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  • ...rd Co-operative. The Contract-a-Cab is thought to use the same basic space-frame as the Contractor.
    7 KB (1,005 words) - 02:30, 29 February 2024
  • ...ly ninety three kilos. As can be imagined, this leads to a somewhat stocky frame This is normal for humans born on his planet of origin, which has a high-G
    7 KB (1,093 words) - 21:40, 29 March 2021
  • The other broken-ness about FE:2 and FFE was the appalling frame of reference changes, which have largely been rectified by the most recent
    10 KB (1,649 words) - 02:46, 29 February 2024
  • Additionally Frame has created a nice oxp for [[Random_Docking_Music_OXP|random docking music]
    5 KB (712 words) - 02:55, 29 February 2024
  • The basic frame is comparable to a standard [[Viper (Oolite)|Viper]], except for the added
    1 KB (143 words) - 20:53, 30 June 2012
  • ...[[User:CommonSenseOTB|CommonSenseOTB]]'s work on Oolite 2.0, [[User:Frame|Frame]]'s work on Babylon 5 and DGill's work on [https://bb.oolite.space/viewtopi
    9 KB (1,341 words) - 03:42, 29 February 2024
  • ! Display Frame Rate | key_show_fps || F || 70 || 46 || F || Displays frame rate, object- and [https://bb.oolite.space/viewtopic.php?p=166829#p166829 c
    17 KB (2,186 words) - 08:38, 18 March 2024
  • ...time]] clock. The value is the same for all entities and updates once per frame.
    12 KB (1,710 words) - 18:03, 24 February 2016
  • 3088 - Avionics and engineering options are developed for the frame.<br/> ...eping position. Bedding is supplied, and the autoHygiene units within the frame will launder and sterilise all fabrics.
    27 KB (4,239 words) - 03:35, 29 February 2024
  • ...onsidered quite radical when the ship was first unveiled in 3110. Its main frame unit consists of a lightweight, but very strong, U-shaped strut, formed fro Image:llama-tailview.png|The main frame unit ties the three main hull units together
    5 KB (814 words) - 02:38, 5 January 2023
  • ...nally manage to pass within the dimensions of the [[GalCop]] standard dock frame. Nevertheless, the Chuckwalla shows a valiant effort with its maximised 700 ...in denial. The fact that the Anaconda with available 765,000㎥ within its frame can exploit 50 TC more than the 768,000㎥ of the Chuckwalla, became imposs
    3 KB (496 words) - 00:55, 24 June 2022
  • Status Quo is set in the year 3138, four years before the official time frame of the Oolite game, which has been set as 3142.
    3 KB (440 words) - 07:38, 30 April 2023
  • ...ing the position property of each ship’s JavaScript representation every frame, and creating a new JavaScript Vector3D each time, it’s done on the fly o
    26 KB (3,525 words) - 03:44, 29 February 2024
  • * Version 2.4.6 Introduced frame-callback for the dredger doors for a smoother movement than with timers whe
    7 KB (1,108 words) - 14:38, 18 March 2024
  • ...s updating, it is possible for this handler to be called twice in the same frame. Therefore, clock.days will not be correct for one of the calls. Use the da
    42 KB (5,637 words) - 03:19, 29 February 2024
  • This is the time frame of the human being playing the game. By definition, it advances at a rate o ...using the ''time acceleration factor'' testing facility. This is the time frame that’s generally relevant to shaders and AIs.
    1 KB (239 words) - 16:02, 4 October 2022
  • v. 1.0 Release by milinks <br> (trumping both Frame & Ahruman from releasing a ship with the same name)
    4 KB (579 words) - 02:19, 29 February 2024
  • *This OXP was initially written by [[User:Frame|Frame]] and later maintained by [[User:Eric Walch|Eric Walch]]
    2 KB (260 words) - 03:42, 29 February 2024
  • Each of these methods switches the frame-by-frame behaviour of the ship to a different mode. It may not necessarily remain in ...t flight instructions from a [[OXP_Scripted_AI|scripted AI]] callback each frame.
    85 KB (11,514 words) - 03:19, 29 February 2024
  • *See Frame's 2017 YouTube film [https://www.youtube.com/watch?v=e03qmsNYbkM here] wher
    2 KB (307 words) - 10:32, 10 January 2024
  • * With thanks to Frame for both the initial inspiration for the design (from Solar System 0.1 beta
    3 KB (481 words) - 02:49, 29 February 2024
  • ...er each wing, creating a small fighter with a big punch. The Krait's small frame was ill-suited to mounting such heavy weaponry, the power drain problems on
    4 KB (681 words) - 07:14, 23 October 2022
  • ...s they may cause the weapon's power to vary significantly depending on the frame rate.
    184 KB (17,196 words) - 02:39, 29 February 2024
  • ...orientation from a [[Oolite JavaScript Reference: Global#addFrameCallback|frame callback]]. Uses role to identify ship, so be sure to use a unique role if
    22 KB (3,167 words) - 03:18, 29 February 2024
  • |Display nodes of wire-frame or explosion, not a far-away dot.
