Difference between revisions of "Jane's Galactic Shipset"

From Elite Wiki
(Picture is likely to big but at least now it's accurate.)
(Various clarifications and updates.)
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[[File:Scale size chart 24 3.png|right]]
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[[File:Scale size chart 24 3.png|right|450px]]
 
Resizes and reattributes core shipset based on primary Elite sources. In many cases changes one or more of mass, speed, energy, recharge, missiles, cargo, pitch and roll statistics.
 
Resizes and reattributes core shipset based on primary Elite sources. In many cases changes one or more of mass, speed, energy, recharge, missiles, cargo, pitch and roll statistics.
  
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The chart to the right shows the resizing of the ships:
 
The chart to the right shows the resizing of the ships:
 
:If they are smaller than before then you can see them within the shadow representing their old size.
 
:If they are smaller than before then you can see them within the shadow representing their old size.
:If they are larger than before then you can see them either overlapping or next to the shadow representing their old size.
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:If they are larger than before then you can see them next to the shadow representing their old size.
  
The ships are all rescaled around the Moray (rescaling around the Moray only needs station sizes to increase by about 10%, a lot better than the 33% required if rescaling was based around the Cobra Mk III.). This has been done treating the Elite Manual dimensions (which are in imperial feet) as though they were the longer european metres.
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The ships are all rescaled around the Anaconda and station sizes remain unchanged. The nature of the original material (Bell, Braben, Holdstock) is sometimes contradictory and so freeing the ship sizes from their stated dimensions was done in order to find their likely (relative) sizes. So for example, how likely is it that a 'one man fighter' (krait) would be wider than the 'biggest known freighter' (anacoda)?
  
Mass has been calculated using an algorithm given [http://aegidian.org/bb/viewtopic.php?p=277339#p277339 here], the other attributes have been taken from the sources listed below under Links.
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Volume has been calculated using data sumarised in the table below. Listed attributes have been taken from the sources listed below under Links.
  
 
== Release Notes ==
 
== Release Notes ==
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*v1.2 includes the full 750TC Anaconda and scalable hyperdrive calculations
 +
*v1.1 includes speed adjustment for installing the cargo bay extension (cobra mk III without: 0.35LM speed, cobra mk III with: 0.28LM)
 
*More to come, especially in terms of oxp compatability  
 
*More to come, especially in terms of oxp compatability  
 
*Warning: this will reduce the Cobra mk III's speed to 0.28LM.
 
*Warning: this will reduce the Cobra mk III's speed to 0.28LM.
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Smaller ships will likely be harder to hit but more fragile than before.
 
Smaller ships will likely be harder to hit but more fragile than before.
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[[File:JGS 24.png]]
  
 
== Links ==
 
== Links ==
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== Gameplay and Balance Indicator ==
 
== Gameplay and Balance Indicator ==
[[File:Tag-colour-orange.png|right]]
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[[File:Tag-colour-green.png|right]]
By slowing down the Cobra MkIII (from 0.35 lm to 0.28 lm) the game becomes tougher for beginners. One can use some of Redspear's other OXPs to compensate: [[Masslock Compensator]], [[Power To Engines]] and/or [[Traffic Redistributer]]
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By slowing down the Cobra MkIII (from 0.35 lm to 0.28 lm) the game becomes tougher for beginners. One can use some of Redspear's other OXPs to compensate: [[Masslock Compensator]], [[Power To Engines]] and/or [[Traffic Redistributer]]. It is also true however that many non-player ships will be slower by default (as some will have the cargo bay extension installed by default).
  
  
 
{{Ship-OXP}}
 
{{Ship-OXP}}

Revision as of 11:41, 19 February 2024

Scale size chart 24 3.png

Resizes and reattributes core shipset based on primary Elite sources. In many cases changes one or more of mass, speed, energy, recharge, missiles, cargo, pitch and roll statistics.

Rescaling

This is the first published oxp in the Rescaling experiment, and focuses purely on the ships for the Vanilla game.

Analysis

The chart to the right shows the resizing of the ships:

If they are smaller than before then you can see them within the shadow representing their old size.
If they are larger than before then you can see them next to the shadow representing their old size.

The ships are all rescaled around the Anaconda and station sizes remain unchanged. The nature of the original material (Bell, Braben, Holdstock) is sometimes contradictory and so freeing the ship sizes from their stated dimensions was done in order to find their likely (relative) sizes. So for example, how likely is it that a 'one man fighter' (krait) would be wider than the 'biggest known freighter' (anacoda)?

Volume has been calculated using data sumarised in the table below. Listed attributes have been taken from the sources listed below under Links.

Release Notes

  • v1.2 includes the full 750TC Anaconda and scalable hyperdrive calculations
  • v1.1 includes speed adjustment for installing the cargo bay extension (cobra mk III without: 0.35LM speed, cobra mk III with: 0.28LM)
  • More to come, especially in terms of oxp compatability
  • Warning: this will reduce the Cobra mk III's speed to 0.28LM.

This made sense to me when I first saw it in Angus Duggan's Elite-A (the fer-de-lance should be the faster of the two I thought) but I was surprised to find it in the C64 ship stats... Sure, there's the Masslock issue but there are several oxps to counter that, 3 of which I've written myself (with all of those being cumulative in effect).

Smaller ships will likely be harder to hit but more fragile than before.


JGS 24.png

Links

Sources for the changes wrought by this oxp

Gameplay and Balance Indicator

Tag-colour-green.png

By slowing down the Cobra MkIII (from 0.35 lm to 0.28 lm) the game becomes tougher for beginners. One can use some of Redspear's other OXPs to compensate: Masslock Compensator, Power To Engines and/or Traffic Redistributer. It is also true however that many non-player ships will be slower by default (as some will have the cargo bay extension installed by default).