Difference between revisions of "Modifying a Model"

From Elite Wiki
(Add link.)
(Note on lack of knowledgeable editing since 2009)
Line 1: Line 1:
 +
{{OXPNote|This page was last edited by a knowledgeable programmer back in 2009! (''May 2022 comment'')}}
 +
 
The underlying 3D models in [[Oolite]] are contained in .dat files.
 
The underlying 3D models in [[Oolite]] are contained in .dat files.
  

Revision as of 15:55, 13 May 2022

The underlying 3D models in Oolite are contained in .dat files.

 $PROGDIR/
    AddOns/
       ShipX/
       ShipY/

To modify a .dat the file must first be converted to a Wavefront .obj file. Conversion utilities are available here [1], although they are listed under Linux they are cross-platform and require the installation of Python[2].

Oolite forum thread about the conversion tools: [3]

Run dat2obj or dat2objTex on the .dat.

The resulting file can be imported into any 3D program that supports .obj.

[The free, open source program Wings3D [4] is the de facto standard, Blender also works.]

When finished export the model as an .obj and run obj2dat.