Sector2/Ceinerxe

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Logo64 Dictatorship.png Ceinerxe Logo64 RichIndustrial.png
Logo TL12.png
GalCat ID: 2:127
Location: 190,40 in the medium one o'clock direction of GalSector 2
Government: Dictatorship
Economy: Rich Industrial
Technology Level: 12
Population: 4.8 Billion
(Human Colonials)
Productivity: 26880 MCr
Planet Radius: 4286km
Location of Ceinerxe in Sector 2
Sector2Overview.png
MicroCircle.png
This planet is plagued by frequent earthquakes.
Old Galactic Catalogue Entry for 2:127 (Ceinerxe)

Witchspace Routes

There are 8 direct Witchspace Routes from/to Ceinerxe:

Destination Distance Gov. Eco. TL Pop. Prod
Gerebied 5.2 LY 6Logo64 Democracy.png 6Logo64 AverageAgricultural.png 05Logo TL5s.png 2.9 Bln. 0092809280 MCr
Edater 3.6 LY 5Logo64 Confederacy.png 3Logo64 MainlyIndustrial.png 10Logo TL10s.png 4.5 Bln. 02268022680 MCr
Edsodi 6.4 LY 4Logo64 Communism.png 0Logo64 RichIndustrial.png 12Logo TL12s.png 4.9 Bln. 03136031360 MCr
Ceraqu 5.2 LY 0Logo64 Anarchy.png 6Logo64 AverageAgricultural.png 02Logo TL2s.png 1.1 Bln. 0014081408 MCr
Quriti 5.6 LY 4Logo64 Communism.png 4Logo64 MainlyAgricultural.png 09Logo TL9s.png 4.1 Bln. 01574415744 MCr
Inxexeat 6.8 LY 3Logo64 Dictatorship.png 2Logo64 PoorIndustrial.png 10Logo TL10s.png 4.2 Bln. 01881618816 MCr
Tegete 6.0 LY 2Logo64 MultiGovernment.png 1Logo64 AverageIndustrial.png 09Logo TL9s.png 3.6 Bln. 01555215552 MCr
Telace 4.4 LY 6Logo64 Democracy.png 6Logo64 AverageAgricultural.png 08Logo TL8s.png 4.1 Bln. 01312013120 MCr

Trade

Item Price Quantity Avail-
ability
Annotations
Min Avg Max Min Avg Max
Food 7.6 7.7 8.0 6 6.5 7 100.0%
Textiles 8.0 8.6 9.2 10 11.5 13 100.0%
Radioactives 26.0 27.4 28.8 2 5.5 9 100.0%
Slaves 16.0 22.1 28.4 0 1.0 1 3.1%
Liquor/Wines 33.2 36.1 39.2 0 5.5 10 62.5%
Luxuries 78.4 79.0 79.6 54 55.5 57 100.0%
Narcotics 1.2 34.8 100.4 0 32.0 56 87.5%
Computers 61.6 62.1 62.8 56 57.5 59 100.0%
Machinery 46.8 48.2 49.6 40 43.5 47 100.0%
Alloys 31.2 37.4 43.6 17 32.5 48 100.0%
Firearms 49.6 51.0 52.4 29 32.5 36 100.0%
Furs 70.4 83.0 95.6 0 14.0 27 42.1%
Minerals 12.8 13.3 14.0 53 54.5 56 100.0%
Gold 38.8 40.2 41.6 2 5.5 9 100.0%
Platinum 68.4 74.5 80.8 0 25.2 63 96.8%
Gem-Stones 18.0 21.0 24.0 0 5.0 9 56.2%
Alien Items 21.2 22.5 24.0 0 0.0 0 0.0%
Average prices are based on long-term established averages (the so-called arithmetic mean). The average quantity is based only on quantity values greater zero. Availability gives a percentage whether a good is available in this system. Please note that these are statistical data. GalCop regulations expressively forbids the broadcasting of actual prices beyond the current system.

OXPs

Famous Planets 2.5

Ceinerxe is an important trading hub and three other space lanes originate here. Ceinerxe is actually a mostly sea-bound planet with an enormous sea-city much like the one on Teraed in chart one. Despite being a dictatorship it is also a holiday planet with luxury resorts for those with cash to pay for the necessary permits and bribes. The people of Ceinrexe even have some form of freedom. Questioning the dictator Ceiner IV remains a crime punishable by immediate execution, but otherwise Ceinrexe can now be called a comfortable world with pleasant living conditions. Ceinerxe also plays host to a GalNavy base and officers are known to make planet-fall to enjoy the hoopy nightlife and the pleasant artificial beaches. Visitors are warned that the gravity on Ceinerxe is high by most common standards. (Famous Planets 2.5.OXP)

Galactic Navy

Sector2 Navy Sector Command 11 SmallNavySectorMap.png

Ceinerxe is home to the Navy Command Station 11, which is located in the medium one o'clock direction of the Galaxy Sector 2. (Galactic Navy OXP)

Fiction

Routes and Regions

Spaceway L2

This trade route ends here, coming from Gerebied. See Spaceway L2 for details.

Spaceway L3

This trade route ends here, coming from Edsodi. See Spaceway L3 for details.

The Tomoka Run

This trade route ends here, coming from Inxexeat. See The Tomoka Run for details.

The Traders Almanach

My trading tip for small money: Best would be to buy memory banks or mining equipment units and transport them to Gerebied, Ceraqu, or Telace. Actually, that 'bit more' you can get in Ceraqu is about 50 to 59%. Furthermore, those memory banks can also be sold well enough in Quriti. Besides, your ship should have more than a normal pulse laser if you want to trade in Ceraqu.
(Excerpt from: The Traders Almanach entry for 2:127)