Difference between revisions of "Bounty Hunter Guild"
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* Guild Academy | * Guild Academy | ||
:Available to every member. Veterans will train you anything you need to know about spaceships and combat. | :Available to every member. Veterans will train you anything you need to know about spaceships and combat. | ||
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+ | * Guild Armory | ||
+ | :Any ship, weapon or system you are looking for ? If not on stock, it will not take long to find for their members. Sure, a bit more expensive but it wil save you a lot of time. | ||
* Guild Intelligence | * Guild Intelligence | ||
− | : | + | :Provides the members with profiles of every target plus background information of people of interest in GalCop space. For some Credits a deep check on nearly any individual is available. With various connections in all classes, it is common knowledge that even Galactic Navy Intelligence is exchanging data with them. |
Revision as of 14:56, 24 October 2021
Bounty Hunter Guild (BHG)
Contents
Overview
The Bounty Hunter Guild (BHG), is an institution that regulates the profession of the bounty-hunting trade throughout the GalCop space. It is composed of many individuals, groups and organizations, each with its own regulations, specialties and agendas. While working close with GalCop, GalCop Police, Galactic Navy, local governments and various cooperations and syndicates, it curates the bounties for its members but also has a code all members are mandated to follow.
Guild agents maintain hubs all over the Eight, usually in the form of cantinas, the most known of which are probably the Seedy Space Bars. By accessing the guild's network, all targets could be viewed with the most wanted on holo-display at the main-bar.
With bounties coming in from often-questionable sources, and with mercenaries and assassins being part of the guild, it comes naturally that the boundaries of the law are often blurred, specially if the bounty requires "only dead". While GalCop often requires a license for specific jobs, most customers are just interested in results. No wonder that a fugitive assassin from yesterday could be your deputy of today in the next system.
Organization
The guild is lead by an elected guild master, assisted by the guild council. The council consists of representatives of the member organizations and elected individuals.
- Guild Academy
- Available to every member. Veterans will train you anything you need to know about spaceships and combat.
- Guild Armory
- Any ship, weapon or system you are looking for ? If not on stock, it will not take long to find for their members. Sure, a bit more expensive but it wil save you a lot of time.
- Guild Intelligence
- Provides the members with profiles of every target plus background information of people of interest in GalCop space. For some Credits a deep check on nearly any individual is available. With various connections in all classes, it is common knowledge that even Galactic Navy Intelligence is exchanging data with them.
Services
The guild provides several services for their clients:
- pursue an individual or a group to either apprehend or neutralize the target (bounty hunters & assassins)
- protection of individuals, groups or locations (bodyguards, escorts, defenders)
- military support for organizations, syndicates or government institutions (GalCop deputies, GN reservists, mercenaries)
Links
OXP's
- A large number of OXPs influence the bounty system - see Bounty System & Anarchies