Difference between revisions of "User:Fritz"

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* [[Cylon Raider Mark 1]] (modified, I made my first OXP tinkering experiments with this one)
 
* [[Cylon Raider Mark 1]] (modified, I made my first OXP tinkering experiments with this one)
 
* [[Display reputation OXP|Display reputation]] (modified text)
 
* [[Display reputation OXP|Display reputation]] (modified text)
* [[Escort Contracts]] (modified, working on a new version)
+
* [[Engine Sound FG]] (own project, not released yet)
 +
* [[Escort Contracts OXP|Escort Contracts]] (released a new version in December 2015)
 
* [[Griff_Industries|Griff's alloys and wreckage]]
 
* [[Griff_Industries|Griff's alloys and wreckage]]
 
* [[Griff_Industries|Griff's alternative Cobra Mk III]]
 
* [[Griff_Industries|Griff's alternative Cobra Mk III]]
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== Work in progress ==
 
== Work in progress ==
* Escort contracts: Working on a new version containing more variable comms messages and several bugfixes.
+
* Engine Sounds depending on speed (working on a little OXP similar to [[Engine Sound]])
 
* Company Freighters: Includes several new textures and ship naming schemes for trading companies.
 
* Company Freighters: Includes several new textures and ship naming schemes for trading companies.
 
* Shortershipnames: Technically based on the Randomshipnames OXP, but with a completely different naming logic, giving shorter names that are usually more easy to memorize and don't use so much time when used with Communications Pack A and e-speak. And you can't tell the intentions of the pilot from them...
 
* Shortershipnames: Technically based on the Randomshipnames OXP, but with a completely different naming logic, giving shorter names that are usually more easy to memorize and don't use so much time when used with Communications Pack A and e-speak. And you can't tell the intentions of the pilot from them...
 
* Python Gunship: The ship I'm currently flying, a modified Python. Will include some texture variants.
 
* Python Gunship: The ship I'm currently flying, a modified Python. Will include some texture variants.
 +
* Damage handling: Just an idea at the moment, discussed in the [http://oolite.aegidian.org/bb/viewtopic.php?f=6&t=17776 forum].
 +
 +
== Links I often need ==
 +
* [[:Category:Oolite JavaScript Reference]]

Revision as of 22:09, 5 December 2015

Playing C-64 Elite since 1985 and Oolite (PC) since July 2015.

I won't watch the talk page too closely, so better contact me in the forum.

Currently installed OXPs

Work in progress

  • Engine Sounds depending on speed (working on a little OXP similar to Engine Sound)
  • Company Freighters: Includes several new textures and ship naming schemes for trading companies.
  • Shortershipnames: Technically based on the Randomshipnames OXP, but with a completely different naming logic, giving shorter names that are usually more easy to memorize and don't use so much time when used with Communications Pack A and e-speak. And you can't tell the intentions of the pilot from them...
  • Python Gunship: The ship I'm currently flying, a modified Python. Will include some texture variants.
  • Damage handling: Just an idea at the moment, discussed in the forum.

Links I often need