Difference between revisions of "Realism"
Cholmondely (talk | contribs) (→Links: Added more, structure) |
Cholmondely (talk | contribs) (→Realistic Solutions: Added Phkb's Cargo-Handling oxp) |
||
Line 18: | Line 18: | ||
*[[Guide to Ambience OXPs]] details a number of OXPs addressing issues of astronomy. | *[[Guide to Ambience OXPs]] details a number of OXPs addressing issues of astronomy. | ||
*[http://www.aegidian.org/bb/viewtopic.php?p=255314#p255314 Astrobe's Inertia.oxp] (2017) | *[http://www.aegidian.org/bb/viewtopic.php?p=255314#p255314 Astrobe's Inertia.oxp] (2017) | ||
+ | |||
+ | === Death === | ||
+ | *[http://aegidian.org/bb/viewtopic.php?f=4&t=12439 Penalize Death.oxp] Making death hurt (2012). By Spara. | ||
=== Economics === | === Economics === | ||
*See [[Economics]] for a number of attempts to sort out issues with trade and markets. | *See [[Economics]] for a number of attempts to sort out issues with trade and markets. | ||
− | === | + | |
− | *[ | + | === Time === |
+ | * [https://app.box.com/s/9rz2f16e3ohulnke0mk42d9lbylyq791 Cargo_Handling.oxp]- by [[User:Phkb|Phkb]] (2018): Loading/unloading cargo now takes time | ||
[[File:Ooniversal Cooling YAH C 19.png|right|320px]] | [[File:Ooniversal Cooling YAH C 19.png|right|320px]] | ||
+ | |||
== Discussions == | == Discussions == | ||
=== Here on the wiki === | === Here on the wiki === |
Revision as of 23:11, 17 August 2022
Oolite is modelled on Classic Elite - a very simplistic but very playable game published in 1984. Realism is often seen as conflicting with playability.
Contents
Issues with Physics/Science/Economics in Oolite
Classic Elite was written for early computers. David Braben's Frontier series (written a decade later for more powerful computers) tried to import more real-world physics and astronomy into gaming. But Oolite, being a copy of Classic Elite, suffered from the simplicity inherent in the early game. Thus the astronomy, the physics and the economics are all unreal simplifications which, however, combine to make a much more playable game.
As the years have gone by, there have been those pushing for a more realistic approach (originally, some who came to Oolite through Frontier), and other pushing for a more game-focused approach (perhaps those who preferred Classic Elite - Frontier had playability problems). The arguments on each side are good, and the open nature of Oolite means that there are a plethora of OXPs which modify the game in one's desired direction.
Realistic Solutions
Astronomy/Physics
- Strangers World attempts to sort out a large number of these: to whit, some of the issues of scale/distance, astronomy, fuel-less travel etc.
- Ship Configuration OXP implements the impact of equipment volume, weight, heat production and breakability.
- The Rescaling experiment attempts to sort out some of the distance/size issues.
- Guide to Ambience OXPs details a number of OXPs addressing issues of astronomy.
- Astrobe's Inertia.oxp (2017)
Death
- Penalize Death.oxp Making death hurt (2012). By Spara.
Economics
- See Economics for a number of attempts to sort out issues with trade and markets.
Time
- Cargo_Handling.oxp- by Phkb (2018): Loading/unloading cargo now takes time
Discussions
Here on the wiki
On the BB
Laws of Physics
- Oolite essay: game lore, features and mechanics Stranger's Essay for Roolite (the Russian Oolite web-site)
- Is it possible to add in Gravity/Inertia? (2017) ...with Astrobe's .oxp link
- GAME CHANGER - A little overlooked law of aerospace science. (2011) The dynamics of travel in space. Friction, cosmic ray secondary muons, Bermuda Triangle, absolute zero, achilles' heels in ship designs, Uberships...
- Artificial Gravity and Space Stations (2012)
- Calculating the mass of Oolite ships (2010]
- Selezen's take on physics - leading on to Captain Hesperus on the courses at Lave Academy (2008)
Astronomy
- Asteroids in clumps rather than in belts (2006/22).
Trade
- Commodity sub-types (2015+): note Redspear's powerful defence of the Oolite trade model.
Other
- A moment of existential angst (2010) - Religion, Food