Difference between revisions of "Racing Script"
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| + | What follows is in [[Legacy Scripting]]. For something in Javascript see Thargoid's [[Ring Racer OXP]] | ||
| + | |||
| + | |||
{ | { | ||
"lord-of-the-rings" = ( | "lord-of-the-rings" = ( | ||
| − | { | + | : |
| − | + | {conditions = ( | |
| − | + | "mission_lotr1 equal PASSED" ); | |
| − | + | do = ( | |
| − | + | "set: mission_ring_passage [clock_number]", | |
| − | + | "subtract: mission_ring_passage [mission_ring_time]", | |
| − | + | "increment: mission_ringcounter", | |
| − | + | "reset: mission_lotr1", | |
| − | + | "commsMessage: Passed through ring in [mission_ring_passage] seconds.", | |
| − | + | : | |
| − | + | {conditions = ( | |
| − | + | "mission_ring_id equal 1-TRB", | |
| − | + | "mission_next_ring undefined" ); | |
| − | + | do = ( | |
| − | + | "set: mission_next_ring 2-TRB", | |
| − | + | "commsMessage: Timer running...", | |
| − | { | + | "set: mission_lotr_start [clock_number]", |
| − | + | "reset: mission_lotr_end" ); }, | |
| − | + | : | |
| − | + | {conditions = ( | |
| − | { | + | "mission_ring_id equal 2-TRB", |
| − | + | "mission_next_ring equal 2-TRB" ); | |
| − | + | do = ("set: mission_next_ring 3-TRB"); }, | |
| − | + | : | |
| − | + | {conditions = ( | |
| − | { | + | "mission_ring_id equal 3-TRB", |
| − | + | "mission_next_ring equal 3-TRB" ); | |
| − | + | do = ("set: mission_next_ring 4-TRH"); }, | |
| − | + | : | |
| − | + | {conditions = ( | |
| − | + | "mission_ring_id equal 4-TRH", | |
| − | + | "mission_next_ring equal 4-TRH" ); | |
| − | + | do = ( | |
| − | + | "commsMessage: Run complete!", | |
| − | + | "set: mission_lotr_end [clock_number]", | |
| − | + | "set: mission_lotr_total_time [mission_lotr_end]", | |
| − | + | "subtract: mission_lotr_total_time [mission_lotr_start]", | |
| − | + | "commsMessage: Total test time: [mission_lotr_total_time] seconds.", | |
| − | + | "reset: mission_lotr_start", | |
| − | + | "reset: mission_lotr_end", | |
| − | + | "reset: mission_lotr_total_time", | |
| − | + | "reset: mission_lotr_start", | |
| − | + | "reset: mission_ring_id", | |
| − | + | "reset: mission_next_ring"); } ); } ); } | |
| + | |||
| + | [[RacingRing_AI]] - this page has been deleted: see Maik's note here: (The whole content gives no real information. And it shows an AI from a custom oxp. The prototype training ring system has a separate AI for each single ring. However, they are linked together and are virtually identical. Th...") | ||
| + | |||
| + | See also [[FttAI]] | ||
| − | [[ | + | [[Category:Oolite scripting]] [[Category:Legacy scripting]] [[Category:Racing]] |
Latest revision as of 01:41, 29 November 2022
What follows is in Legacy Scripting. For something in Javascript see Thargoid's Ring Racer OXP
{
"lord-of-the-rings" = (
{conditions = (
"mission_lotr1 equal PASSED" );
do = (
"set: mission_ring_passage [clock_number]",
"subtract: mission_ring_passage [mission_ring_time]",
"increment: mission_ringcounter",
"reset: mission_lotr1",
"commsMessage: Passed through ring in [mission_ring_passage] seconds.",
{conditions = (
"mission_ring_id equal 1-TRB",
"mission_next_ring undefined" );
do = (
"set: mission_next_ring 2-TRB",
"commsMessage: Timer running...",
"set: mission_lotr_start [clock_number]",
"reset: mission_lotr_end" ); },
{conditions = (
"mission_ring_id equal 2-TRB",
"mission_next_ring equal 2-TRB" );
do = ("set: mission_next_ring 3-TRB"); },
{conditions = (
"mission_ring_id equal 3-TRB",
"mission_next_ring equal 3-TRB" );
do = ("set: mission_next_ring 4-TRH"); },
{conditions = (
"mission_ring_id equal 4-TRH",
"mission_next_ring equal 4-TRH" );
do = (
"commsMessage: Run complete!",
"set: mission_lotr_end [clock_number]",
"set: mission_lotr_total_time [mission_lotr_end]",
"subtract: mission_lotr_total_time [mission_lotr_start]",
"commsMessage: Total test time: [mission_lotr_total_time] seconds.",
"reset: mission_lotr_start",
"reset: mission_lotr_end",
"reset: mission_lotr_total_time",
"reset: mission_lotr_start",
"reset: mission_ring_id",
"reset: mission_next_ring"); } ); } ); }
RacingRing_AI - this page has been deleted: see Maik's note here: (The whole content gives no real information. And it shows an AI from a custom oxp. The prototype training ring system has a separate AI for each single ring. However, they are linked together and are virtually identical. Th...")
See also FttAI