Difference between revisions of "Masslock OXP's Summary"

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(Added Norby's and a note about complementarity)
(Tweaks!)
 
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<font size="1">[[User:Redspear|Redspear]]'s summary of his four Masslock OXP's (from the [https://bb.oolite.space/viewtopic.php?p=284373#p284373 BB])</font>
 
<font size="1">[[User:Redspear|Redspear]]'s summary of his four Masslock OXP's (from the [https://bb.oolite.space/viewtopic.php?p=284373#p284373 BB])</font>
  
[[Power To Engines]]
+
[[Masslock Compensator]] (2018)
 +
:Speedboost (200%) when masslocked but cancelled by red alert
 +
:No benefit for combat
 +
:Significant reduction of time spent in masslock
 +
 
 +
[[Power To Engines]] (2019)
 
:Speedboost (150%) when weapons offline
 
:Speedboost (150%) when weapons offline
 
:Useful for escaping faster opponents (if they did same then they wouldn't be able to shoot)
 
:Useful for escaping faster opponents (if they did same then they wouldn't be able to shoot)
 
:Helps reduce duration of masslocks
 
:Helps reduce duration of masslocks
  
[[Masslock Compensator]]
+
[[Traffic Redistributer]] (2017)
:Speedboost (200%) when masslocked but cancelled by red alert
 
:No benefit for combat
 
:Significant reduction of time spent in masslock
 
 
 
[[Traffic Redistributer]]
 
 
:Adjusts traffic to increase frequency of slower traders (and so that the 'best' courier ships aren't also the most common)
 
:Adjusts traffic to increase frequency of slower traders (and so that the 'best' courier ships aren't also the most common)
 
:Station bound traffic becomes easier to overtake because it's usually slower
 
:Station bound traffic becomes easier to overtake because it's usually slower
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''Redspear's three older OXPs above are complementary and do not conflict with each other''
 
''Redspear's three older OXPs above are complementary and do not conflict with each other''
  
[[Masslock Reimagined]]
+
[[Masslock Reimagined]] (2022)
 
:Masslock lasts for a fixed duration rather than until scanner is clear
 
:Masslock lasts for a fixed duration rather than until scanner is clear
 
:No speed changes to either player or average encountered NPC
 
:No speed changes to either player or average encountered NPC
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[[User:Norby|Norby]] also wrote an ''older'' Masslock OXP:
 
[[User:Norby|Norby]] also wrote an ''older'' Masslock OXP:
  
[[Variable Masslock]]
+
[[Variable Masslock]] (2015)
 
:Reduces Radii of masslocking NPCs by the mass of their ships (copying [[Classic Elite]])
 
:Reduces Radii of masslocking NPCs by the mass of their ships (copying [[Classic Elite]])
 
:Non-masslocking ships appear as a darker yellow on the scanner
 
:Non-masslocking ships appear as a darker yellow on the scanner
:Masslock reintroduced to stop smashing into unpowered asteroids/cargo pods etc.
+
:Masslock reintroduced to stop one smashing into unpowered asteroids/cargo pods ''etc''.

Latest revision as of 10:33, 29 May 2025

Redspear's summary of his four Masslock OXP's (from the BB)

Masslock Compensator (2018)

Speedboost (200%) when masslocked but cancelled by red alert
No benefit for combat
Significant reduction of time spent in masslock

Power To Engines (2019)

Speedboost (150%) when weapons offline
Useful for escaping faster opponents (if they did same then they wouldn't be able to shoot)
Helps reduce duration of masslocks

Traffic Redistributer (2017)

Adjusts traffic to increase frequency of slower traders (and so that the 'best' courier ships aren't also the most common)
Station bound traffic becomes easier to overtake because it's usually slower
Pirates, hunters and police are unaffected

Redspear's three older OXPs above are complementary and do not conflict with each other

Masslock Reimagined (2022)

Masslock lasts for a fixed duration rather than until scanner is clear
No speed changes to either player or average encountered NPC
Taking fire negates the effect but possible to dodge your way out of a masslock without being the faster ship
Likely to make Masslock Compensators obsolete if it develops as I hope


Norby also wrote an older Masslock OXP:

Variable Masslock (2015)

Reduces Radii of masslocking NPCs by the mass of their ships (copying Classic Elite)
Non-masslocking ships appear as a darker yellow on the scanner
Masslock reintroduced to stop one smashing into unpowered asteroids/cargo pods etc.