Difference between revisions of "Oolite planet list"
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Note that references to a particular galaxy in [[Oolite]] (in a [[Planetinfo.plist]] entry for example), should ''subtract 1 from the galaxy number'' – Galaxy 1 is referred to as 0, etc. | Note that references to a particular galaxy in [[Oolite]] (in a [[Planetinfo.plist]] entry for example), should ''subtract 1 from the galaxy number'' – Galaxy 1 is referred to as 0, etc. | ||
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+ | An Excel spreadsheet of all galaxies can be found [[Galaxies.zip]] | ||
=== Where do these crazy names come from? === | === Where do these crazy names come from? === |
Revision as of 21:47, 20 March 2007
Overview
Although this list was taken from Oolite the data applies equally well to the BBC version of Classic Elite (and some other versions).
Each entry shows the system number, name, coordinates, tech level, inhabitants, government and a comment on the system.
Note that references to a particular galaxy in Oolite (in a Planetinfo.plist entry for example), should subtract 1 from the galaxy number – Galaxy 1 is referred to as 0, etc.
An Excel spreadsheet of all galaxies can be found Galaxies.zip
Where do these crazy names come from?
If you read through the source code and/or binary for either Elite or Oolite, you will not find any text containing the list of planets and their properties. The entire universe (including the famous edible poet) is constructed programmatically (using a truncated Fibonacci function) from a handful of seed numbers and the string "ABOUSEITILETSTONLONUTHNOALLEXEGEZACEBISOUSESARMAINDIREA'ERATENBERALAVETIEDORQUANTEISRION". The algorithm was reverse-engineered from the original BBC disk by Christian Pinder, and implemented in Objective-C for Oolite.