Ionics OXP

From Elite Wiki
Revision as of 14:01, 22 November 2009 by Eric Walch (talk | contribs) (Updated version number)

The Ionics OXP aims to enhance the northeast corner of Galaxy 2 with a number of interlocking missions revolving around a rich storyline. The OXP also contains 3 new ships available to the player:

The organisations featured in the OXP are:


Contributing

If you are interested in helping out with the OXP, you can contact the author via this articles talk page or on the Ionics thread at Oolite Bulletins.


Roadmap

Version 1.3

  • Set Link Base commodities
  • Add pictures to mission screens
  • Make new ships launch from stations instead of spawning in space
  • Move battle to Link Base
  • Improve spacelane in Zaria etc.
  • Improve Funnelweb (ballturrets, docking bay, etc.)
  • Improve the Link Base (cladding, turrets, lights, warning messages, etc.)
  • External views on all player ships
  • All battleships now carry military lasers, fuel injectors and Q-bombs
  • Added mission destinations markers on star chart
  • Bugfix: Ramaza stats now change universally when war is over

Version 2.0

  • Calculate kills by player
  • Setup ranking system for The Link and award medals
  • Add Link HQ at Bebege
  • Write random mini-missions in sector
  • Assassinate dictator mission
  • War in Legeara


Changelog

Version 1.2.4

  • Fixed typo in system name Cevera --> Cevara.

Version 1.2.3

  • Added line endings to the script. Version 1.2.2 did not work on window machines.

Version 1.2.2

  • Added mission offering compatibility. Should not longer collide with other oxp offerings.
  • Added mission destinations on the galactic charts.
  • Changed many internal names to less common names to avoid name conflicts. (preceded most names with: ionics)
  • Changed some AI files.
  • Restructured the mission code for better performance.

Version 1.2.1

  • New texture for the Huntsman
  • Bugfix: Don't require ACCEPT_OFFER_1 as condition at Zaria
  • Make some sort of weapons platform for use in the battle (fire plasma, missiles, etc.)
  • Rearranged Ramazan war and improved AI.


Version 1.2

  • Fixed ships to suit external view
  • Change planets government & productivity after war
  • 'When the war is over' scripting
  • Fix 'congrats' message coming from Funnelweb
  • Restrict amount of pirates and traders in Ramaza during war
  • Move the Link base and the battle away from the primary station
  • Make the Whitetail bigger (doubled the size)

Version 1.1

  • Write a readme file
  • Restrict purchase of Ionics ships to galaxy 1
  • Restrict spawning of Ionics ships to galaxy 1


Download

Download: Download Ionics v 1.2.4