the stations. It ended up being raided by other OXP authors - the stations ended up as the Black Monk Monasteries, the Freighters ended up as the Imperial Freighters in the Dictators OXP, etc.
The plan here was to try and come up with a 'busy port' type .oxp, basically some small ships and stations with 'interlocking AI's' that we could quickly add to a system with a simple addship: command, by interlocking AI's what I mean is like what you suggest, autominers would pop out minerals, scoopers would scoop them, move off to the station to deliver, freighters would arrive depart etc, small tugs & cargo unloader bots would move amongst the ships etc. At the moment I've got the autominers producing occasional batches of minerals, and the collector ship occasionally notices and moves over to collect them but there are still a lot of bugs - hopefully these can be fixed by adjusting how often the autominers release cargo, at the moment this is et to be very often as I want to test the collectors' AI, but this is confusing the collector ship and I'm often seeing it moving around the asteroid field like the Pied Piper of Hamelin with hundreds of cargo pods trailing after it, give me a moment and I'll update the link in case anybody is brave enough to have a pick through and sort out the bugs. (Griff Feb 2007)
Download
- GoogleDrive (2022)
- Box.com (2007)
Links
- Griff Robotic Cargo Loader
- Imperial Freighter & Imperial Tanker - taken from this oxp
- GalMine Hopper & GalMine AutoMiner - taken from this oxp
- BB Thread (2007: Docking Coordinates = 0,0,0?)
- Cannibalization commences (2007)
- Mining Outpost & machinery (2007)
- Next day "this pack includes the mining outpost station, a freighter and the cargo unloader bots" (2007)
- Griff