Difference between revisions of "Classic Elite"
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*[https://www.gamasutra.com/view/feature/3983/the_history_of_elite_space_the_.php The History of Elite: Space, the Endless Frontier] | *[https://www.gamasutra.com/view/feature/3983/the_history_of_elite_space_the_.php The History of Elite: Space, the Endless Frontier] | ||
Article by Matt Barton & Bill Loguidice (Design). | Article by Matt Barton & Bill Loguidice (Design). | ||
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+ | *[https://www.faber.co.uk/blog/elite-dangerous-how-the-first-elite-was-made-by-francis-spufford/ Part] of the book by Thomas Spufford who did the TV show on the making of Elite | ||
[[Category:Factual]] | [[Category:Factual]] | ||
[[Category:Classic]] | [[Category:Classic]] |
Revision as of 14:24, 16 December 2020
Elite | |
---|---|
Developer | Ian Bell David Braben |
Publisher | Acornsoft Firebird Torus Microprose Telecomsoft Hybrid |
Latest version | Elite Elite Plus ArcElite |
Release date(s) | 1984 |
Platform(s) | BBC Micro Acorn Electron Commodore 64 Sinclair ZX Spectrum Amstrad CPC Apple ][ IBM PC Atari ST Amiga MSX Tatung Einstein NES Acorn Archimedes |
Elite is a seminal space trading computer game, originally published by Acornsoft in 1984 for the BBC Micro and Acorn Electron computers and subsequently ported to many others. The game's title derives from one of the player's goals to raise their combat rating from Harmless, through Mostly Harmless, Poor, Average, Above Average, Competent, Dangerous, Deadly, before reaching the exalted heights of Elite.
The BBC version of the game originally came on cassette in a box - this is a photograph of the front and back. The box included
- a wall chart for identifying ships
- a copy of The Dark Wheel novella and
- The Space Traders Flight Training Manual.
The player initially controls "Commander Jameson" and starts at the Lave orbital space station with 100 credits and a lightly armed Cobra Mark III. Most of the ships that the player encounters are named after snakes or other reptiles. Credits can be accumulated through piracy, trade, military missions, bounty hunting and asteroid mining. This money allows the player to upgrade the ship with improved weapons, a larger cargo hold, an automated docking system, an extra energy bank and more.
The authors
For the time (1983) it was relatively unusual to have more than one author for a game, but David Braben and Ian Bell realized they were working on similar projects and collaborated whilst undergraduates at Cambridge to produce Elite.
See how David Braben and Ian Bell created Elite, by watching the documentary Brits Who Made The Modern World.
See also
- Classic Elite ships
- Classic Elite ships firepower
- Classic Elite ships wireframe
- Classic Elite sounds
- Classic Elite entity states
- Classic Elite planet descriptions
- Legends of Elite
- Lore - debates over what the original Elite really was (was the novel really compatible with the game?).
- Vanilla game - the original Strict Game choice in the earlier versions of Oolite was an Elite emulator.
- Elite stories
Links
Most of the various Elite sites have foundered over the past two decades. These still worked in 2020.
- Ian Bell's site
- Acornarcade
- Frontierastro - also good for Frontier
- the original game code
- The Holy Scripture of Elite
An academic stab at a history of the development of Elite by Dr Alison Gazzard of UCL
Article by Matt Barton & Bill Loguidice (Design).
- Part of the book by Thomas Spufford who did the TV show on the making of Elite