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  • File:KonekoKobra-Rainbow.png
    ...ko Kobra|Koneko Kobra Mk1]], which will be part of the [[Koneko Industries OXP]] version 2.0.
    (1,364 × 716 (109 KB)) - 16:52, 6 August 2012
  • Koneko Industries has stated that they plan to sell new alternate versions of the ship, including a "Rainbow Version" and a "Golden ...en for a Thargoid Warship by ident computers. This has resulted in several new updates to the identification database on such computers, but the problem h
    3 KB (551 words) - 19:38, 23 January 2016
  • '''Freaky Thargoids''' is an [[OXP]] designed to demonstrate [[shaders in Oolite]]. Oolite 1.69 or later requi The OXP replaces the [[Thargoid Warship (Oolite)|Thargoid warship]] and [[Thargoid
    2 KB (283 words) - 20:35, 29 June 2023
  • ...rs page) with a long description (taken from the Author's readme) for each OXP, with a download link on the Wiki Page. ...e stub with the download link. Perhaps also add a difficulty rating to the OXP as well on this page?
    12 KB (1,981 words) - 04:56, 29 February 2024
  • ...he key must also be defined in shipyard.plist as a valid player ship). The new ship will have all standard equipment for a ship of that type, and any equi <code>personality</code> is optional, and can be between 0 and 32767. The new ship is given that specific [[Oolite_JavaScript_Reference:_Ship#entityPerso
    18 KB (2,308 words) - 03:19, 29 February 2024
  • ...also means that it is called every time the player loads a game, begins a new game or presses space after dying. It can be used to do one-off initialisat ...e>"GUI_SCREEN_REPORT"</code>. However, any identical handler from an other oxp could have changed those values. Never count on it but double check when im
    42 KB (5,646 words) - 15:21, 12 June 2024
  • ...xpect huge rewards, and the most unpleasant consequences for failure. This OXP still uses legacy scripts, but it is presumed to work... the ships at least ...equences! Background information regarding a few of the ships added by the OXP and some intelligence on the powers that inhabit Galaxy 7 can be found on t
    13 KB (2,206 words) - 16:39, 14 May 2024
  • ...rst Finance Loan Management.png|right|thumb|200px|Activites: First Finance OXP]] [[File:New Cargoes.png|right|thumb|200px|Mechanics: New Cargoes]]
    940 members (19 subcategories, 0 files) - 08:05, 21 August 2022
  • ...nother commander]]'s work on Oolite introducing specular & gloss maps, the new Oren-Nayar diffuse light model, high-definition graphic resolution ''etc''} ...ease 1.69 expanded this to a more flexible '''material model'''. Under the new model, the texture file names in model files have been repurposed as '''mat
    25 KB (3,581 words) - 03:08, 29 February 2024
  • ...vy Flight Manual. Or you can get the [[Traffic_Control_OXP|Traffic Control OXP]] for friendly instructions given by the station crew as you try to dock. A ...s and calculating, you can download the [[MarketObserver | Market Observer OXP]]. The old-fashioned way would be to use the table of average prices in [ht
    25 KB (4,284 words) - 03:18, 29 February 2024
  • ...ed to adapt the proven hull of the Boa Class Cruiser, rather than design a new ship from scratch. As the Boa CC was strong, capacious, and very manoeuvrab This OXP is compatible with [[ExtraFuelTanks]] OXP. Both OXPs can be installed together. If you fly a Boa or Python Clipper wi
    5 KB (803 words) - 02:26, 29 February 2024
  • ...substantial effort to generate the right conditions for testing. '''Debug.oxp''' enables JavaScript console support in Oolite (1.70 and later). It also a '''To run this OXP you need the [http://www.oolite.org/download/ ''OXP Developer release''] version of Oolite.''' There are subtle differences bet
    21 KB (3,054 words) - 10:45, 1 July 2024
  • ...eems that's only used for equipment available in the core game rather than OXP equipment, so they probably shouldn't be there. ...t only appears if you install a non-equipment OXP. Maybe there should be a new one?
    3 KB (382 words) - 15:23, 28 February 2022
  • |isoxp = OXP |isoxp = OXP
    5 KB (817 words) - 09:33, 19 June 2024
  • The OXP was written by Commander Wombat. ...am Laser, fuel injectors, an energy unit and perhaps a shield booster. The OXP will only start to run when you leave Galaxy 1 however, so it is assumed th
    5 KB (817 words) - 04:34, 29 February 2024
  • ...r traders). Both ships are in the Classic Elite style. The OXP also adds a new type of cargo canister, for more variety. The OXP was written by [[User:Aegidian|Aegidian]] (a.k.a Giles Williams, the author
    2 KB (354 words) - 05:55, 10 February 2022
  • New naval ships and a mission. This OXP equips the [[Galactic Navy]] (but not the .oxp!) with the powerful [[Leviathan|Leviathan Cruiser]], supported by the Milit
    6 KB (929 words) - 08:32, 18 March 2024
  • [[The Assassins Guild OXP|The Assassins Guild]] (Missions / Ships / Planets / Stations) [[Asteroid_Storm|Asteroid Storm]] (Mission / New Graphics for Asteroids)
    1 KB (142 words) - 12:46, 22 May 2024
  • The cost, relative to the cost for a new Cobra III, of a unit of fuel. When buying fuel for a ship, the price in [[e this.ship.group = new ShipGroup();
    85 KB (11,514 words) - 03:19, 29 February 2024
  • This [[OXP]] adds a piece of equipment which ejects your escape pod automatically when ...d to the proper functioning of the Auto Eject Module, be it the price of a new escape capsule or the value of any cargo lost with the abandoned ship.
    3 KB (572 words) - 02:16, 29 February 2024

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