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  • ...also means that it is called every time the player loads a game, begins a new game or presses space after dying. It can be used to do one-off initialisat ...e>"GUI_SCREEN_REPORT"</code>. However, any identical handler from an other oxp could have changed those values. Never count on it but double check when im
    42 KB (5,658 words) - 03:08, 27 August 2024
  • ...xpect huge rewards, and the most unpleasant consequences for failure. This OXP still uses legacy scripts, but it is presumed to work... the ships at least ...equences! Background information regarding a few of the ships added by the OXP and some intelligence on the powers that inhabit Galaxy 7 can be found on t
    13 KB (2,206 words) - 15:39, 14 May 2024
  • ...nother commander]]'s work on Oolite introducing specular & gloss maps, the new Oren-Nayar diffuse light model, high-definition graphic resolution ''etc''} ...ease 1.69 expanded this to a more flexible '''material model'''. Under the new model, the texture file names in model files have been repurposed as '''mat
    25 KB (3,581 words) - 02:08, 29 February 2024
  • ...vy Flight Manual. Or you can get the [[Traffic_Control_OXP|Traffic Control OXP]] for friendly instructions given by the station crew as you try to dock. A ...s and calculating, you can download the [[MarketObserver | Market Observer OXP]]. The old-fashioned way would be to use the table of average prices in [ht
    25 KB (4,284 words) - 02:18, 29 February 2024
  • ...ed to adapt the proven hull of the Boa Class Cruiser, rather than design a new ship from scratch. As the Boa CC was strong, capacious, and very manoeuvrab This OXP is compatible with [[ExtraFuelTanks]] OXP. Both OXPs can be installed together. If you fly a Boa or Python Clipper wi
    5 KB (803 words) - 01:26, 29 February 2024
  • ...substantial effort to generate the right conditions for testing. '''Debug.oxp''' enables JavaScript console support in Oolite (1.70 and later). It also a '''To run this OXP you need the [http://www.oolite.org/download/ ''OXP Developer release''] version of Oolite.''' There are subtle differences bet
    22 KB (3,113 words) - 19:41, 22 September 2024
  • |isoxp = OXP |isoxp = OXP
    5 KB (817 words) - 08:33, 19 June 2024
  • The OXP was written by Commander Wombat. ...am Laser, fuel injectors, an energy unit and perhaps a shield booster. The OXP will only start to run when you leave Galaxy 1 however, so it is assumed th
    5 KB (817 words) - 03:34, 29 February 2024
  • ...r traders). Both ships are in the Classic Elite style. The OXP also adds a new type of cargo canister, for more variety. The OXP was written by [[User:Aegidian|Aegidian]] (a.k.a Giles Williams, the author
    2 KB (354 words) - 04:55, 10 February 2022
  • New naval ships and a mission. This OXP equips the [[Galactic Navy]] (but not the .oxp!) with the powerful [[Leviathan|Leviathan Cruiser]], supported by the Milit
    6 KB (929 words) - 07:32, 18 March 2024
  • The cost, relative to the cost for a new Cobra III, of a unit of fuel. When buying fuel for a ship, the price in [[e this.ship.group = new ShipGroup();
    85 KB (11,514 words) - 02:19, 29 February 2024
  • This [[OXP]] adds a piece of equipment which ejects your escape pod automatically when ...d to the proper functioning of the Auto Eject Module, be it the price of a new escape capsule or the value of any cargo lost with the abandoned ship.
    3 KB (572 words) - 01:16, 29 February 2024
  • Adds a shipyard dictionary entry for a new ship to the shipyard of the station. As the key must be unique, it is strongly recommended to prefix it with an OXP-specific string.
    19 KB (2,610 words) - 02:19, 29 February 2024
  • If <code>true</code> (the default state set on entry to a new system), the break pattern will be shown to the player as they exit witchsp ...number generator. It should only be used for backwards-compatibility. For new development, use <code>[[#scrambledPseudoRandomNumber|scrambledPseudoRandom
    22 KB (2,934 words) - 13:51, 18 March 2024
  • This expansion pack adds four new ships to the Universe, the [[Python_ET_Special|Python ET Special]], the pro The OXP was written by [[User:Aegidian|Aegidian]] (a.k.a Giles Williams, the author
    2 KB (391 words) - 05:27, 10 February 2022
  • ...nally, however, some small variations on existing missions may appear. The OXP itself never ends as long as it stays in the AddOns folder of Oolite. ...olution in the new galaxy, but a new mission will be presented soon in the new galaxy. So intergalactic jumping in the middle of a mission should do no re
    10 KB (1,527 words) - 14:28, 18 March 2024
  • This property allows an [[OXP]] to detect various game settings. It has the following read-only propertie Contain full path of loaded config files and expansion packs, including all .oxp folders and .oxz files.
    4 KB (519 words) - 02:19, 29 February 2024
  • ...l picture. The pictures are placed in a folder called "images", inside the OXP. ...e text for "Your String" and not just "YES" or "NO" as other badly written OXP could react on those often used responses.
    12 KB (1,786 words) - 20:51, 21 January 2023
  • ...re stored in a character.plist file that resides in the Config folder of a OXP. You can add a character in a ship by defining a pilot for a ship. When the * '''script''' is new in Oolite 1.75. It is the filename of a JS script in the Scripts folder. Wh
    6 KB (978 words) - 19:13, 18 April 2015
  • The crosshairs.plist is not intended to be changed by an OXP. For custom crosshairs it is intended to add a <code>crosshair</code> entry ...[[missiontext.plist]] and it also resides in the config folder inside the OXP.
    12 KB (1,837 words) - 17:27, 3 September 2024

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