Difference between revisions of "Kirin"

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{{Infobox ShipStats Oolite| title=Kirin-XM
+
{{Semantic Infobox ShipStats Oolite
|image = [[Image:kirin.jpg|420px|Kirin-XM in flight]]
+
|title=Kirin
|dimensions = 171 x 42.7 x 347
+
|image = [[Image:kirin.jpg|120px]]
|capacity = 350 T
+
|width = 171m
|capacityext = 50 T
+
|height = 42.7m
|gunmounts = Front, Aft, Port, Starboard <br />10 deck-mounted <br /> Forth State Flak turrets. <br /> 5 hull-mounted <br /> Forth State Flak turrets. <br /> Twin aft-mounted <br /> Medium yield cross field Plasma cannons
+
|length = 347m
 +
|capacity = 350 TC
 +
|capacityext = 50 TC
 +
|gunmounts = Front, Aft, Port, Starboard<br />10 flak turrets on deck<br />5 hull mounted flak turrets<br />twin aft plasma cannons
 
|maxspeed = 0.22 LM
 
|maxspeed = 0.22 LM
|maneuverability = Roll: 1.3<br />Pitch: 0.5
+
|maneuverability = Roll: 1.3 <br />Pitch: 0.5
|energybanks = 8
+
|energybanks = 4
|energyrecharge = Excellent (6.0)
+
|energyrecharge = 6.0
 
|missileslots = 10
 
|missileslots = 10
 
|milshields = Yes
 
|milshields = Yes
Line 14: Line 17:
 
|hyperspace = Yes
 
|hyperspace = Yes
 
|isoxp = OXP
 
|isoxp = OXP
|isplayer = Yes
+
|isplayer = No
|baseprice = 1250000
+
|baseprice = N/A
}}
 
 
 
{{Infobox ShipStats Oolite| title=Kirin-CV
 
|image =
 
|dimensions = 171 x 42.7 x 347
 
|capacity = 400 T
 
|capacityext = 50 T
 
|gunmounts = Front, Aft, Port, Starboard <br />1 deck-mounted <br /> Medium yield Plasma Cannon. <br /> 1 hull-mounted <br />  Medium yield Plasma Cannon. <br /> Twin aft-mounted <br /> Medium yield cross field Plasma cannons
 
|maxspeed = 0.20 LM
 
|maneuverability = Roll: 1.3<br />Pitch: 0.5
 
|energybanks = 8
 
|energyrecharge = Very Good (5.5)
 
|missileslots = 12
 
|milshields = Yes
 
|shieldboost = Yes
 
|hyperspace = Yes
 
|isoxp = OXP
 
|isplayer = Yes
 
|baseprice = 1200000
 
 
}}
 
}}
  
{{Infobox ShipStats Oolite| title=Kirin-M
 
|image =
 
|dimensions = 171 x 42.7 x 347
 
|capacity = 350 T
 
|capacityext = 50 T
 
|gunmounts = Front, Aft, Port, Starboard <br />10 deck-mounted <br /> Forth State Flak turrets. <br /> 5 hull-mounted <br /> Forth State Flak turrets. <br /> Twin aft-mounted <br /> Medium yield cross field Plasma cannons. Viper escort (Red-Knight) as standard.
 
|maxspeed = 0.22 LM
 
|maneuverability = Roll: 1.3<br />Pitch: 0.5
 
|energybanks = 8
 
|energyrecharge = Excellent (6.0)
 
|missileslots = 10
 
|milshields = Yes
 
|shieldboost = Yes
 
|hyperspace = Yes
 
|isoxp = OXP
 
|isplayer = No
 
|baseprice =
 
}}
 
 
== Overview ==
 
== Overview ==
 +
The military have never been known to do things by halves and their planet-station-space supply logistic solution definitely isn't one of them. Sporting a fearsome array of counter-ship weaponry and a dedicated four ship strong Viper escort, this machine is seen by many as the universal Swiss army knife in the ongoing Thargoid war. They can be seen all over the 8 galaxies moving back and forth between insurgent hot spots, keeping the larger capital ships constantly supplied with goods and troopers.
  
