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  • ...ferred to as a Pirate Cove and are considered real navigational hazards to trade shipping. The normal tactic of a Pirate Cove is to remain powered down unti
    3 KB (446 words) - 01:14, 27 May 2024
  • ...ions such as [[Torus station|Torus Stations]] or [[Trader Outpost (Oolite)|Trade Outposts]] may be visible at this distance, but most will not. At this rang
    5 KB (834 words) - 05:34, 18 March 2024
  • ...orlds polices the spaceways and provides neutral markets where spacers can trade without being hassled by planet-bound authorities (for which we all should In 2921, Aesbion sent a trade delegation the neighboring world of [[Aronar (Rough Guide)|Aronar]]. During
    5 KB (857 words) - 20:57, 2 June 2010
  • ...s and other sporting goods. However, they are also extremely isolationist. Trade is carried out by a few trusted intermediaries, and direct communication be
    25 KB (3,963 words) - 02:14, 29 February 2024
  • ...Guild, if they wanted his signature for the Tupile Treaty, was to stop all trade from Ix until the Confederacy agreed to the tax. Without the Guild's transp
    5 KB (828 words) - 11:56, 16 October 2022
  • Remember before you knew tricks like fuel injection and avoiding trade lanes?
    3 KB (459 words) - 21:40, 28 May 2024
  • ...antities of commodities exchanged at main system stations, demanding "Free Trade" instead. Other planets in the Co-operative, fearful that their own domesti ...itchpoint, offering goods and services to passing ships. Exempt from Co-op trade regulations, the Convenience Stores set about making money from every possi
    15 KB (2,338 words) - 04:44, 29 February 2024
  • == Trade == ...l market. The closest worthwhile market is too far away to be a profitable trade route for the average merchant pilot in his private ship.
    3 KB (410 words) - 00:36, 12 February 2016
  • trade involving the major human colonies. GalCop accredited
    3 KB (502 words) - 03:03, 2 August 2009
  • ...y problematic for Commies OXP ([[SLAPU]]s & [[CZGF]]s) as well as [[Hathor Trade Station]]s and a few others. See [https://bb.oolite.space/viewtopic.php?f=4
    14 KB (2,033 words) - 03:50, 27 May 2024
  • ...enough left over to cater for the rich trader market. There is a lucrative trade in surplus and "unrepairable" war-damaged Kirin, due to the massive amount
    5 KB (805 words) - 18:52, 18 July 2021
  • ...he "things I wish I knew.." thread. Beyond that stations like the [[Hathor Trade Station]] also have docking tunnels that might help. ...tion model: look at [[Killer Wolf]]'s stations: [[Salvage Gang]], [[Hathor Trade Station]], [[Isis Interstellar]] Station
    20 KB (3,202 words) - 22:20, 26 May 2024
  • == Trade ==
    5 KB (608 words) - 02:21, 10 March 2024
  • == Trade == ...sides, your ship should have more than a normal pulse laser if you want to trade in Eninre. Oresri once was a strict corporate state, until the revolution s
    5 KB (565 words) - 17:15, 16 March 2023
  • I took the information on trade routes and regions from the [http://www.crimsonforge.co.uk/cloister/OOmap_G
    8 KB (970 words) - 02:16, 29 February 2024
  • == Trade ==
    8 KB (1,163 words) - 09:23, 19 June 2024
  • !colspan="7" | Trade from Rich Ind to: !colspan="7" | Trade from Avg Ind to:
    50 KB (5,953 words) - 14:47, 8 April 2022
  • == Trade == ...the station under the command of an instructor, Restaurant Junks ply their trade, Ad-Droids broadcast Ads, the famous Lave [[Lave's Moon|Moon]] (Basta) is a
    21 KB (3,266 words) - 01:23, 21 May 2024
  • == Trade ==
    4 KB (492 words) - 19:27, 21 January 2011
  • == Trade ==
    3 KB (416 words) - 22:59, 4 February 2024

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