The Assassins Guild OXP

From Elite Wiki
Revision as of 15:31, 9 April 2025 by LittleBear (talk | contribs) (New Assassins Guild Missions)
A law-abiding rodent scientist is targeted for termination.

The Assassins Guild Rebooted 2025 Edition

A BattleBot Drone.

The original Assassins OXP (downloadable from the Expansion Manger) was written in 2007 for Version 1.65 of Oolite. It will no longer work properly on modern builds of Oolite and if you have it installed, then you should remove it before installing The Assassins Guild Rebooted.

This OXP is a rewrite from scratch of the original OXP with modern ships, stations and planetary textures, Ais and scripting. It is compatible with all other OXZs (except the 2007 version of The Assassins Guild) and has no dependencies. If you have previously played the original version of The Assassins Guild, then installing the Assassins Guild Rebooted will reset the OXP to the start allowing you to replay the Rebooted Version.

A Heavy Cruiser.

This OXP adds a lot of flavour to Galaxy 7 as 22 systems are modified by the OXP to add additional planets, moons and gas giants together with orbiting stations. Some systems are controlled by local criminal organisations such as the Mafia and the Triads, whist others are controlled by the Navy, private corporations, expansionist dictators, scientific foundations, sports teams and the shadowy Assassins Guild itself. Details of some of the organisations added by The Assassins Guild rebooted are shown on the Powers and Organisations Page. After a spoiler warning, full details of all the changes made by the OXP are set out in the Readme.

The OXP is suitable for all commanders as the changes it makes do not effect game balance. With the exception of the Navy Capital Ships, all the ships appearing at the modified systems are within the power range of the Classic Elite Ships. Some systems will be better policed than otherwise and some worse. Stations added by the OXP have custom markets and facilities, but most charge docking fees and some may be situated far outside the spacelanes.

A Medium Frigate.

If you are in Galaxy 7 and have 200 kills or more, you will be contacted by the Guild and asked to undertake a small removal job for them. If you chose to do so, you will be offered the opportunity to join the Guild. It is entirely voluntary whether you chose to do so or accept any contracts that you are offered. If you chose to join the guild, then the OXP’s story missions will begin to unfold. News Broadcasts will start to appear foreshadowing galactic events and you will be periodically contact by the guild and offered assignments.

The OXP contains 21 interlinked missions and 16 News Broadcasts. Progress depends on completing the previous mission. A new mission or event will happen once you have made a certain number of hyperspace jumps. The OXP only affects Galaxy 7 and events and missions will only be offered whilst you are in Galaxy 7. Once you have more than 200 kills hang out in Galaxy 7 going about your ordinary Oolite business and things will start happening to you. When the name Agent Wombat means something to you, you will have seen everything the OXP does.

For the First Release, the Assassins Guild will be available in OXP format on the Wiki. Once a few people have completed it, I'll upload it in OXZ format to the Expansion Manager.



Overview & Download Link

In seedy space bars from Riedquat to Atoresra, hardened killers gather to drink fermented vegetable products and tell tales of blood-curdling terror.

At such gatherings, stories are swapped of a sinister organization known as "The Assassins Guild". This semi-mythical association is said to operate in Galaxy 7. A killer who can secure membership of "The Brotherhood" can expect huge rewards, and the most unpleasant consequences for failure. No self-respecting "laser for hire" should miss an opportunity to impress "The Guildmaster".

The OXP was scripted by LittleBear, featuring new & guest Ships by Commanders Giff, Ramon, Murgh, Zieman, PHKB, KillerWolf, Gsagostinho, Captain Kev, Stormrider, Robin, SimonB, Ramirez and Selezen. The Text Adventure location descriptions were written by LittleBear & Captain Hesperus. Planetary Textures by Povey and Stranger. Mission screen background images by PHKB, Svengali and Kheng Teoh. AI generated background images by FREEP!K

This pack adds Missions, Ships, Stations, Planets, Weapons and Equipment.

Download Link for the Assassins Guild V2.0 OXP (Coming Soon! - The OXP is still in Playtesting but should be released by the end of April 2025).


Levelindicator6.png
4-6

Difficulty Rating

"Easy to Iron Ass". The missions offered by the OXP rise in difficulty depending on your standing with the Guild.

The first few missions you will be offered are fairly easy, but as you move up the Guild’s rankings the missions get tougher. The final series of missions are very tough.

It is assumed that you are using your blood money to equip your ship as suits a professional killer. You'll need more than an Adder with a pulse laser to take out most of your victims! As the money offered for a hit increases, so does the danger posed to the would be 'Cleaner'. Some of the mission ships featuring in this OXP are very well armed, but you won't encounter these until you hold a Guild Ranking of at least a "Cut-throat". The difficulty curve for the missions is fairly steady and you can complete all missions in a well equipped Cobra Mk III.


Main Features

The OXP adds: 21 Missions (including 2 secret missions), over 30 new NPC ships, 3 new player ships, 6 new weapons (1 can be used by the player), a new item of Player equipment, extra stations (some stations can be destroyed, one can be explored on foot whilst docked), new hails, new AIs, an Assassins Guild Ranking, changing Systems data (player and NPC actions change the Universe!) and over 50 Mission Briefing Screens.

Galaxy 7 is rewritten to add numerous features including individual characters, interacting NPC powers, 15 systems are controlled by NPC powers, detailed system descriptions, new stations, new scripted ships appearing at the modified systems, 10 systems gain moons, extra planets and gas giants & a Galaxy 7 News Service helps keep the player up to date with Galactic events.

Should you succeed in joining the Guild, thereafter you will be able to open a secure link to the Guild Database from the F4 screen whilst docked anywhere in Galaxy 7. On the status screen you may view your current ranking, your reputation with the various local powers, a summary of your notable achievements and the details of any outstanding contracts.


Installing and Playing

  • OXZ is downloadable through the in-game Expansions Manager
  • To play the OXP, unzip the download file. This will create a folder "AssassinsV1_3". Open this folder and you will see a folder named "Assassins.oxp" and a readme. Move the Assassins.oxp folder to Oolite's AddOns folder. Do read the player's section of the readme before you play!

Known Ships

DeamonClassCruiser.png
Daemon Class Cruiser
Navy Mongoose sm.png
Mongoose Light Fighter
Nemesis fightersm.png
Nemesis
Scorpion sm.png
Scorpion Class Frigate
Dreadnaught sm.png
'Balrog' Class Dreadnaught

New Assassins Guild Missions

After you finished the original set of missions, Victim 11 adds an additional target.

Victim 11 is also an old OXZ, although it should still work with modern Oolite. It's code checks for the original Assassins OXP being completed before it will start running. Should you complete the Assassins Guild Rebooted, it will set both the stage variables for the Assassins Guild Rebooted as well as the original Assassins Guild OXP to complete. Victim 11 will therefore start once you have completed the Assassins Guild Rebooted (and have made at least one jump) as long as you have not previously completed it.

License

Text Adventure Location descriptions by LittleBear & Captain Hesperus
  • License: CC-BY-NC-SA 4.0
  • Version: 1.3.3
  • Requires: Oolite v.1.79 or better

Links