The military have never been known to do things by halves and their planet-station-space supply logistic solution definitely isn't one of them. Sporting a fearsome array of counter ship weaponry as well as dedicated four ship strong viper escort, this machine is seen by many as the universal swiss army knife in the ongoing war.
+
There is very little about this ship that can be explained in diminutive terms. It is huge by conventional ship standards, being able to easily hide 2 Anacondas flying abreast beneath its massive tapered wing. This massive superstructure allows for the transport of up to 400 tons of cargo (uncompressed) ready for speedy deployment. Although it can fit in a standard station landing dock, it is something of a close fit requiring either a docking computer or a highly trained (and somewhat foolhardy) pilot. As a result it is most at home making planet fall or docking with military capital ships. It can even be docked with a hermit, its long nose proving just long enough to clamp onto the docking bay without smashing the tail end of the ship into the rest of the asteroid. But again this pastime is best left to the highly skilled or clinically insane. Then there are the expansive weapon systems; 4 laser hard points and a withering number of defensive flak batteries. Even the rear of the Kirin is heavily defended with two medium yield plasma turrets with interlacing fields of fire. If this wasn't enough, all military Kirins still on active duty are escorted by four Red-Knight Squadron military Vipers. These compact but tough fighters can take the fight to the enemy, whilst the Kirin either supplies support fire or puts some distance between itself and any assailant.  
 
 
Given the universe in which it was conceived there is very little about this ship that isn't right on the line when it comes to practicality. It can squeeze into a standard dock with only a few metres clearance, it's massive internal structure allows for the transport of up to 400 tons of cargo (uncompressed) ready for speedy deployment and its near total flak coverage makes it a very difficult target to approach.
 
  
More over the ship itself is bound by a "Halo" armoured ring which provides protection for the ship along its middle cross section. All in all a difficult target to crack, perfect for blockade smashing and ground force deployment.  
+
Additionally as a purely defensive measure the ship itself is bound by a "Halo" armoured ring. This structure - situated along its middle cross section and flanks - can soak up a large amount of damage that would have otherwise weakened the main ship. All in all, the Kirin is a difficult target to crack, perfect for blockade smashing and ground force deployment.  
  
 
== Notable features ==  
 
== Notable features ==  
The ex-military version comes with flak weapons intact, a large hold and a comprehensive capacity for add ons. This is the perfect ship for the rich (but wanting to be richer) nervous trader. This ship has opened up a number of systems to captains who would otherwise be pirate cannon fodder. There is of coures a trade off for all that fire power. The Kirin does fight like a battle ship but she also moves like a slug.
+
There are ex-military and purely civilian versions of the Kirin, the [[Kirin XM]] and [[Kirin CV]] respectively.
 
 
The Civilian ship however was built more for the mass carrier in mind. With only 4 turrets in total, an extra 50 tons of space has been freed up for cargo. This variant although underpowered for anarchy systems is still a tough ship if properly escorted.
 
 
 
  
 
== Controversy ==
 
== Controversy ==
 +
The history of the Kirin (as with all things military) is some what sketchy. No one ship yard appears to be able to lay claim to designing it. One day it didn't exist, the next, everyone was manufacturing one. This did enable the military to quickly fulfil their own needs and leave enough left over to cater for the rich trader market. There is a lucrative trade in surplus and "unrepairable" war-damaged Kirin, due to the massive amount of fire they can put into the sky around them. Although fearsome to look at, the damage caused by these weapons is well within the capabilities of most ships to take for a short period, leading to claims that the flak cannons were probably used for their psychological impact more than their physical one.
  
 
+
This ship is recorded as first seeing action during the [[Rise of the Kirin|Tibecea Incident]]. The ship in question broke from the main battle group to conduct a lighting rescue of the Tibecean station's remaining personnel, fighting through formidable Thargoid forces in order to do so. This apparent prototype was later procured by the GalCop History Museum, where it is on permanent display in a specially constructed dry dock on the outskirts of their Lave facility.
 
 
  
 
== Credits ==
 
== Credits ==
 
+
Modelled, textured & hosted by [[User:ClymAngus|ClymAngus]].
Modelled, textured & hosted by ClymAngus
+
Coding built and refined by [[user:Wyvern | Wyvern]]
 
 
  
 
'''This OXP would not have been possible without the support of:'''
 
'''This OXP would not have been possible without the support of:'''
 
+
* [[user:Ahruman|Ahruman]]: For his vertex shader code
[[Wyvern]] : Coding consultation, adoption and improvement.
+
* [[User:Griff|Griff]]: For his fragment shader code
 
 
another_commander: Shader code review and fixing
 
 
 
Eric Walch: Coding tips, cheats and work rounds.
 