    5 KB (728 words) - 23:48, 12 January 2019
  • ...]], these are relative to the player's ship's position, and the coordinate frame defined by the ship's forward, right and up Vectors.
    39 KB (4,970 words) - 23:35, 7 March 2024
  • *Author: [[User:Frame|Frame]]
    2 KB (243 words) - 02:20, 29 February 2024
  • *Author: Commander [[User:Frame|Frame]]
    948 bytes (145 words) - 08:47, 18 March 2024
  • ...ole lot harder as I have to go back to watching ST:TNG to get in the right frame of mind to generate more tekbab. *This OXP was devised by Frame. There is a thread [https://bb.oolite.space/viewtopic.php?f=4&t=4883 here]
    9 KB (1,592 words) - 02:46, 29 February 2024
  • ...tion by activating the FPS display (see [[Oolite_Keyboard_Controls|Display Frame Rate]]). ...eded to dock with it becomes impossibly complex, unless you "cheat" with a frame callback to reposition the docking ship in a way which simulates the approp
    19 KB (3,081 words) - 03:17, 29 February 2024
  • ...parameters. The <code>delta</code> parameter is the length of the current frame in seconds. [[OXP_Scripted_AI|More information on using this functionality]
    35 KB (4,704 words) - 03:19, 29 February 2024
  • [http://www.box.net/shared/l0yu9ihdl2 Download version 0.12 here]: By Frame
    3 KB (536 words) - 03:40, 29 February 2024
  • ...and sturdiness of the original design. Fitting all that in identical-sized frame inevitably results in slightly decreased cargo space.
    883 bytes (112 words) - 08:50, 20 August 2012
  • ...and sturdiness of the original design. Fitting all that in identical-sized frame inevitably results in slightly decreased cargo space.
    4 KB (524 words) - 15:30, 18 March 2024
  • Written by [https://bb.oolite.space/memberlist.php?mode=viewprofile&u=1663 Frame].<br />
    2 KB (255 words) - 03:39, 29 February 2024
  • large star, as it may be impossible to get your frame of reference
    37 KB (5,883 words) - 10:33, 11 April 2021
  • collides with an object at a given time frame of the simulation. When you positions in space if you are moving. If your position at one time frame
    119 KB (15,305 words) - 19:16, 22 April 2021
  • ...someone to take care of business and take them out, and your name's in the frame. To kick off the mission, fly to the main station in the [[Sector3/Beenbeor ...nder for the implementation of the scanner functions in 1.74, and a nod to Frame for his discussions on stealth ships on the forum. Also thanks to bjasspa f
    4 KB (625 words) - 04:30, 29 February 2024
  • ...and meaning of the tracking ID is unspecified and may change at any time. Frame callbacks are automatically removed when the game resets (for instance, whe ...time since the last frame (in [[Time_scales in Oolite|game clock time]]). Frame callbacks fire even when the game is paused, in which case <code>delta</cod
    21 KB (2,783 words) - 03:18, 29 February 2024
  • |aut=[[User:Frame|Frame]] |aut=[[User:Frame|Frame]]
    169 KB (24,764 words) - 08:35, 18 March 2024
  • |Frame |Frame
    7 KB (1,032 words) - 08:24, 15 April 2022
  • |Frame
    2 KB (337 words) - 15:25, 28 May 2012
  • Changed synchronised jump mechanism to use ship.velocity and a frame callback to simulate synchronised jump behaviour rather than a ‘teleport/
    20 KB (3,222 words) - 14:40, 18 March 2024
  • ...uce a numeric gauge animation with the use of frame callbacks for frame-by-frame updating of the display. This is a first for Oolite and a must-see feature.
    10 KB (1,497 words) - 03:15, 29 February 2024
  • *[[Oolite]] version 1.75.3+ due to CTD frame callback issues in previous oolite versions.
    4 KB (635 words) - 04:27, 29 February 2024
  • [[File:Convoy.png|right|frame|The Convoy formation avoids surprises on the spacelane by placing a fighter
    4 KB (558 words) - 02:40, 29 February 2024
  • * Author: [[User:Frame|Frame]] ...outs of this) to [https://bb.oolite.space/ucp.php?i=pm&mode=compose&u=1663 Frame] on the BB.
    3 KB (428 words) - 02:29, 29 February 2024
  • [[Image:Keyconfig_keyboard_1_3.png|frame|Virtual keyboard]]
    2 KB (218 words) - 03:00, 29 February 2024
  • [[Image:Talkative_space_compass.png|frame|Compass announcements]]
    2 KB (244 words) - 04:32, 29 February 2024
  • ...AI provides an intermediate level of control between moving a ship with a frame callback, and using stock AI routines such as <code>performAttack</code> ...#scriptedAI|scriptedAI]]</code> function in the ship script is called each frame to determine the behaviour.
    4 KB (563 words) - 22:35, 3 March 2022

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