Difference between revisions of "The Space Traders Flight Training Manual"
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You can download your own copy from [http://www.iancgbell.clara.net/elite/index.htm here]. | You can download your own copy from [http://www.iancgbell.clara.net/elite/index.htm here]. | ||
+ | [[Category:Classic]] | ||
[[Category:Lore]] | [[Category:Lore]] |
Revision as of 16:31, 22 April 2021
The original 64 page Instruction Manual.
Created by Robert Holdstock, Ian Bell & David Braben for the very first game, Classic Elite.
Contents:
*1 Introductory Data
- Interior of a Cobra Mk III
- Your rating as a combateer
*2 Navigation and Flying
- Flying and navigational controls
- Leaving the space station
- Making for your target world
- Travelling to other galaxies
- Docking procedure
*3 Interplanetary Travel
- In-flight combat
- Controls and tactics
- Likely enemies
- Equipping the Cobra Mk III
- Weaponry and non-combative equipment
- How to buy the equipment for your ship
- In-flight combat
*4 Intergalactic Trading
- How to trade
- Advice to traders
- Alternatives to Trading
- Piracy
- Bounty hunting
- Asteroid Mining
- Free Space Cargo
- Illegal Trading
*5 Political Profile of the Universe
- Consequences for Trade (not all political states are detailed here)
- Corporate States
- Dictatorships
- Anarchy Planets
- Alien races (not all are detailed here - eg reptiloids)
- Bird-forms
- Amphiboids
- Felines
- Insectoids
- Consequences for Trade (not all political states are detailed here)
*6 Observer's Guide to Ships in Service
- Adder
- Anaconda
- Asp Mk II
- Boa Class Cruiser
- Cobra Mk I
- Cobra Mk III
- Fer-de-Lance
- Gecko
- Krait
- Mamba
- Moray Starboat
- Python
- Orbit Shuttles
- Sidewinder Scout Ship
- Thargoid Invasion Ships (with remote controlled fighters)
- Transporter
- Viper (Police Ship)
- Worm class Landing Craft
*7 Pilot's Log
You can download your own copy from here.