 
 
[[user:Ahruman|Ahruman]]: For his vertex shader code
 
 
 
Griff: For his fragment shader code
 
  
 
== Download ==
 
== Download ==
 +
*Downloadable through the in-game [[Expansions Manager]] ''or''
 +
*[http://www.crimsonforge.co.uk/cloister/kirin.zip Download here]
  
[http://www.crimsonforge.co.uk/cloister/kirin.zip Download here]
+
== Kirin Sport ==
 
+
As so many manufacturers were involved in building the Kirin, it stands to reason that at least one would alter the design and manufacture an unofficial, chopped variant. Thus the existence of the [http://app.box.net/shared/bcj2vjzh6q Kirin Sport], manufactured by a racing mod shipyard as a smaller, faster, more agile - and less well armed - civilian variant. Also downloadable through the in-game [[Expansions Manager]].
  
 
{{ship-OXP}}
 
{{ship-OXP}}

Latest revision as of 17:52, 18 July 2021

Kirin
Kirin.jpg
Size (W×H×L) 171m×42.7m×347m
Cargo capacity 350 TC
Cargo bay extension 50 TC
Maximum speed 0.22 LM
Manoeuvrability Roll: 1.3
Pitch: 0.5
Energy banks 4
Energy recharge rate

Excellent (6.0)

Gun mounts Front, Aft, Port, Starboard
10 flak turrets on deck
5 hull mounted flak turrets
twin aft plasma cannons
Missile slots 10
Shield boosters available Yes
Military shields available Yes
Hyperspace capable Yes
OXP or standard OXP
Available to player No
Base price N/A


Overview

The military have never been known to do things by halves and their planet-station-space supply logistic solution definitely isn't one of them. Sporting a fearsome array of counter-ship weaponry and a dedicated four ship strong Viper escort, this machine is seen by many as the universal Swiss army knife in the ongoing Thargoid war. They can be seen all over the 8 galaxies moving back and forth between insurgent hot spots, keeping the larger capital ships constantly supplied with goods and troopers.

There is very little about this ship that can be explained in diminutive terms. It is huge by conventional ship standards, being able to easily hide 2 Anacondas flying abreast beneath its massive tapered wing. This massive superstructure allows for the transport of up to 400 tons of cargo (uncompressed) ready for speedy deployment. Although it can fit in a standard station landing dock, it is something of a close fit requiring either a docking computer or a highly trained (and somewhat foolhardy) pilot. As a result it is most at home making planet fall or docking with military capital ships. It can even be docked with a hermit, its long nose proving just long enough to clamp onto the docking bay without smashing the tail end of the ship into the rest of the asteroid. But again this pastime is best left to the highly skilled or clinically insane. Then there are the expansive weapon systems; 4 laser hard points and a withering number of defensive flak batteries. Even the rear of the Kirin is heavily defended with two medium yield plasma turrets with interlacing fields of fire. If this wasn't enough, all military Kirins still on active duty are escorted by four Red-Knight Squadron military Vipers. These compact but tough fighters can take the fight to the enemy, whilst the Kirin either supplies support fire or puts some distance between itself and any assailant.

Additionally as a purely defensive measure the ship itself is bound by a "Halo" armoured ring. This structure - situated along its middle cross section and flanks - can soak up a large amount of damage that would have otherwise weakened the main ship. All in all, the Kirin is a difficult target to crack, perfect for blockade smashing and ground force deployment.

Notable features

There are ex-military and purely civilian versions of the Kirin, the Kirin XM and Kirin CV respectively.

Controversy

The history of the Kirin (as with all things military) is some what sketchy. No one ship yard appears to be able to lay claim to designing it. One day it didn't exist, the next, everyone was manufacturing one. This did enable the military to quickly fulfil their own needs and leave enough left over to cater for the rich trader market. There is a lucrative trade in surplus and "unrepairable" war-damaged Kirin, due to the massive amount of fire they can put into the sky around them. Although fearsome to look at, the damage caused by these weapons is well within the capabilities of most ships to take for a short period, leading to claims that the flak cannons were probably used for their psychological impact more than their physical one.

This ship is recorded as first seeing action during the Tibecea Incident. The ship in question broke from the main battle group to conduct a lighting rescue of the Tibecean station's remaining personnel, fighting through formidable Thargoid forces in order to do so. This apparent prototype was later procured by the GalCop History Museum, where it is on permanent display in a specially constructed dry dock on the outskirts of their Lave facility.

Credits

Modelled, textured & hosted by ClymAngus. Coding built and refined by Wyvern

This OXP would not have been possible without the support of:

  • Ahruman: For his vertex shader code
  • Griff: For his fragment shader code

Download

Kirin Sport

As so many manufacturers were involved in building the Kirin, it stands to reason that at least one would alter the design and manufacture an unofficial, chopped variant. Thus the existence of the Kirin Sport, manufactured by a racing mod shipyard as a smaller, faster, more agile - and less well armed - civilian variant. Also downloadable through the in-game Expansions Manager.