Difference between revisions of "Realism"

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(On the BB: Added another link)
(Astronomy/Physics: Added another anomaly)
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*[[Guide to Ambience OXPs]] details a number of OXPs addressing issues of astronomy.
 
*[[Guide to Ambience OXPs]] details a number of OXPs addressing issues of astronomy.
 
*[http://www.aegidian.org/bb/viewtopic.php?p=255314#p255314 Astrobe's Inertia.oxp] (2017)
 
*[http://www.aegidian.org/bb/viewtopic.php?p=255314#p255314 Astrobe's Inertia.oxp] (2017)
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*[http://www.aegidian.org/bb/viewtopic.php?p=283299#p283299 Asteroids in clumps] rather than in belts (2006/22).
  
 
=== Economics ===
 
=== Economics ===

Revision as of 22:58, 27 March 2022

Oolite is modelled on Classic Elite - a very simplistic but very playable game published in 1984. Realism is often seen as conflicting with playability.



Issues with Physics/Science/Economics in Oolite

Classic Elite was written for early computers. David Braben's Frontier series (written a decade later for more powerful computers) tried to import more real-world physics and astronomy into gaming. But Oolite, being a copy of Classic Elite, suffered from the simplicity inherent in the early game. Thus the astronomy, the physics and the economics are all unreal simplifications which, however, combine to make a much more playable game.

As the years have gone by, there have been those pushing for a more realistic approach (originally, some who came to Oolite through Frontier), and other pushing for a more game-focused approach (perhaps those who preferred Classic Elite - Frontier had playability problems). The arguments on each side are good, and the open nature of Oolite means that there are a plethora of OXPs which modify the game in one's desired direction.

Scale Oolite-011.jpg

Realistic Solutions

Astronomy/Physics

Economics

  • See Economics for a number of attempts to sort out issues with trade and markets.

Playing the game

Ooniversal Cooling YAH C 19.png

Discussions

Here on the wiki

On the BB