Sector2/Lerequ

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Logo64 MultiGovernment.png Lerequ Logo64 MainlyIndustrial.png
Logo TL7.png
GalCat ID: 2:176
Location: 105,3 near the twelve o'clock edge of GalSector 2
Government: Multi-Government
Economy: Mainly Industrial
Technology Level: 7
Population: 3 Billion
(Large Blue Horned Lobsters)
Productivity: 10080 MCr
Planet Radius: 3177km
Location of Lerequ in Sector 2
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This planet is very notable for the Lerequian edible poet and Zero-G cricket.
Old Galactic Catalogue Entry for 2:176 (Lerequ)

Witchspace Routes

There are 8 direct Witchspace Routes from/to Lerequ:

Destination Distance Gov. Eco. TL Pop. Prod
Eninte 6.4 LY 1Logo64 Feudal.png 6Logo64 AverageAgricultural.png 04Logo TL4s.png 2.0 Bln. 0032003200 MCr
Rieda 6.0 LY 6Logo64 Democracy.png 2Logo64 PoorIndustrial.png 09Logo TL9s.png 4.1 Bln. 02624026240 MCr
Ceoned 4.0 LY 2Logo64 MultiGovernment.png 6Logo64 AverageAgricultural.png 06Logo TL6s.png 2.9 Bln. 0055685568 MCr
Didira 6.8 LY 2Logo64 MultiGovernment.png 6Logo64 AverageAgricultural.png 03Logo TL3s.png 1.7 Bln. 0032643264 MCr
Texebi 5.2 LY 5Logo64 Confederacy.png 6Logo64 AverageAgricultural.png 08Logo TL8s.png 4.0 Bln. 01152011520 MCr
Anonmabi 4.0 LY 7Logo64 CorporateState.png 4Logo64 MainlyAgricultural.png 08Logo TL8s.png 4.0 Bln. 02112021120 MCr
Issoinen 1.2 LY 1Logo64 Feudal.png 3Logo64 MainlyIndustrial.png 08Logo TL8s.png 3.3 Bln. 0092409240 MCr
Bezaorat 3.6 LY 7Logo64 CorporateState.png 6Logo64 AverageAgricultural.png 07Logo TL7s.png 3.8 Bln. 01337613376 MCr

Trade

Item Price Quantity Avail-
ability
Annotations
Min Avg Max Min Avg Max
Food 5.2 5.4 5.6 12 12.5 13 100.0%
Textiles 6.8 7.3 8.0 13 14.5 16 100.0%
Radioactives 22.4 23.7 25.2 11 14.5 18 100.0%
Slaves 10.0 16.2 22.4 0 8.5 16 50.0%
Liquor/Wines 27.2 30.1 33.2 10 17.5 25 100.0%
Luxuries 88.0 88.6 89.2 30 31.5 33 100.0%
Narcotics 26.4 50.3 74.4 0 21.0 41 37.5%
Computers 78.4 79.0 79.6 14 15.5 17 100.0%
Machinery 54.0 55.3 56.8 22 25.5 29 100.0%
Alloys 32.4 38.5 44.8 14 29.5 45 100.0%
Firearms 65.2 66.6 68.0 0 0.0 0 0.0%
Furs 59.6 72.2 84.8 0 27.5 54 84.3%
Minerals 11.6 12.2 12.8 56 57.5 59 100.0%
Gold 37.6 39.0 40.4 5 8.5 12 100.0%
Platinum 66.0 72.1 78.4 0 19.0 63 96.8%
Gem-Stones 16.8 19.8 22.8 0 6.5 12 75.0%
Alien Items 39.2 40.6 42.0 0 0.0 0 0.0%
Average prices are based on long-term established averages (the so-called arithmetic mean). The average quantity is based only on quantity values greater zero. Availability gives a percentage whether a good is available in this system. Please note that these are statistical data. GalCop regulations expressively forbids the broadcasting of actual prices beyond the current system.

Ship's Manual

Lerequ is a typical example of a multi-government state. Following a long civil war it is now peacefully divided between three groups – the Southern Ocean Corporation, the Commune, and the Independent Clans. While the three no longer fight, none of the three trusts the others to negotiate with the Cooperative on its behalf, and so all three do so separately. The lack of cooperation means that the funding for police patrols and other GalCop/Cooperative facilities is limited, making the space lanes more dangerous than they need to be.
(Excerpt from: The Ship's Manual entry for Multi-Government States)

OXPs

Galactic Navy

Sector2 Navy Sector Command 6 SmallNavySectorMap.png

The Lerequ system falls under the responsibility of the Navy Command Station 6 in Texebi, which is in the direct neighbourhood, only 5.2 LY away.(Galactic Navy OXP)

Fiction

Extracts from the Tre Clan

Between 2083730 and 2083768 Cooperative Standard Time, the experienced pilot Commander Irina of the Tre Clan returned to Lerequ to fulfill her Third Obligation by discussing the political, economic, social and military aspects of Cooperative space with several young members of the clan considering a career in space, illustrated with a number of stories taken from her fifteen kiloday career as an independent pilot. Transcripts and recordings were taken of these addresses and conversations for the benefit of future clan members coming of age.

Contents

  • Introduction
  • You don't want to be there
  • The Prime Objective
  • The Seven Light-Year Itch
  • Friends and Enemies
  • The Elite

Links to the .pdf and notes on the .oxz are here

The Traders Almanach

If the limiting factor is the size of the cargo bay, you've got to get the best gain per unit: Regardless which of my suggested items you buy, Eninte, Ceoned, Didira, Texebi, or Bezaorat should be your destination. And I would buy microprocessors, Lerequan furniture items made from real wood and tools - in that order. Moreover, piracy has been reported to be on the rise in Eninte.
(Excerpt from: The Traders Almanach entry for 2:176)