Difference between revisions of "Sector1/Ininbi"

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== Trade ==
 
== Trade ==
 
{{PricelistEconomy2|MachineryNote=Ininbian bulldozers}}
 
{{PricelistEconomy2|MachineryNote=Ininbian bulldozers}}
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[[Image:G1_Ininbi_human_colonists.jpg|thumb|right|280px|<center>2 human businessmen in front of the only mega-city on the planet</center>]]
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== Inhabitants ==
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The human colonists on Ininbi are skilled engineers and technicians, but best known for their exceptional loathing of casinos or gambling in general. If you fancy a relaxing card game you better do it on the GalCop station except you want to risk being executed. With the only Witchspace Routes to GalCop space leading through systems controlled by criminals it was a matter of survival to make arrangements with the Devil's Triangle groups too.
  
  

Latest revision as of 06:48, 5 February 2022

Logo64 Confederacy.png Ininbi Logo64 PoorIndustrial.png
Logo TL10.png
GalCat ID: 1:112
Location: 173,242 near the five o'clock edge of GalSector 1
Government: Confederacy
Economy: Poor Industrial
Technology Level: 10
Population: 4.4 Billion
(Human Colonials)
Productivity: 25344 MCr
Planet Radius: 6061km
Location of Ininbi in Sector 1
Sector1Overview.png
MicroCircle.png
The world Ininbi is reasonably famous for its inhabitants' exceptional loathing of casinos.
Old Galactic Catalogue Entry for 1:112 (Ininbi)

Witchspace Routes

There are 4 direct Witchspace Routes from/to Ininbi:

Destination Distance Gov. Eco. TL Pop. Prod
Retila 4.8 LY 0Logo64 Anarchy.png 2Logo64 PoorIndustrial.png 09Logo TL9s.png 3.5 Bln. 0089608960 MCr
Ququor 5.6 LY 7Logo64 CorporateState.png 4Logo64 MainlyAgricultural.png 08Logo TL8s.png 4.0 Bln. 02112021120 MCr
Riraes 4.8 LY 0Logo64 Anarchy.png 2Logo64 PoorIndustrial.png 08Logo TL8s.png 3.1 Bln. 0079367936 MCr
Bibe 0.8 LY 0Logo64 Anarchy.png 6Logo64 AverageAgricultural.png 02Logo TL2s.png 1.1 Bln. 0014081408 MCr


Trade

Item Price Quantity Avail-
ability
Annotations
Min Avg Max Min Avg Max
Food 6.0 6.2 6.4 10 10.5 11 100.0%
Textiles 7.2 7.8 8.4 12 13.5 15 100.0%
Radioactives 23.6 25.0 26.4 8 11.5 15 100.0%
Slaves 12.0 18.2 24.4 0 6.0 11 34.3%
Liquor/Wines 29.2 32.1 35.2 5 12.5 20 100.0%
Luxuries 84.8 85.3 86.0 38 39.5 41 100.0%
Narcotics 14.8 38.8 62.8 0 30.8 62 56.2%
Computers 72.8 73.4 74.0 28 29.5 31 100.0%
Machinery 51.6 53.0 54.4 28 31.5 35 100.0% Ininbian bulldozers
Alloys 32.0 38.1 44.4 15 30.5 46 100.0%
Firearms 60.0 61.3 62.8 3 6.5 10 100.0%
Furs 63.2 75.8 88.4 0 23.0 45 70.3%
Minerals 12.0 12.6 13.2 55 56.5 58 100.0%
Gold 38.0 39.3 40.8 4 7.5 11 100.0%
Platinum 66.8 73.0 79.2 0 21.1 63 96.8%
Gem-Stones 17.2 20.1 23.2 0 6.0 11 68.7%
Alien Items 33.2 34.6 36.0 0 0.0 0 0.0%
Average prices are based on long-term established averages (the so-called arithmetic mean). The average quantity is based only on quantity values greater zero. Availability gives a percentage whether a good is available in this system. Please note that these are statistical data. GalCop regulations expressively forbids the broadcasting of actual prices beyond the current system.


2 human businessmen in front of the only mega-city on the planet

Inhabitants

The human colonists on Ininbi are skilled engineers and technicians, but best known for their exceptional loathing of casinos or gambling in general. If you fancy a relaxing card game you better do it on the GalCop station except you want to risk being executed. With the only Witchspace Routes to GalCop space leading through systems controlled by criminals it was a matter of survival to make arrangements with the Devil's Triangle groups too.


OXPs

Galactic Navy

Sector1 Navy Sector Command 10 SmallNavySectorMap.png

This system falls under the responsibility of the Navy Command Station 10 in Oresle. (Galactic Navy OXP)

Fiction

The Traders Almanach

When cash matters more than cargo capacity, I give you this advice: The top choice in Ininbi is to transport either microprocessors or bulldozers to Bibe. The first give you a quite nice 27 to 35% when you sell them in Bibe. With a little lower gain you can also transport the those microprocessors I mentioned to Ququor. Furthermore, your ship should have more than a normal pulse laser if you want to trade in Bibe.
(Excerpt from: The Traders Almanach entry for 1:112)

Credits

  • human colonist (Lustin / CleanPNG) - free downloads
  • human colonist (Narame / CleanPNG) - free downloads
  • sci-fi city (Belovp / GoodFon.com)

Disclaimer:

  • The art on this page is borrowed from various sources on the Internet. While we usually add the artist and/or a link, we might have missed something. If you are the artist of a work and would like credit or to have the art removed, please contact us immediately.