Difference between revisions of "Realism"

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(Links: Added more, structure)
(Realistic Solutions: Added Phkb's Cargo-Handling oxp)
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*[[Guide to Ambience OXPs]] details a number of OXPs addressing issues of astronomy.
 
*[[Guide to Ambience OXPs]] details a number of OXPs addressing issues of astronomy.
 
*[http://www.aegidian.org/bb/viewtopic.php?p=255314#p255314 Astrobe's Inertia.oxp] (2017)
 
*[http://www.aegidian.org/bb/viewtopic.php?p=255314#p255314 Astrobe's Inertia.oxp] (2017)
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=== Death ===
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*[http://aegidian.org/bb/viewtopic.php?f=4&t=12439 Penalize Death.oxp] Making death hurt (2012). By Spara.
  
 
=== Economics ===
 
=== Economics ===
 
*See [[Economics]] for a number of attempts to sort out issues with trade and markets.
 
*See [[Economics]] for a number of attempts to sort out issues with trade and markets.
=== Playing the game ===
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*[http://aegidian.org/bb/viewtopic.php?f=4&t=12439 Penalize Death.oxp] Making death hurt (2012). By Spara.
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=== Time ===
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* [https://app.box.com/s/9rz2f16e3ohulnke0mk42d9lbylyq791 Cargo_Handling.oxp]- by [[User:Phkb|Phkb]] (2018): Loading/unloading cargo now takes time
  
 
[[File:Ooniversal Cooling YAH C 19.png|right|320px]]
 
[[File:Ooniversal Cooling YAH C 19.png|right|320px]]
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== Discussions ==
 
== Discussions ==
 
=== Here on the wiki ===
 
=== Here on the wiki ===

Revision as of 23:11, 17 August 2022

Oolite is modelled on Classic Elite - a very simplistic but very playable game published in 1984. Realism is often seen as conflicting with playability.



Issues with Physics/Science/Economics in Oolite

Classic Elite was written for early computers. David Braben's Frontier series (written a decade later for more powerful computers) tried to import more real-world physics and astronomy into gaming. But Oolite, being a copy of Classic Elite, suffered from the simplicity inherent in the early game. Thus the astronomy, the physics and the economics are all unreal simplifications which, however, combine to make a much more playable game.

As the years have gone by, there have been those pushing for a more realistic approach (originally, some who came to Oolite through Frontier), and other pushing for a more game-focused approach (perhaps those who preferred Classic Elite - Frontier had playability problems). The arguments on each side are good, and the open nature of Oolite means that there are a plethora of OXPs which modify the game in one's desired direction.

Scale Oolite-011.jpg

Realistic Solutions

Astronomy/Physics

Death

Economics

  • See Economics for a number of attempts to sort out issues with trade and markets.

Time

Ooniversal Cooling YAH C 19.png

Discussions

Here on the wiki

On the BB

Laws of Physics

Astronomy

Trade

Other