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  • ...and Confederacies with a minimum Tech Level of 11. OXP stations and other systems' main stations retain the basic shipyard in the current release. ...xt storage/hire fees due, arrival times of stored ships in transit between systems. Fixed and improved the method of calculation of any deposit reduction as a
    6 KB (920 words) - 02:41, 29 February 2024
  • ...ise yourself with these new features of your Identification and Navigation systems. ...ed by Commander Aquebus and Mr Flibble. Increases the number of hand named systems (853). Bug Fixes: Removed the script entry from the Galactic Almanac MFD in
    35 KB (5,661 words) - 05:36, 3 September 2024
  • [[Image:missilemfd.png|right|thumb|350px|Weapons Systems can be scanned and identified.]] The MFD Unit's Data Base contains 754 known ships, stations and weapons systems. When you target an object with the MFD Unit active, the Recognition Softwa
    25 KB (3,474 words) - 23:38, 7 January 2024
  • ...the [[F4 page (ship and system interfaces)]] where it is listed under Ship Systems. The Manual changes itself to match whatever ship you are flying, so if you ...e commodities in the market screen, or see information about the planetary systems in the Short Range chart. Jolly useful - especially for the more obscure co
    12 KB (1,901 words) - 02:12, 29 February 2024
  • ...ealistic physics or economics, or accentuate differences between political systems, or add more equipment which you would expect, etc. *[[Home System]], [[Smugglers]] & [[Diplomancy]] - for making solar systems more individual
    8 KB (1,224 words) - 14:44, 18 March 2024
  • == Communication between star systems == ...elations Database structure was fully integrated with the ship's Financial Systems. Each IR signature constituted a corporate identity providing a distinction
    12 KB (1,977 words) - 13:00, 19 April 2024
  • ...olony will simulate material handling, population, trade routes to near by systems and may have sort of colony sim associated with it. Or just keep as an eye *[[Guide to Unlisted OXPs]] - see Named Collections: Okti (2011-12)
    2 KB (275 words) - 02:27, 29 February 2024
  • == OXPs == ...rol]] (Phkb, 2019) is intended to limit the size of pirate groups in safer systems. The number of police patrols is also increased slightly.
    3 KB (454 words) - 04:28, 29 February 2024
  • ...s to stable poor/average systems; and Bounty Hunters to unstable/dangerous systems. They are not über ships - far from it - but with the advent of heavy pira ...e ageing Vipers. With a view to spreading the potential benefits to poorer systems, the Bounty Hunters Guild was brought onboard. As is often the case though,
    7 KB (986 words) - 02:39, 29 February 2024
  • :Are there any ships, weapons or systems you are looking for ? If not already in stock, they will not take long to f *Numerous OXPs influence the bounty system - see [[Bounty System]] & [[Anarchies]]
    5 KB (794 words) - 01:22, 29 May 2022
  • ...g a new element that all HUDs must implement for compatibility with future OXPs. * Multi-function display screens for future OXPs that may use them (or the new Tutorial mode which already uses one of them)
    2 KB (355 words) - 03:00, 29 February 2024
  • ...st reared its head, an impromptu alliance between 249 different Democratic systems issued military grade lasers to their merchant marine force. After the init ...Reserve Headquarters, which may also be sent out to nearby multigovernment systems in a state of factional strife in order to rack up funding and practice in
    5 KB (878 words) - 02:10, 29 February 2024
  • == OXPs (wiki pages) == ...OXPs (Lave, Diso, The Assassins Guild) which only added them at specified systems.
    4 KB (648 words) - 15:51, 2 September 2024
  • *[[Here be Dragons]] hides the unexplored systems on the F6/F7 pages (2012-19). :Unexplored systems are still shown on the map but all F6/F7 details of them are hidden.
    5 KB (739 words) - 14:35, 18 July 2024
  • ...often seen as conflicting with playability. More realism requires suitable oxps. More playability is often accompanied by [[Handwavium]]. ...are good, and the open nature of Oolite means that there are a plethora of OXPs which modify the game in one's desired direction.
    9 KB (1,359 words) - 02:53, 14 August 2024
  • ! Redefines systems economically This table also ignores some brilliant oxps which introduce a focus on just one aspect of economics.
    4 KB (529 words) - 02:52, 29 February 2024
  • [[File:DDE-S.png|thumb|500px|Demands for the 'safer' systems]] [[File:DDE-D.png|thumb|500px|Demands for the more dangerous systems]]
    6 KB (918 words) - 00:55, 12 March 2024
  • A '''library''' in the programmer's sense: reusable code that people writing OXPs can use. That is to say instead of everyone writing a javascript method to In-game '''library''' (under "Ship Systems" through the F4/4 station interface screen) when docked:
    1 KB (206 words) - 20:58, 28 June 2022
  • * '''Linux and other Unix-like systems''': ~/.Oolite/Logs (that is, in the hidden folder ''.Oolite'' in your home ...s from the Oolite game engine. If you have OXPs loaded, some may come from OXPs instead. <br>
    4 KB (596 words) - 06:52, 2 September 2024
  • ...tems, fuel refineries and associated tankers could be limited to corporate systems (kind of like oil-states on Earth). [https://bb.oolite.space/viewtopic.php? ...ers: see also [https://bb.oolite.space/viewtopic.php?f=6&t=11048 Corporate Systems Flavour OXP]
    9 KB (1,637 words) - 04:27, 29 February 2024

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