Jaguar Company
Version | Released | License | Features | Category | Author(s) | Feedback |
---|---|---|---|---|---|---|
2.1 | 2012-12-02 | CC BY-NC-SA 3.0 | New patrol | Mechanics OXPs | Tricky | BB-Link |
Jaguar Company | |
---|---|
Download Link | Download Links |
Version | 2.1 (2012-12-02) |
History | Version History |
Stations | Jaguar Company Base |
Ships | Jaguar Company |
Missions | None |
Equipment | None |
Alternative HUD Available |
None |
Sound Set Available |
None |
Category | Mechanics OXPs |
Author | Tricky |
Sometime ago I posted some images on the Screenshots thread of the Oolite BB, of what is possible with Griff's multi-decal Player Cobra Mk III OXP. I mentioned that I have a lioness on the back of my Cobbie 3 hunters. Someone else suggested that jaguars might be better. This formed an idea in my head and Jaguar Company was born.
Contents
Overview
Adds in an Elite group of pilots to patrol the space lanes in Anarchy, Feudal and Multi-Government systems.
The members of Jaguar Company are part-time reservists so there is a chance that they will appear if there is a major Galactic Naval convoy in the system.
Requirements
- Oolite 1.75+
Optional OXPs
- OXPConfig - For log control.
- Galactic Navy.
This is highly recommended.
- Talkative_Space_Compass - Easy identification of beacon codes. (Or a HUD that does similar reporting.)
Jaguar Company
Half of Jaguar Company |
Jaguar Company |
Jaguar Company Base
Downloads
- box.com
- dropbox.com
- rsync://ebspso.dnsalias.org/jaguar_company_2.1 or ebspso.dnsalias.org::jaguar_company_2.1 (rsync)
Install
After unzipping, move or copy the folder, "jaguar_company_2.1.oxp", into your AddOns directory.
Uninstall
Delete the directory, "jaguar_company_2.1.oxp", from your AddOns directory.
Oolite v1.77 and newer
Use visual effect code for Oolite v1.77 and newer by setting 'this.$visualEffects' to true in 'jaguar_company.js' found in the Scripts directory.
Version History
v2.1 (2012-12-02)
- Thargoids and tharglets always returns true in $isHostile check.
- There is a safe zone of 30km around the base.
- NB: The safe zone does not extend to known attackers.
- Took out some ship script event handlers and AI sendScriptMessage functions from the base, buoy, miner and tug ship scripts that is inserted by $addFriendly.
- Fixed colour bug with the tracker. Didn't start off red if the target was behind the player.
- Fixed name error for $performJaguarCompanyAttackTarget in $addFriendly.
- Fixed sun check error if no sun exists.
For a full version history see Version History.
Future Versions
- Torus drive sync for the boring bits.
- Integration with Snoopers OXP if available.
Copyright
Copyright © 2012 Richard Thomas Harrison (Tricky)
This work is licensed under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 Unported License.
To view a copy of this license, visit Attribution-NonCommercial-ShareAlike (CC BY-NC-SA) or send a letter to Creative Commons, 171 Second Street, Suite 300, San Francisco, California, 94105, USA.