Difference between revisions of "Custom Populator OXP"

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  system.countShipsWithRole("thargoid")
 
  system.countShipsWithRole("thargoid")
  
For more details see Phkb's explanations in Hiran's [https://bb.oolite.space/viewtopic.php?t=22091 BB thread] (use in measuring [[Frame rate]], how to remove limits on spawning asteroids, et cetera)
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For more details see Phkb's explanations in Hiran's [https://bb.oolite.space/viewtopic.php?t=22091 BB thread] (use in measuring [[Frame rate]], how to remove limits on spawning asteroids, ''et cetera'')
  
 
== Download ==
 
== Download ==
 
*[https://app.box.com/s/5xbksy48qr9cp31z2wpef6wjla05s3ih Phkb's Oolite Box] - look in his "miscellaneous" folder.
 
*[https://app.box.com/s/5xbksy48qr9cp31z2wpef6wjla05s3ih Phkb's Oolite Box] - look in his "miscellaneous" folder.
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=== License ===
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* License: CC-BY-NC-SA 4.0
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* Requires one of the debug-console-friendly versions of Oolite v.1.92 or newer
  
 
== Links ==
 
== Links ==

Latest revision as of 12:07, 29 April 2026

A utility: Creates a customised population for Lave, used for testing

Overview

  • You will need to use the Debug Console - available with the TR & Nightly versions of the Oolite game.
  • This OXP is currently set to spawn these ships between the witchpoint beacon and the planet.
   pirates: 50,
   police: 50,
   traders: 100,
   thargoids: 20,
   asteroids: 50,

To alter these settings, use the debug console.

To count how many are actually spawned (which will vary slightly from the settings) try these commands in the Debug console:

system.countShipsWithRole("trader")
system.countShipsWithRole("police")
system.countShipsWithRole("pirate")
system.countShipsWithRole("thargoid")

For more details see Phkb's explanations in Hiran's BB thread (use in measuring Frame rate, how to remove limits on spawning asteroids, et cetera)

Download

License

  • License: CC-BY-NC-SA 4.0
  • Requires one of the debug-console-friendly versions of Oolite v.1.92 or newer

Links